Posts by Aroma1997
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Regarding the wrench: the wrench has a chance of dropping a machine casing instead, if it's not an electric wrench on lossless mode.
The extractor not taking rubber wood was fixed, so just update your IC2.
What do you mean with scaffolding duplicating items and that it should give you 16? -
Make sure you are running an updated version of IC2. I fixed both of them in the last couple of builds.
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Alblanamakadamanomnomnom and the rest of the IC² Team proudly presents:
IC² Experimental for Minecraft 1.8.9, 1.9.4, 1.10 and 1.11
IC2 builds for MC 1.8.9 are now available. It is available at the usual place.
It still contains bugs, but it should be mostly working.
Create backups of your world, when you're using it. (And I don't say that, because I made a mod, that will help you with exactly said thing)IC2 builds for MC 1.9.4 are also available (at the usual place).
The 1.9 Builds are in version 2.5, because we thought 2.4 is such a weird number, that we agreed to skip it. (Just kidding. I have no clue, why we skipped the version number 2.4 (It was because 1.9.0 was 2.4 ~Choco), but that doesn't matter. We did.)IC2 builds for MC 1.10.2 are available too (at the usual place).
Mostly just porting of 1.9 builds back and forth, but 1.10 is just different enough to have it's own branch (isn't itspeciallucky?)IC2 builds for MC 1.11.2 are available as well (at the usual place).
Contains big improvements to the Batch Crafter and Industrial Workbench, among other things.It also still contains bugs (or features, depending on how you look at it), more bugs (or features) and of course new
featuresbugs.
Machine explosions and energy loss is also enabled again, so when you place down a machine, please make sure that all connected machines can handle the voltage, or the respective machine will go kaboom.Things may be unstable (although they're not really anymore). You have been warned.
Remember, that all of the HAYO machines will reward you for making them (assuming, they don't explode right in your face). For example, an Ore Washing Plant will reward you with requiring more infrastructure (like it needs a whole new pumping setup (unless you already have one)) or a Thermal Centrifuge can (combined with other machines) nearly quadruple your ore output. The windmills will also reward you by not making any sound. (In the dev irc: "WE NEED WINDMILL SOUNDS!!!!!")
And some machines will reward you with a headache, even if you don't put your head into a compressor...
Note: Do NOT try this at home.But you're free to do, whatever you like. After all, it's MINEcraft.
How to install, how to report errors, how to NOT bug the IC² developers:
What do I need to install IndustrialCraft / Prerequisite ?
Recomended version of forge!
Not all versions may work with Industrial Craft, please use the recommended version, and if that doesn't work, try the latest. The Forge Installer is recommended too.How to install the Mod itself:
The latest build is best to use, make sure you get the right one for the version of Minecraft you're using:
Jenkins: 1.8.9 - 1.9.4 - 1.10.2 - 1.11.2
Curse: 1.7.10 to 1.11
Addons might not necessarily work with the very latest version, but it should say if they don't.
You can (and actually, must) install IC² by dropping the downloaded JAR-file into your mods-folder. If there is none, install Forge and just start-up minecraft once for it to be automatically created. It is located inside your Minecraft profile's folder directory.
JEI and the IC² wiki are strongly recommended for viewing recipes. Note certain parts of the wiki may be out of date, but you are free to edit and correct them.Bugs and issues
If you get any sort of crashes or errors, consider first reading the FAQ, before bugging the Support section or writing a Bug report:
If you want to report Bugs; we got a Bug-Tracker for that purpose, but only report bugs there. Suggestions belong in the forum section, any other help belongs in the Support section of the IC² Forums.
IC2 API:
IC² now provides are more or less well documented API.
If you're a modder yourself and want to create a mod implementing IC²s features, download the API file from the IC² experimental page, and add it's contents to your source-setup (Forge needed) and add the IC2 jar to your run/mods folder. By using the provided classes and interfaces you can in this manner create a mod using IC² features without requiring the whole IC² sourcecode. For more information, please see this thread .LAST BUT NOT LEAST, CREDITS
Firstly, we would like to thank the whole MCP team. Without their work, modifying Minecraft would be MUCH more complicated and time-consuming.
Additionally, thanks go to Risugami, Flan and the MCForge team, a big mod like IC² just can't live without all these base-modifications.
As well, I would on this spot thank the developer team personally:- Player - Coder and Team coordinator
- Aroma1997 - Coder
- Chocohead - Coder
- estebes - Coder
- SpwnX - IC² Forum Moderator
- Others I may of missed!
