All you had to say was "This idea has already been suggested, Ablaka said no."
Didn't see it posted, so I figured I'd try.
All you had to say was "This idea has already been suggested, Ablaka said no."
Didn't see it posted, so I figured I'd try.
What I'm suggesting is adding in what SDK used to be making. He hasn't updated since 1.6.X and some base defense is always nice. (sentries were awesome for keeping pesky creepers away from miners, and now we could deal with those griefing endermen.)
Just a thought.
A really good idea. You have my vote.
(Yea, I have to agree. I opened this thread thinking it was going to be poor. I was wrong. )
I completely concur.
(I would have posted this idea already had I:
1) not thought it was considered blasphemy, and Alblaka would destroy me where I stood,
2) thought it had already been suggested in another post
So thank you for posting what we were all thinking! :D)
Definitely could work. Was just suggesting a functionality. Much better if it can be done with an existing item.
Actually, on further thought, you wouldn't even have to define an area externally. You could just add a slot to the Force Fieldgenerator, and upon filling it with X number of <predefined blocks> (say glass) would create a cube with sides of X in the direction of facing you were when you placed it. If zero blocks where input it would create the field centered on itself as normal.
I was thinking that too.
Oh, they can be used for traps. You just have to be sneaky while using them.
The panels from Redpower are useful for hiding them too. People just get used to a normalized floor, and WAM their face 'esplode.
Why overhead power? Why not just make power rails (not like booster rails, but like EU powered rails). I mean, you'd have to create a new item either way, why make me place twice the tracks?
We already have a very basic version of this. They are called "pressure plates".
A machine that you set down, add mining pipes, power, ect. It then mines a 3x3 horizontal (or vertical, if you placed from above or below) in the direction you were facing when you set it down, and goes until it runs out of piping (it harvests everything as it mines, but the real point of it is to clear tunnels for large complexes/subways/strip-mining [though if you're using miners, they're probably more effective]).
To make it clear, the 3x3 is centered around the pipe as the center, and the path is created as the pipe drills outwards.
Give the Force Field-generator the ability to generate a field with it on the outside of the field. Similar to defining an area in BC, the Force Field-generator would create its field around the defined area (and lacking a sufficient amount of input, wouldn't generate anything). If no area was defined, it just creates an area around itself like normal.
Right! I had forgotten about the pipes.
OK. SO. The reason I said a regular generator, and not a geothermal (which I am partial to using when I use miners) is because it is expectd by this time that you're making Fuel, Bio Fuel, or Superfuel fairly regularly. But I DO like the idea of this taking in medium and high voltages to increase its speed, however, this would mean adding a generator/wires to give it that, which is exactly what I'm trying to get away from. All this is supposed to be is a single, self-contained miner; just add fuel. Make sense?
(I really do like the idea of adding the MV and HV, perhaps this could be a secondary method of powering it? Setup a field of these being powered by a nuclear generator. Yea. THAT.)
As for the pipes: I'm easy as to them. I'd PREFER that the miner had them internally. But I also understand that this would add another separate item (could we not make the stack of 64 (acting as a single piece) the indestructible/unminable piping from the miner, thus cutting down on the sprite count?
...What you say gives me an idea for another mod... "Containment Field" : it's a Force Field generator, but with the generator on the outside, capable of containing a nuclear explosion.
... I don't have to prove you wrong because you apparently don't understand the role this item is supposed to fill. So allow me to enlighten you:
In response to "better technology means more complex technology."
First of all, this is not true all the time. Remember, you have to look at this from a couple of different views (the actual interal workings, and the end-user's experience, to name two).
If we're talking internal workings of a machine, then sure. A punchcard computer is LESS complex than, say, a laptop of today. HOWEVER a laptop is better technology, and is less complex to the end user than using a punchcard computer.
Better technology can be defined in numerous ways. I'm defining it in this case to be: a more efficient use of space, a quicker setup time, and a simpler setup. The "Mining Outpost" I suggest is the next tier, of the miner tree of tech at the current time. It combines the best of the miner customization. This would imply that there is NO better setup you can put together than the one this already has, in ONE BLOCK.
You're assuming this is an item one would be built as soon as someone had the resources to build a miner. (If you can only create 10 pipes, you shouldn't be building miners anyway. You should be investing your resources on something that gives you more immediate utility.) On the contrary, this device would only be worth building after have a large amount of resources (that is, iron, pipes, wires, ect). It is for those of us that have achieved a level of resource where we wish to make our lives more efficient. It is meant to make mining more convenient than a standard miner. To give an example: the induction furnace is a more convenient version of the elctro furnace. It is not necissary, but it makes smelting faster, and takes up less space.
