Posts by Electrobob992

    I absolutely agree!! Even if they were only 3x3 windmills and watermills they would look awesome.


    I also agree with this, heck that was one of the main reasons I installed BTW with ic2 and the dynamo addon back in 1.8.1, I constantly go back to work on my water turbines I built with waterwheels in my 1.8.1 world. If FC didn't jump ship on forge I wouldn't need to go back to 1.8 all the time. But I will say that if someone can code it,then there could atleast be an addon for ic2 wind/water mills to be more like BTW mills. And I have high doubts that even when mojang creates a modding api FC will even let his mod be compatible with forge mods, except buildcraft.

    Long statement... Read If you want to. Not spam, just opinion.

    Display Spoiler

    I actually think that Flower child quit the forge because he didn't like that his mod was compatible with other mods. And because of the techic pack having it included before. He probably left the forge to make his mod completely incompatible so no one can make mod packs with his mod. Besides His mod is gets boring after a while on its own, am I right. The only reasons I like BTW is because of the awesome water/windmills, the buddy block, the hopper, millstone, hibachi, and cauldron. And I believe that even if minecraft includes the ability for mods to be 100% compatible with each other, with a ton of new empty Ids, flowerchild will still try to make his mod incompatible. But I will say that Notch made minecraft for the people who play it to have fun in there own way, whether that would be griefing, or adventuring, building, modding, or anything that pleases them. So what Im saying is that ALL mods should be compatible with each other no matter if the mod's creator wants them to be or not. Im really hoping that what ever the people at mojang are planning I hope they can get a modding API into the base code that would automatically make every mod compatible. If I could have any wish I would wish that I would be the one to make an api that does alot like forge,modloader,and every other api combined, but just editing one class. And in my mind it would compress every block ID into 2 groups Vanilla and mods. With their own folders in creative mode and TMI And yes I do mean that. I mean sure it most likely corrupt old worlds but the benefits. But I could believe that there is a way to make mods use ids, yet they would be decimal sized. Like if I added a block I could give it the block Id of 249.0005 and that would take up a fraction of the ids we use now. But I doubt that could happen. Oh well as long as there is MC nostalgia and backups for mods I can always go back to old versions of mods such as BTW and play with them like before.

    Can someone explain why I always get this error when I try to install this mod in 1.8

    Display Spoiler

    FINER: THROW
    java.lang.NoClassDefFoundError: ic2/api/IWrenchableBlock
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$100(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$100(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.Class.getDeclaredFields0(Native Method)
    at java.lang.Class.privateGetDeclaredFields(Unknown Source)
    at java.lang.Class.privateGetPublicFields(Unknown Source)
    at java.lang.Class.getFields(Unknown Source)
    at ModLoader.setupProperties(ModLoader.java:1583)
    at ModLoader.addMod(ModLoader.java:274)
    at ModLoader.readFromModFolder(ModLoader.java:1179)
    at ModLoader.init(ModLoader.java:824)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at aam.<init>(aam.java:61)
    at aam.<clinit>(aam.java:10)
    at net.minecraft.client.Minecraft.a(SourceFile:259)
    at net.minecraft.client.Minecraft.run(SourceFile:629)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: ic2.api.IWrenchableBlock
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 36 more


    I hope someone can help me with this.

    NVM I just had to look through some posts.

    Actually, heat could be turned into EU, by a geothermal generator because in real life a geothermal generator is not only powered by lava but also extreme amounts of heat, so what i suggest is just to make the geothermal generators able to run off the heat of the reactor, which would help prevent meltdowns but not get rid of that danger, and it would also save all the heat as EU, it would be a win win. And also give a needed use for the geothermal generator. Plus It would make sence, besides the reactor can heat up enogh to make lava so it should be able to power geothermal generators with their heat.

    Thank you for the addon, especially because i actually suggested an advance generator in this addon earier. Now I can make my auto ice factory. All I need is alot of tin.
    With alot of cooling my reactor, which has has almost the whole 5 chambers full of uranium and it produces atleast 50000 EU per sec 881.78 per tick. and because of the ice it only produces 17 heat atleast.