Use Jd-gui to look at IC2 source code.
Posts by master801
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well you can, but there is no computer answer for it.Yeah, thats the only problem I have with it right now. But, I changed it so it wouldn't divide by zero or do anything stupid like that.
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eventually it will have to be done in the latest experimental build. I just hope IC2 is stabilized before it goes to 1.7.2.Yeah. Hope.... And also, I'm trying to get the gui to work. But when I try to 'draw' (for those who don't know, minecraft draws the gui's a certain way) a certain part of the gui, and click on the block, it crashes. Hopefully I fix this by removing more of the obfuscated code and fix the errors I have. Also, apparently, the original code has a bad statement. Remember kids, you can't divide by zero.
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Alright, I quit that branch, and I'm moving back to the old one. The gui's wouldn't even work!
It sucks completely.
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Yep, so is coding in java.
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To be engine-ish.
Currently working on making gui's work right now. By the way, typing on a 3ds, its not a good idea.
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I see RS particles but no movement from the engine.That's the whole point of those pictures.
I was just showing that they have redstone particles. Also, the gui's are broken also now.
They cause a ticking memory error when clicked on.
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ouch, but it is life.
don't be so eager to leave school without job experience. I made that mistake and it is hurting me right now.Yep, you have a good point. Theres another reason why I would like to leave school early but, this thread is not for that.
Do you see what I see?
No gui yet since I derped up registering the gui's.
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I love seeing progress! Keep it up!
Get me a job and out of school, then I will.
Also, that big change broke the source code (ticking memory connection and ticking player). So, I have to roll my source code back a little bit. Nothing too major. The only problem is that I'll have to make new classes since the old mod used about two classes to do it's magic (Not including the engine's actual class, which I already made....). This is going to be so 'fun'.
Also, gonna make a new branch for my "experimental project"....
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Just got done re-implementing the adjustable engines way of doing the adjustable part... Gonna see and test if this actually works... I'm gonna laugh if it does end up working.
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Take back my things
This start to lookin' AWESOME !
The buttons don't do anything.... yet.
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Doesn't change quotes though. Everyone will know you set your sleep before you sleepYep.
Anybody recognize me? The buttons were very confusing and hard to center correctly. Good thing I have debug mode in Eclipse.
By the way, those names on the buttons are the un-localized names. But I'm still trying to get the buttons have correct sizes and what not (including the un-localized names.
).
EDIT:
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Ha, typo. Let me fix that real quick.
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-snip-
Gonna stop coding for awhile now, and enjoy life. I'll work on it tomorrow if I have time or if I can actually get some sleep.
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excellent.
this is coming along nicely.
and hopefully it won't be a pain to update to the experimental version once we get it finished. or are you already in an experimental version....I'm already in the experimental version.
The recipes though, they're a problem for me. Because, you basically have to make them appear from a 'list' that has all ic2 items and most of those items from the 'list' is meta data sensitive. By the way, do you guys want me to work on gui's or making the mod actually work?
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One for Upgrades and one for Energy, but he made the mistake of letting both Slots refer to the same Inventory Index.
Actually, I fixed awhile ago, but never posted a screen shot of it. And yes, I did have that problem before but, as I said, I already fixed it.
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ah, upgrade items, forgot about them
do you think we should do an IV generator considering the max one BC pipe could bring in is 1024 MJ which at the current conversion is 2560 EU/t? or should we just stick with EV as max?Um, maybe? Probably not..
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Engine/generator, close enough right?Totally.
The second picture wasn't meant to be there for the description.
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item types? you mean all the items with the same base ID just different meta data or all power storage items?The IUpgradeItem Class is a base class for all upgrade items. I only want one of those items. Greg just told me a way to do it so I'll take his advice and do it later...
Any way, this doesn't look wrong at all...