will be include in next Build...
Posts by Aroma1997
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will be include in next Build...
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will be include in next Build...
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will be include in next Build...
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will be include in next Build...
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Looking at your buildScript you should only need that command line argument in the deobfuscated environment (without a dummy mod jar in the mods folder). In the obfuscated environment, the coremod gets loaded by the jar manifest.
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By making the energy loss a percentage kinda loses the point of uptransforming the voltage since 6% of 128EU is the same as 6%oof 32 EU.
(Ignoring the fact that irl higher voltage cables have a higher amperage loss.) -
Isn't the water and coal for the steam locomotive cargo as well?
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See http://bt.industrial-craft.net/view.php?id=1649 for more information.
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Yeah I understood that, but I prefer doom
So when your reactor explodes, it goes kadoom?
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Can you post a screenshot of the recipe you'reusing in the crafting grid?
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You can't use pastebin for logs. Pastebin cuts the log after 20000(?) characters.
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Other question: Does it hurt you if you can cheat in weed seeds in NEI??
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What does the first picture mean?
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Yes, but if a reactor howler alarm goes off, it ormally goes boom. -> Nyan Cat of Boom.
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Are you sure you have the ic2.jar in your mods folder, not the api, not the dev version?
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Just imagine that alarm playing the Nyan cat music instead of that alarm.
That would be cool on a real reactor when the alarm starts and you're like: Shit, that's the Nyan Cat of boom. -
You could just use a Resource pack and a command block to play the sound.