Oh, that's awesome. Hope to get a recipe soon. If it requires energy I'd suppose it doesn't destroy your cells/cans/etc. ? Also which machine will do exactly what?
Posts by Senio
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I saw something called a bottling plant? It has no recipe, can someone elaborate what this machine will be used for?
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Hello, amazing stuff there! I really like the windmill idea. The Ic2 windmills do not even have a SLIGHT resemblance to a real windmill. I wonder why Greg hasn't added smth better looking for those yet.
Loving the new factory machines (hope they do not use vanilla IC2 machines as part of recipes because GT disables those, so that will make your machines uncraftable, too.) I also, as a GT fan and user forever, hope they are crazy expensive.
So sad this doesn't work with the experimental version, but when it does work I am definitely installing this one. Nice job and keep it up! -
I actually built this reactor design in my world, first time ever doing a breeder - it's AMAZING. Uranium is OVERFLOWING at the cost of a single thorium cell and few stacks of copper blocks. It's awesome.
Properly automated it to pull out the re-enriched cells and to put new near-depleted and it's awesome.
Ty for introducing me to breeders, dear thread xD
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Here are my reactor designs, I will update this post with any changes or additions
All of these designs have either been tested in game in a reactor, or in a GregTech computer cube.
This breeder reactor recharges over 400 uranium cells per thorium, will never explode, and does not damage the player. Note: Due to the computer cube not working properly for breeders, this one officially "does not count"
Does the last slot contain 1 or 64 heating cells? Because in the reactor planner it says Heating cell (x64), but the material cost is way different then having 64 heating cells. So which one is it?
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Oh boy... diamonds are fine, but UU-matter is a bit of an overkill imo. Especially for people using Gregtech, getting uu-matter in the beggining is EXTREMELY hard, next to impossible so that means the first tier solar panels becomes unusable. A bit sad... but the mod deserves to be used, nevertheless. Hope you change your mind about UU-matter, though.
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Sure, I'll give it a try right now! Ty.
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Does the implosion compressor require any casings below it? I think it does, but in what shape? And where does the compressor go?
Thanks in advance for any answers!
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Can anyone tell me what the implosion compressor is used for and how? You put itnt in the top slot and what do the other slots do ? O.o
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Very wierd issue indedd.
THis is the third mod I tried and when I try to download the latest version - my computer always says something like "Page not found" etc. I tried 2 different computers with 3 different browzers each.
I tried with Transformers, this mod and a crop-card collection mod. All of them -> same issue. All versions are downloadable just fine, and the last one is not found. NO idea why isthat, i tried diff browzers, computers, etc. Nothing works. All mods have their dowloads as attachemnts and not links to some mediafire/dropbox etc.
Does anyone have any idea ?
Annd also can someone send me a PM with this mod's version for 1.109 as i cannot download it ?
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Ty very much for that. I don't think there should be problems for that ... it's the same file, just different upload. It's not like you are posting it outside of these forums or anything. Thank you again
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Something seems to be wrong with the download for the 1.109 version. I can't seem to download it. (I can all the others, though.) Would u mind updating a mediafire or smth?
Mozilla says "can't find file". IE just doesn't do anything when I click the link.
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Thnak you, that seems to have fixed the issue.