In response to " lack of customization":
When you wish to create this "Mining Outpost" it is at a point when you'll exclusivly wanting to be using the most effective items within the Miner, that is the diamond drill, and the OV scanner, along with Diamond pipes. As i said above: the best of the tech you can use in a miner. Why would I want to customize to a lesser set of materials when the one I've chosen is best? This only makes sense as you get to this point of resource and technology. To give example: You would not create an field generator when you only have 2 solar panels, when those materials would be much more efficently used on a macerator; it is not an effective use of resource. A field generator is a luxary. Much like this, the "Mining outpost" is a luxary item; I no longer have to worry about bringing several different stacks of things. All I need is a Mining Outpost, and some fuel for its generator. That's it. That's all.
SO to close: I think you misunderstand the purpose of this item. It is meant as the next step of miners. It has the maximum tech that customization can provide, and combines it into one efficient unit.
(Note, the implication of this device is that it would function like a regular miner, and be able to have a pump addon. It also implies that it could dig deeper than the 64 pipes that were use to make it. Since you lose the utility of being able to move the pipes, you gain the ability to dig as far as the bedrock will allow)
QuoteSorry, can't understand the purpose.
...I see...
To say you don't see its purpose is the same as saying you don't get why IC^2 adds 3 new furnaces.. The point of IC is to continually increase the technology you have. This is the next tier for the miner. It contains the best of the best things you can put in it, as well as everything you need. In one block.
The idea is:
A miner combined with a personal chest, a generator, and a batbox. And then always equiped with a diamond drill, and an OV scanner, AND a stack of diamond mining pipe. In one block.
The purpose:
Have you ever mined out the chunks around your house, and needed to take a trip to farther lands to find fresh mineral fields? You pack your bag; some miners, some generators, some batboxes/MFEs, some chests, some pipes, some fuel, some scanners, and some diamond drills. You scan the ground and finally find a decent point to mine, you place down your miner on the spot, you connect the batbox, the generator and the chest, fuel up the generator, add the pipes. Then you go off to setup another station.
When you come back, you have to clean up the sprawl of blocks you had to set down, risking destruction of each as you break them down. So what this "Mining Outpost" does is combine all of these items, with the addition of the two upgrades to the miner (since miners now require a drill and a scanner anyway), as well as the required pipes into one handy station. IT IS a bit costly though.
OD Scanner Generator Advanced Circuit
Personal Safe Batbox Advanced Machine
Mining Pipe Miner Diamond Drill
OD Scanner = OV scanner
Mining Pipe = 64 diamond pipes in a stack, but as a single item (like how coins may be stacked). This would have to be a new transition item, but I'm sure it wouldn't be hard to make.
The internal workings of the device would be:
Top slot: would be a generator slot, add fuel to power the device.
Inventory slot: where all the mined ore would go.
The device would not require additional piping, nor a drill or scanner, since all of these had been added to it already.
(Note: the mining pipe this device lays would have to be not drop anything when harvested, to prevent abuse of pipe cloning)
...could we keep the discussion to the suggestion please? I'm sure there's another board for talking about which completely unrelated mods are "retarded"... on the minecraft forum...
Yea, for sure. The base chest would have to be powered. The actual backpack is just a "target" for the wormhole generate that the base chest actually is. Think of it as a becon to focus the base chest's wormhole.
It would also be usefully to unload all that ore from your mining fields without having to run home.
Just so you guys know obsidian has been massively nerfed by alblaka it is under 1% of its normal strength (8000) in IC2 (60) which is only twice that of wood (30)
reinforced stone is (100) so a simple solution is to change reinforced stone up some (maybe to 360) so that it can better resist explosion and also upgrade obsidian to say (180) it was nerfed simply because no one was using re stone because they could really easily mine and use obsidian instead
Ah, ok. THAT makes sense. I like the idea of upping the strength of both, making reinforced stone the strength of natural Obsidian, and obsidian a lesser, but still decent value.Or better yet, including Obsidian in the cost of Reinforced stone (or a like material). But if you REALLY want us to use Reinforced stone, it needs to fill the function Obsidian has lost, imo.
(In regards to the pistons, Obsidian is immovable by them. Simply place a layer of it behind the wall you are building, or use it to begin with. ALSO: If you make your piston doors correctly, another piston can't push the door portion anyway, since the door piston will be extended.)