- The Old team members, who currently are not around:
- Alblaka - Original Main Developer
- alexthesax - Coder
- Drashian - Coder
- elementalist - Coder
- Feanturi - Spriter
- tahu44 - Modeller
- Lurch1985 - Sound Artist
- SirusKing - Texturer
- RichardG - "Awaymostofthetimecoder?"
- GregoriusT - Coder
- ThunderDark - Coder
- The whole set of Beta-Testers, who were constantly annoyed by throwing buggy new versions at them while smiting every of their bugreport with a casual "It's not a bug, it's a feature".
And our third party contributors:- silentdeth - For his BC3-Triggers code
- All of the fans, for an endless list of ideas.
End.
//TODO: Think of a cool ending.
//DO NOT publish like that. -
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Yes, this was an early April 1st joke.
I'm sorry for anyone, we upset, but IC2 and RF? Really?For a few months now the dev team has been working on updating IC2 to Minecraft 1.8.9. While we are still in quite early stages (We are currently down to ~1200 compiler errors, which is quite low regarding the fact, we started with ~ 8000) and are quite far away from an official release, we wanted to give you some quick update news.
Quite a lot has changed from 1.7.10 to 1.8 and we need to deal with that. To adapt to these changes without investing thousands of hours of work, we were forced to do some changes to IC2 itself.
Just to name a few examples:Regarding UUMatter:
Liquid UU had too many problems associated with it. The rendering of liquids has changed so much in 1.8, that it would have been really hard to make it work in 1.8 again. It also had some problems in the past (mainly balancing-wise), so we decided to switch to the solid UU-Matter again until we find a way to make liquid UU work again and come up with good balancing ideas for liquid UU.Regarding the Energy-Net
Struggling with the fact that Player has been busy with fastcraft we all agreed that any attempt of fixing e-net (which would have been a huge amount of work to update to 1.8 and polish) was not worth the effort. We were thinking about this and discussing about this for weeks and weeks and finally decided, that we will adapt to the RF power API. We know, this is a big change to the core of the mod and yes, we know, some people will not like this, but we all agreed, that this is a step, we would need to do for future maintainability of IC2. This is probably the biggest and most important change for future IC version and we are sad to have to get rid of EU. Although some tiles, that are already semi-functional are not fully compatible with RF yet, most of them are working. We will give a better explanation on everything once we release the first couple of builds.
Here is a quick demonstration video .
Here is another spotlight (by direwolf20)Here are some more screenshots showing the progress of where we are currently at.
As you can see, a lot has changed, some changes had to be done, even if we didn't like them. Some things are still quite unpolished, untested and not-bugfixed, so despite the fact, we still have about 1200 compiler errors left, we still need to fix, polish and change a lot, before we can give you a beta.
At this point, I'd like to point at this forums rule and I'd like to point out, that it does indeed still apply.
After the community already asked a couple of times and I brought up that discussion on the internal board, a "war" started inside the IC2 dev team on wether we should call the new IC2-version IC2, IC3 or ICsomethingelse. I won't name any names, but there is one person on the "IC2, because 2 is a magic number"-side and two people on the "IC3, because so much has changed"-side. I personally am on the "IC2½, because some things have changed, but most things actually stayed the same as before"-side. For now we will just call it IC2: Episode 1. Any ideas or thoughts on this are greatly appreciated.
Feel free to discuss this in this thread. Please also feel free to ask any questions you have regarding the 1.8 update, but please keep the already above mentioned rule in mind. -
So finally, it is there...
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I mean, you could create fake entities on startup, query their drops a couple of times and generate a "loot profile" therefore also supporting mod items and mod entities.
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It might have been that I accidentally didn't comment out the correct part of code, when I improved the cropnalyzer...
But I agree, seeing the stats of the crops, when you placed them down and you analyzed them before placing them down is the intended behaviour. -
NORTH Korea, Democraftic People's Republic of.
Yeah sure.
Edit: it should be perfectly OCD-proof now. -
If they would be at least in the same line, but no, they need to mess up two lines.
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Oh, you're right.
Irkutsk is missing however. -
We tend to keep possible exploits/cheats private so noone (or at least as little people as possible) can use them.
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So, we finally have IC2 Tanks. xD
But isn't 256 Buckets/Block a bit OP? All other mods' tanks have 16 Buckets/Block, the ones that have more are ridiculously expensive.