Yep, looks like we have a new winner. You may want to make your own thread with it to get yourself some credit Dezu
Posts by RD_Hooker
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Yep, I can confirm the last one you posted is valid.
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Yeah, the 4-cell reactors are a pain to cool.
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But it works!
It's gonna blow 4 water cells at roughly tick 2000. -
That... is actually a pretty awesome idea.
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Yeah I agree it's a great use for the uranium stockpiles, and it's nice it works at night.
That reactor setup you linked is slightly better than the one I came up with; makes me happy I had the right idea with the 2x2 square of uranium.
Edit: Played with the design you linked for a while and couldn't improve on it. I'm happy to have come within 2 heat of that design. -
reactor setup: http://test.vendaria.net/index…CCCHCCCCHCHCHHCCHCCCHCCCH
EU/t: 60
Efficiency: 3
Heat: +32It can run a full cycle without burning everything up. Ends the cycle with ~6500 heat built up so it'll take a few minutes to cool down.
This is perfect for me since I generally just have my reactors charge up some MFEs/MFSUs and forget about 'em til storage starts running low again, but for sustained power I'd probably end up going with solar over this unless I can find a way to better cool it unmanned. -
I like Vendan's. It's pretty good.
Edit: So, question. Is a 'cycle' defined as one full usage of a uranium cell? I.e. if I'm going for a Mark II, it means I completely consume the cell without meltdown despite a positive heat/cooling ratio? -
Interesting. The theorycraft tool had Serg's reactor fail at about 3400 ticks, one of the cooling cells popped and it went downhill from there.
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With the design I posted the theorycraft tool was showing the components gaining a little heat but holding steady at low heat counts.
Talonius, I'm pretty impressed. That one is definitely better. Same EU/t, same efficiency, same heat, fewer components. I didn't think to border a uranium cell with a cooling cell.
Serg, I don't know how well that'll work. A cell doesn't contribute any cooling unless it has some heat and the theorycraft tool is showing 6 cooling cells sitting at 0 heat while the one bordering the reactor on the right is climbing at a 2-3 heat/tick. Edit: Yeah, theorycraft tool blew one of the water cells and everything got melty quick.
Do cooling cells redistribute heat to neighboring cells or no? -
Seems to be working in-game and also stable with the theorycraft test tool here.
As you can see, 4 chambers, 35 EU/t, and 2.33 efficiency. Heat on the water cells hasn't gone up in many a tick.