Won't be that OP, because it could be done way more easier (the mobile recharge thing).
Just add 2 Transposer, 1 Enderchest, 1 Reciever and some Pipes... (+ Bag and Transmitter of course)
Won't be that OP, because it could be done way more easier (the mobile recharge thing).
Just add 2 Transposer, 1 Enderchest, 1 Reciever and some Pipes... (+ Bag and Transmitter of course)
I'd like to see the Ultimate Static Boots (Static boots that produce a lot energy + protect you from fall damage + allow yout to jump high) in this mod
-snip-
Uhm why should the Boots produce Energy? How anyway? I think the Ultimate Solarhelmet is enough as Energy Source. (Oh and Falldamage is already 0 with the Standard ones)
Anyway +1 for this
Edit: The Ultimate Boots may have an adjustable jump height (GUI when right clicked)?
I like this mod in combination with GregTech! Higher UU-Matter costs make this even more balanced
I think most people forget some vanilla Mechanics while playing with Mods.
Enchanting
Especially Fortune 3 is the most epic one. I usually get a Stack of Diamonds after 1 hour of mining (don't froget the Lapis, Iron, etc...)
So who cares when the freaking macerator costs 3 Diamonds...
I hope the time between 1.4.5 and 1.5 (if there won't be any other version) will be like 1.2.5 <-> 1.3. Good times.
When you start a new map, you won't go for HV directly, do you? The regular ones have to be crafted 1st. I usually make 40-50 normal ones and then start disassembling them to combine them... So you spent some tin/space anyway...
And with the redpower computer?
1 IOX! tick 2 IOX! ....
Or won't that be exact enough?
Edit: Just saw the "any redstone needs 2 ticks" in your post. Well...^^
You sure? Matterfabricators CAN output up to 64 UUM/t. this decreases to 16 UUM/t, because a Filter can only tick once every 4 ticks. (And Translocator once every Second)
So... what about 4 filters around the massfab?
A config line like "Disabled_Blocks_Items = ID, ID, ... "
Would be great in every mod.
CHALLENGE ACCEPTED.
Well, not even close but... was bored and had worldedit axe in my bare hands
edit: It's an 80x80 HV-Solararray
The Vajra is really awesome, but a config for EU/Block usage would be nice. I would set to 9001
Pretty awesome Addon
Started playing with it yesterday.
Minor bug: Lithium Backback won't recharge the new tools from the Gravitation Suite Addon and the regular Mining Laser.
these 1337 testers are bull hayo, dayzero critical bugs proof it, recipe bugs proof that everyone use closed beta access for lulz only and server actually creative.
this called closed F&F party, not beta testing.
What?
I can't access your thread page, neither download your mod. I'm getting this :
[Changed Google chrome to english just to take Screenshot]
This happened on every Thread in the mods section for me... (since today)
Luigi
Rubber
Battlecruiser (the SC2 thingy u have to mass up
Creeper
Mexico
I speculate that 1.4 will be released first....only a month and a half
Uhm, do you really think 1.4 comes in 6 weeks? Pretty sure it will be delayed another month and then they say "2013...."
1.3 & IC - MUHAHAHAHA
-_____-
Hi there,
im still quite new here, but i would like to know which mods you guys have installed (beside IC² obviously) to enjoy minecraft even more :).
May some have interesting mods running, that i have never heard of...
Current 1.2.5 setup (thats just the .txt file i always edit when updates are ready)
Loader
MinecraftForge-3.3.8.171*
CodeChickenCore 0.5.5
Tools
Not Enough Items (NEI*) 1.3.0.1
+ RP2 Addon 1.3
+ IC² Addon 1.0.2.9
Rei's Minimap V3.2_05
Inventory Tweaks 1.41b
OptiFine 1.2.5 HD MT C6*
Blocks/Items
Wireless Redstone Chicken Bones Edition 1.2.2.3
+ all addons
Redpower 2 pr5b2
IC² v1.103
+ Modular Force Field System v2.0.6.0.12
+ Nuclear Control v.1.1.11
+ Gravitation Suite v1.2
+ CompactSolars 2.3.2.10
+ Advanced Machines v1.5
ComputerCraft 1.41
Ironchests 3.8
EnderStorage 1.1.5
*in jar
Srsly, copper ingots should be throwable may doing 2 hearts of dmg
COPPER in ya face