Posts by master801
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nice!
and now IC2 for 1.6.4 is "stable" only in so much as they have moved on to 1.7.2Uh... you do know that the item renderer for the engines, are not working correctly. Right? And, I know. I looked on their Jenkins, and saw the 1.7 port in their commits. By the way, it seems they are using bitbucket for their commits and such.
I also realized why the mod kept crashing when you clicked on them in earlier versions. I was checking if the slot was null. Meaning, if there is nothing in the slot.
I'm supposed to check it the slot is not null (meaning, there is an item in it.) and if the slot does have the item it want's. I already fixed it, so don't worry about it crashing in future versions (I hope at-least).
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Hi there, I'm back !
I will make textures done, but I dont agree with this multi - multi texturing, but beside this, I catch great idea.
New way with Fan on upper side and pulsating texture on sides for cables. In some way, but one way.
This looks weird and annoyingI'll do it in my branch also with alllllll other textures + some recode and send it to you with new clone of latest work ! :3
Okay, sounds fine then.
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I'm using latest experimental 393 I think it is, also I cannot find wooden HV pipe when looking trough NEI nor can I craft it. edit: Also hooking engine up directly worked.
Oh sorry. I haven't enabled the wooden hv pipe.
Derp. I meant the normal wooden power pipe. I meant the version of Transformer Converters. But, that works too I guess...
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http://i.imgur.com/kZifwA7.jpg
I have some problem making the electric engine, above is my setup. Have I missed reading something or doing something wrong?
Would really like to get this mod working!
Try hooking the engine up directly to the quarry. If not, try placing the engine somewhere else, and have it like so, engine -- wooden hv pipe -- some power pipe -- quarry. Something like that. By the way, which version are you using?
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like the other machine blocks where they have a texture direction that can rotate.
so long as it remains 2 steps forward and 1 step back you'll get it doneI'm kinda wondering if the texture rotating thing, will only work, when I have four blocks, instead of one. :\ The way they do it, is the meta data way.
AKA, they use metadata to rotate the blocks. I don't wanna do this at all. I'll try however, doing the normal IC2 way, forge direction (orientation).
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Supreme awesome. Totally gonna use your mod in my future 1.7 modpack (if you release 1.7 version). A small question: is it possible to use your tools in miner?
It should be. His drills are extending to itempickaxe, so it should work perfectly fine. Don't quote me on this though.
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Thats not derp actually
You can update even without it and to @Mod remove ic2 if is there also can check in FML for dependencies hierarchy so you can be sure mod will load even without those two mods
Also its possible, because we have several things which are coded totally without other mods like blocks, items etc. so we can actually prepare, but I dont recommend it, because I dont want setup Gradle somehow magically
I never want to touch gradle. But, I'm going to have to.