They are nice, great way to reduce area needed for windmills, although i'm afraid it doesn't have the same EU/t fluctuation as the normal ones does. [0 - 10 EU/t]
If it does, please tell me the source code formula .
OK, I added something more like IC2 EU generation, so it's more realistic. It now also uses the height to calculate its EU output.
Make their area check the same as normal windmills + 2^X (X = tier of compact windmill) on all axis :
ULV would check for 11x9x11
LV would check for 14x11x14
MV would check for 17x15x17
HV would check for 25x23x25
EV would check for 41x39x41
I made it a little bit different, but now it's checking a further area, the higher tier the windmill is.
This mod adds a compact version of the classic IC2 Windmill. It can produce more energy as it is still within one block, but it also is a little bit more pricy. Because it is a compact version of the Windmill and within one Block, a 256 EU/t Energy farm with CompactWindmills causes less lag than a 256EU/t Energy farm with normal Windmills.
Like the normal Windmills, they are more efficient the more space is around them, so make sure to not place them in a bad spot.
They require a rotor in them to produce energy, and you have to replace that rotor. (Rotor requirement can be disabled in the config as "vanillaIC2Stuff")
They are availible in the folowing stages:
(From left to right on the image)
Extreme Low Voltage Windmill 8EU/t
Low Voltage Windmill 32EU/t
Medium Voltage Windmill 128EU/t
High Voltage Windmill 512EU/t
Extreme Voltage Windmill 2048EU/t
For the first Windmill:
O W O
W T W
O W O
W = Normal Windmill
T = LV-Transformer
O = Nothing
And for all other Windmills:
O W O
W T W
O W O
T = Transformer Upgrade
W = Windmill (One stage below)
O = Nothing
I added Localizations, so if you want to help me, please create/improve the language file of your language here .
This is a open source mod, so everybody can take part at it.
Can i turn the requirement of rotors off?
Yes, simply toggle the "useIC2Stuff" option in the config file from false to true.
Is there /Will there be a version for MC 1.4.7?
Problems and Issues:
If you have any problems with this mods, or if you found a bug, or if you have any other issues, post it in reply to this thread or in a issue on github.
Version 220.127.116.11 (MC 1.7.2 IC2 Experimental)
Version 18.104.22.168 (MC 1.6.4 IC2 Experimental)
Version 22.214.171.124 (MC 1.6.4 IC2 Experimental)
Version 126.96.36.199 (MC 1.6.2/1.6.4 IC2 Experimental build 301) (This version should be compatible with other builds, if they don't change the IC2API!)
Version 188.8.131.52 (MC 1.6.2)
Version 184.108.40.206 (MC 1.5.2)
Version 220.127.116.11 (MC 1.5.1)
As of version 18.104.22.168 of CompactWindmills Aroma1997Core is required.
Get it from here.
Can be found here .
Updated to Minecraft 1.7.2.
Moved to better GUI.
Fixed bug with durability of rotors being calculated wrong.
Nerfed Carbon Rotor.
Fix formatting derp in German translation.
General Language improvement. (Thanks everyone who helped me!)
Fixed console spam.
Slightly nerfed, so rotor makes sense.
Updated to MC 1.6.4.
Fixed minor bug.
Updated to IC2 Experimental.
Rotors now only take damage if the Windmill outputted any energy.
Added tooltip to the rotors, how much time they have left, until they break.
Updated to MC 1.6.2.
Made rotors render in-game.
Made Windmills rotatable.
Fixed bug with Windmills thinking they are ULV's if the chunk unloads.
Fixed bug with game crashing when using wrench on windmill.
Fixed bug with windmills dropping nothing when broken with a pickaxe.
Added Alloy Rotor.
Changed Durability of Wooden and Carbon Rotor.
Changed the Way naming registration works. (Should fix naming bug with CompactSolars.)
Added a GUI to the Windmills.
Added the Energy Output to the GUI.
Added config option to toggle between simply compact windmills and special, advanced windmills.
Changed the energy calculation formula.
Updated to MC 1.5.2.
Fixed Bug with naming issues with CompactSolars.
Changed the dropped stuff, a Windmill drops, if you break it with a pick.
Changed the Description of CheckTick in the config option.
Changed energy calculation, so it always takes the number below.
Changed name of "Extreme Low Voltage Windmill" to "Ultra Low Voltage Windmill2, because it was confusing.
Changed: Rotated the Windmills by 90°, so they look the same direction than the normal IC2 ones.
Improved Energy calculation of all kinds.
Now, the weather and the height of the windmill also affects its energy output.
Changed: The higher tier the Windmill is, the more space it requires to run at full efficiency.
First initial release.
- Name: Robin
- Minecraft Acc. Name: Aroma1997
- Timezone: GMT+1(Winter)/+2(Summer)
- Position: Beta-Testing
- Experience: I beta-tested other Games, but I haven't on Minecraft yet. I found a lot of Bugs in other MC-Mods, and reported them to the authors, but I never was an official BETA-Tester.
I know, you have enough BETA-Tester, but I love IC and IC2 and I'd like to help you keeping it bug-free.
Would be nice To hear of you.