Posts by Aroma1997

    Oh, okay. How do I add discharged and charged states of my item to the NEI then? Currently it is there without any metadata\damage value.

    You can just override the getSubItems class and add the empty verdion of the item to the list and then you add another Item that you prepare in before with ElectricItemManager.charge() or something.

    For some reason when I try to use IC2 recipe manager game just crashes during loading throwing java.lang.NullPointerException

    You, as an addon creator, should know that ,in order to help you, we need a full crash log.

    In getChargedItem() and getEmptyItem() you mostly want to return "this". This is just there for things like RE-Batteries, that have a different Item depending on if there is charge in the Item or not.
    In general, the JavaDoc comments in the API are mostly up-to-date.

    If you macerate, wash and centrifuge gold ore, you will end up getting tiny piles of silver dust, that can be crafted together to make a silver dust.
    That is the intended way of doing it.
    And no, you can't use redstone to get glass fiber cable. It is intended that way. (Although I don't know, WHO did it that way, but I'll yell at that guy think, he had a reason for doing so.)

    How to submit a new language file:

    • Get the english language file out of the IC2.jar. (It is the ic2/lang/en_US.properties file)
    • Make your changes to that file.
      Regarding how the file has to be formatted etc. look at this Thread .
    • Create a new Thread with a subject like "English Language Translation"
    • In the message itself, please include what build/release of IC2 you worked with to update.
    • Optionally, you can write a small changelog on what you changed as well.
    • Add the new language file as an attachment to your post.


    How to update a language file:

    • Find the thread of your language.
      If you can't find one, refer to: How to submit a new language file.
    • Use the last attached language file from the Thread you just found and make your changes on that one.
      Regarding how the file has to be formatted etc. look at this Thread .
    • Create a new Post in that Thread. (If there is a warning, that you're necroposting, you can ignore that warning.)
    • Refer to Point 4-6 in How to submit a new language file.


    Important notes:

    • Please write everything, you write in the forums itself, in English, because most of the people here on this forums don't speak the language of your translation. You can still write it in your language and English, but English must be included.
    • Do not attach anything else to your post than the actual language file.

    Why would you want a Transformer Upgrade in a Generator? Without changing the configs, that wouldn't do anything at all.
    Regarding the MassFabricator: Currently, you can pump an "infinite" amount of energy in the masfab, so you can not have it working at full speed.
    Regarding the generators not outputting more than their tier allows: When the EnergyNet is back into place, that will matter again, because if they outputted more energy than their tier allows, your machines may blow up by just changing the config file, which is of cours something most people would *not* want to happen.

    What will be changed on radiation: make it less harmful/annoying to deal with and make it so you don't insta die when you have some radioacrive things in your inventory.
    However I see no point of removing the radiation potion effect, because that would just make radioactive things too easy to deal with and would iinda completely remove the fun of dealing with uranium etc.
    Removing radiation completely (as a config option) would just require too much work for thing like that and it would just not be worth the effort.


    If you still want to remove radiation, try to use the radiation potion id (you can find that one in the config file) instead of its name.

    You should NEVER use a website other than Curse, the MC forums or the mod's website to get a mod from. These websites just make money out of the mods without giving the modders any of it or giving proper credits, most of the times, they don't even credit the mod authors properly. Curse does the same, but that's a different story.
    To find new mods, you can use this or similar.