dun, dun, DOOOONNNNEEEE!!!!
Posts by Aroma1997
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Done. Only works for Uncomplication for now. Interface is stripped without it.
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Not yet, but if people are actually still using this, I'll do that. Shouldn't be hard.
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i am doing something wrong in the sintax? neither recipe works.
i am adding: (Should "clean" stained clay)
Extractor:ore washing: (should turn hard clay in soft clay)
In the second exaple at least that "minecraft:minecraft:something" won't work.
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why you need a flashlight?
Baceuase:
1.) You said you are in search of light and therefore need light.
2.) A normal light that runs on ~230V 50Hz requires some kind of Generator and I doubt you have a generator/power plant with you in that tunnelThat's why I thought a Flashlight would be the best solution.
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I remembered the word the moment I pressed the submit-button, but I was too lazy to edit my post.
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If you can't find the end of the tunnel, I'm sure there are people here willing to throw Taschenlampen at you.
(Sorry,couldn't think of the English word for that) -
Simple solution:
If you don't like te forums and its design, don't use it. -
Well, what about limiting based on total EU flowing through, then? So that basically all packets get merged into one, and if that packet is too big, fire.
No. This mod is meant to bring the IC2Classic E-Net back and the way it works now is exactly how IC2Classic worked.
Also, what is the power loss rate of cables? Are they the same as listed on the wiki here:
I think they're still the same. I will however check again.
EDIT: I just checked and yes, they are indeed the same.I have a windmill + kinetic generator feeding into a MV transformer set to always step down, and oriented properly. I have a long insulated copper cable (more then 64 cables, but not more then 96) leading into a CESU at ground level, and it's not receieving any power at all. When I put the CESU next to the transformer, however, it works perfectly
If you're using anything before build 16, there is a bug that it doesn't transfer energy if the path is too long. Try using the latest Jenkins Build under Nightly Versions.
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Would it be possible to make the wires only accept one eu-packet per tick, or they'll catch fire? Or would that just be the current experimental system, or just not easily possible?
That would be possible, but it wouldn't make any sense. Just imagine you want to fill your BatBox with two solar panels connected through a cable. This cable would get lit on fire then, becausethere are two packets of Energy going through. This would basically make the whole system useless.
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It's normal that I can't see the recipes on NEI? I'm still seeing only IC2 Exp recipes and I can craft only IC2 exp recipes.
Yes, it is normal that you can't see the recipes in NEI.
Also if possible could Aroma fix NEI and display only simplified recipes and removing the recipes from IC2 Exp? That would be great.
With the current way the recipe override is done, I can neither remove IC2's recipes since that would mean the replaced recipes don't work either, nor can I make an NEI addon for it.
Speiger already explained how and why it works and why NEI is not possible with the current way it's done. If someone rewrites that recipe-replacing-system, there may be a way to show the recipes in NEI as well. -
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You've replaced the entire E-net, I don't think one little wire hack would be very major.
Replaceing that mechanic would either require a lot of work or a lot of ASM hackery. The first one I try to avoid, because it means a lot of work, the second one I try to avoid, because it is (in most cases) avoidable, not proper work and causes problems.
The only hack I did with IC2 was, I ASM'd one single Annotation in the code. That's it. I wouldn't even consider that a big hack.When I thaught about EU Detector cables, I was 99% sure, they wouldn't work. Not only because of the EU mechanics change, but also because of the Multi-Packet support the Classic E-Net has.