Posts by Pyrolusite

    server, using GC #228. This crash doesn't happen with older versions.


    Fixed. My files got corrupted while downloading.

    Galacticraft updated (all 3 modules) to build 228.


    Crash when joining the server, using GC #228. This crash doesn't happen with older versions.

    Update v1.17 :
    - Updated for GT 5.05.13
    - Tiered gems
    - Scanner and Printer GUI fix
    - Sifter, Fluid Heater, Slicing Machine
    - All molds and Slicing Machine shapes
    - Basic tin cells fluid texture tweak


    Screenshot of the new additions :


    Food textures will come in a later update, I don't feel like tweaking all of them right now. I'll probably finish crops at the same time.


    By the way :

    To be honest, I was not expecting the resource pack to work that well...! Especially given the fact it's far from being some kind of higher res textures or anything.
    My thanks to people who spread the word.

    Awesome work!
    Just keep going please!


    By the way, I am a Chinese fun of your texture pack series.
    Thus, I request a licences from you to transmit these cool texture packs to mcbbs which is currently most biggest minecraft forum in China.
    I just wanna these texture packs more popular in China and the author name would be noticed clearly.


    I allow you to make a thread on mcbbs about my resource packs as long as :
    - There's a proper link to my thread on Minecraft Forum, which is here : http://www.minecraftforum.net/…urce-packs-pcm-pcmhud-1-5.
    - Links for downloads and/or access to my threads are not behind an adfly or whatever similar system.


    As a side note, my MCF thread has direct links leading to this thread as well, so if you had to use only one link, use this one.
    Also, I'd advise you to redirect people here and on MCF for the downloads, if you don't want to update the download links everytime on your mcbbs thread, but that's up to you.

    Hi there !


    You might have noticed the lack of updates recently. University is taking a bigger chunk of my time than I expected, so, yeah, slow updates.
    Thanks to the way GregTech handles textures, missing machine block textures should not be a problem, since there's an overlay that differenciate the machine, and a "block background" already covered that won't change anytime soon, only the GUIs will be missing.


    Since I'm forced to take a day off today, an update for this pack should happen, along with basic TerraFirmaCraft support for PCM, and AppleCore support for PFM/PFMHUD.


    EDIT : Also, I changed my nickname on this forum. Being able to change it is a nice feature, and I never noticed until now.

    So, since people are asking me for using my resource packs in their public modpacks, I updated the thread with mostly common sense.


    I also slightly updated PGTAT with a new readme properly crediting me, with a direct link to this forum thread, so that if you don't plan on merging my textures with another resource pack or modifying them, crediting is already done, and you'll only have to do it on your website/forum thread.

    Someone just tweeted me this and I love it! If you don't mind I'd like to try them out in my LP. Will link of course.


    One question, Vexitos makes a Resource Pack for me (https://github.com/Vexatos/BevoPack/releases) where it is the Unity Texture Pack along with a bunch of other stuff he makes changing localizations and adding in helpfull stuff for my color blindness. Would you be opposed to me asking him to add this into the resource pack he makes for me? I do redistribute it, but will credit you wherever we can.


    Sure, go ahead ! As long as I'm credited, I don't mind.
    However, even if this pack has the essentials covered, keep in mind it's not fully completed yet, and may be subject to some small tweaks over time.


    -----------


    By the way, I didn't mention it on this forum yet, but I always announce on Twitter when a new version of this resource pack is released along with my other stuff, so if you don't want to check this thread often for updates, you might consider following me at @pyrolusite76.

    Is this an error in the configs or just harder configs?



    Oh, SpwnX told me the semifluid wouldn't work on Kirara because configs, but in fact it should work.
    Nvm then, it's not important since the semifluid gen and the stirling gen will produce the same amount of power when using biogas.