I was thinking the same thing, but still wiser to ask and know, rather than go blindly and guess.
Posts by SimpleMajority
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If Adfly is 0.05 Cents per click then you make much more Money from getting Donations. Adfly is not even usable to keep a Server running, you must have extra Advertisement running or have your own Server.
Its not usable at any level. think about it.. you would need 14 clicks just to earn enough money to buy a .25 cent pack of gum (if that even exists still). 50 clicks if you want something off the .99 cent menu at Wendy's. Donations are the way to go... As a new server operator I am curious if I ask for donations to offset and upgrade the servers, would that be technically profiting off the mods? I ask because most mod developers forbid any profiting off their mods if used in a pack. The whole point of running a modded server is to attract users based on the mods the server is using. (sorry for the sad attempt of thread jacking, but it has been bugging me for a bit while I am compiling my server's website together). -
Main reason i hate it is becuase even though its only 5 Seconds, you get 0.05p per Click.... SERIOUSLY.... WHY THE FUCK WOULD YOU BOTHER
mainly due to volume... If your mod is popular enough then you will generate some revenue from it, but not enough to be "omg I am rich now". I am glad Alblaka has always kept this mod away from the ad sites, there are quite a few out there that do not use them.
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adfly is just beyond stupid. There are some greedy ones out there who try and make players go through all three of the ad click services. I have never donated (lol cause I am always broke thanks to college), but if I did I am 90% less likely to donate to someone who makes me click through a ad link rather than someone who doesn't. My view on it is this: You are already making me spend 5 seconds of my precious free time to download your mod so you can get a couple of pennies, then you don't need an extra donation on top of that. (This comes off a bit harsh and the common answer is "so what, its only 5 seconds". On any given week I am working on up to 5 coding/design projects for my class, working on my personal portfolio, volunteering my time at a local observatory, working, trying to get around 3-4 hours of sleep, or reading on design techniques or learning new things within Javascript/jQuery. Five seconds of my time is alot, and I don't have the time to go through 3 different ad services just to get a mod that looked interesting.)
technically I don't think these services are allowed anyways. It would depend on how Mojang has their EULA written, but if you force a user to go through a ad-based site to generate revenue off the download of their mod, it is the same as charging a price to download. I remember back in the hideous days of WoW players were offering a premium version if they donated (I am seeing Aether II doing this as well) and Blizzard slammed their mighty hammer down on the modding community and threatened action if they did not stop immediately.
As for the mythical API of Minecraft and the thoughts of a market place. In order to sell your mod (which in itself is an original work derived from another original work) you would need to purchase a permit or get a release from the original developer to sell the mod for a price. Anyways the Minecraft API is a urban myth lol. (look into iPhone apps for EVE Online to see the huge debacle that took place there).
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isn't that development build so the addon developers can work on their projects?
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I am using the latest 1.4.7 forge. The problem itself it in the code I think. I am just being honest and exchanging the amount of curium I mine from the uranium deposits back to uranium.
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Thanks
Sorry, SpwnX but didn't you read the first sentence in the spoiler?
I saw that and that is why I posted, but I did locate 3 ores in one of my ages... However when I collected it, it turned into Curium. I checked the id's and curium is 1000 while uranium is 1000:1.
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I haven't see any of the uranium ore this addon generates at all. I have found plenty of the curium though, any thoughts on what layers I should be looking in? Also if it matters I have GregTech installed as well.
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Sounds a bit odd given I heard direct from cpw (in one of Direwolf20's server videos) and he said that forge will basically just "extend" the API, not act like the complete solution that it is right now.Like I said I might of misunderstood what I was reading, but here is the source.
http://www.minecraftforum.net/…news-modding-api-updates/ -
I was reading on the MC forums an article that is shedding some light upon the urban legend known as the "modding API" and what I gathered from that mods like Optifine are going to be extincted as it directly modifies the game engine and that includes other API's like forge. Now I might have misread that article, but that is how I understood it. Also mod delivery would be handed at the start menu of the game, rendering MC forums useless.
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So turns out they changed the NDA and I never saw it, but yes I can say which one now and it MWO. They just dumped a large amount of users into the server, and hopefully soon they will move to open beta and kill the NDA.
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Can't say which lol, XCOM looks exciting and hopefully the NDA I am under will be lifted soon. I have a itch to post some videos
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Take your time on it. I am in a beta which I cannot name and it is quite addictive. Takes me back to the 90's and well can't say much more until NDA is lifted hopefully next month. I was invited to the PlanetSide2 beta, but SOE made it impossible for the HD 38xx series from playing PS2 and I refuse to spend $200 (that I don't have) on a new video card. This other beta which cannot be named works with the HD38xx series without any problems. I might sign up for their pre-order package
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I want to kill them my ears hurt
There you go another hater :).
^This
Dye-able leather, wonder if the same idea can be applied to the nano suits. Red armor would be awesome.
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Anyways it is nice to see FC squirm and where he goes with this will be interesting. I actually liked BTW, but I like my forge mods more, in fact I was very happy to see Aether take forge as it is another of my favorites.
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I was trolling on his thread and he isn't taking it well.
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What does forge have to do with BTW "becoming" Mp? If the old ModloaderMP Isn't dead yet he can just use that to keep being the autistic little child he always have been.
lol. Alblaka had brought it up in the discussion and I was just responding to him. -
You mean how BTW fairs with the mentioned Mojang API?
I was referring to the changes on how SSP is handled with the new local server. Maybe we will see BTW make that transformation, but since he is against forge we won't be sampling the 1.3 update for BTW.
That's a good question, but I personally doubt that the official API will be worth much. I certainly expect to still have to install Forge at least. Honnestly, I'm really suspicious of the API. I worry that's it will be a reason for Mojang to say "we gave you an API, any mods based on decompiled source code are now TOS violations." I know I might be being a little paranoid, but companies (and their lawyers) have done crazier things.
I tend to agree with you as well and the reason why is the console platforms. Currently if you are playing on a console then is SOL for mods. However, with a official API mojang can setup a system to deliver mods to players on consoles and let them enjoy modding. Another thing is how long it is taking them to get it out... 1.1 was supposed to be the API, then it went to 1.2, then 1.3, and I am assuming Jeb is saying 1.4.
I am focused on the here and now of MC. I am hoping that TehKrush makes good on his promise to update plasticraft, and hoping that all my tech mods get updated as well.