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Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\Senio\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-26_01.04.26-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 6a682517 --------
Full report at:
C:\Users\Senio\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-26_01.04.26-client.txt
Please show that file to Mojang, NOT just this screen!Generated 11/26/12 1:04 AM
-- Head --
Stacktrace:
at ic2.neiIntegration.common.GradualRecipeHandler.loadTransferRects(GradualRecipeHandler.java:106)
at codechicken.nei.recipe.TemplateRecipeHandler.<init>(TemplateRecipeHandler.java:312)
at ic2.neiIntegration.common.GradualRecipeHandler.<init>(GradualRecipeHandler.java:25)
at ic2.neiIntegration.common.NEIIC2Config.loadConfig(NEIIC2Config.java:21)
at codechicken.nei.NEIClientConfig.loadConfig(NEIClientConfig.java:695)
at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:294)
at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:121)
at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:79)
at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:48)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:249)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:239)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:78)
at axz.a(NetClientHandler.java:1344)
at dj.a(SourceFile:59)
at cf.b(MemoryConnection.java:79)-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ayk['The_warplord'/29, l='MpServer', x=-385.50, y=67.24, z=-986.50]]
Chunk stats: MultiplayerChunkCache: 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-381,64,-992), Chunk: (at 3,4,0 in -24,-62; contains blocks -384,0,-992 to -369,255,-977), Region: (-1,-2; contains chunks -32,-64 to -1,-33, blocks -512,0,-1024 to -1,255,-513)
Level time: 19 game time, 19 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 1 total; [ayk['The_warplord'/29, l='MpServer', x=-385.50, y=67.24, z=-986.50]]
Retry entities: 0 total; []
Stacktrace:
at ayh.a(WorldClient.java:425)
at net.minecraft.client.Minecraft.b(Minecraft.java:2385)
at net.minecraft.client.Minecraft.run(Minecraft.java:806)
at java.lang.Thread.run(Unknown Source)-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_03, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 398921648 bytes (380 MB) / 645201920 bytes (615 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 10817 (605752 bytes; 0 MB) allocated, 10817 (605752 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.396 32 mods loaded, 32 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.4]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
APUnofficial [Additional Pipes Unofficial] (AdditionalPipes-2.1.3u28b2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.109.113-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_4.5_1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Additional-Buildcraft-Objects [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-0.9.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available//editoed out data//
LWJGL: 2.4.2
OpenGL: GeForce GTS 250/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) usedjava.lang.NoSuchMethodError: codechicken.nei.recipe.TemplateRecipeHandler$RecipeTransferRect.<init>(Lcodechicken/nei/recipe/TemplateRecipeHandler;Ljava/awt/Rectangle;Ljava/lang/String;[Ljava/lang/Object;)V
at ic2.neiIntegration.common.GradualRecipeHandler.loadTransferRects(GradualRecipeHandler.java:106)
at codechicken.nei.recipe.TemplateRecipeHandler.<init>(TemplateRecipeHandler.java:312)
at ic2.neiIntegration.common.GradualRecipeHandler.<init>(GradualRecipeHandler.java:25)
at ic2.neiIntegration.common.NEIIC2Config.loadConfig(NEIIC2Config.java:21)
at codechicken.nei.NEIClientConfig.loadConfig(NEIClientConfig.java:695)qq
at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:294)
at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:121)
at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:79)
at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:48)
at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:249)
at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:239)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:78)
at axz.a(NetClientHandler.java:1344)
at dj.a(SourceFile:59)
at cf.b(MemoryConnection.java:79)
at net.minecraft.client.Minecraft.l(Minecraft.java:1913)
at net.minecraft.client.Minecraft.J(Minecraft.java:858)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT e9390a28 ----------Does anyone have any idea what my problem might be ?
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Why would you want to do that? O.o
This mod is not unbalance, Equvalent exchange is. If someone wants to make their game better, first remove EE and delete it forever, then think about other mods.
I think it's very good to have a way to convert eu and mj back and forth easily. But that's what I think...
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Not everyone has already updated MC. And it would be updated one day, so YOUR comment is irrelevent ... it's just stupid saying "It's irrelevant because it's not updated yet and you can't play with for a few weeks". Actually, next time I'll be able to play, it will probably be updated ...
Sorry about flaming, no offenseSuggestion Block Detector:
This would be very simple: a block emitting a redstone signal when the block you've chose in the GUI (by puting one in a slot for example) is detected on the right side (right mean here true ^^). That would make you able to automate plenty of things, starting with agriculture.I am sorry, I didn't mean to offend you, too. I just menat that following the author's statement that he will not update until IC2 release is official... that might take a loooooong time (or possible even never). That's why i thought it was not relevant to the matter at hands, which is playing with what we currently have.
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Excuse me but you are talking about Slag Generators and etc, isn't that Adv Generators addon still not updated to IC2 1.108 and minecraft 1.4.2?
IF it is not I don't see why this discussion is even relevent? O.o
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I know it's an offtopic question and I apologize, but is there any way to follow along with this mod ? I mena is there any way to see when a new version is released?