Use Jd-gui to look at IC2 source code.
Posts by master801
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eventually it will have to be done in the latest experimental build. I just hope IC2 is stabilized before it goes to 1.7.2.Yeah. Hope.... And also, I'm trying to get the gui to work. But when I try to 'draw' (for those who don't know, minecraft draws the gui's a certain way) a certain part of the gui, and click on the block, it crashes. Hopefully I fix this by removing more of the obfuscated code and fix the errors I have. Also, apparently, the original code has a bad statement. Remember kids, you can't divide by zero.

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ouch, but it is life.
don't be so eager to leave school without job experience. I made that mistake and it is hurting me right now.Yep, you have a good point. Theres another reason why I would like to leave school early but, this thread is not for that.
Do you see what I see?
No gui yet since I derped up registering the gui's. -
I love seeing progress! Keep it up!
Get me a job and out of school, then I will.
Also, that big change broke the source code (ticking memory connection and ticking player). So, I have to roll my source code back a little bit. Nothing too major. The only problem is that I'll have to make new classes since the old mod used about two classes to do it's magic (Not including the engine's actual class, which I already made....). This is going to be so 'fun'.
Also, gonna make a new branch for my "experimental project".... -
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Doesn't change quotes though. Everyone will know you set your sleep before you sleep
Yep.

Anybody recognize me? The buttons were very confusing and hard to center correctly. Good thing I have debug mode in Eclipse.
By the way, those names on the buttons are the un-localized names. But I'm still trying to get the buttons have correct sizes and what not (including the un-localized names.
).EDIT:
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excellent.
this is coming along nicely.
and hopefully it won't be a pain to update to the experimental version once we get it finished. or are you already in an experimental version....I'm already in the experimental version.
The recipes though, they're a problem for me. Because, you basically have to make them appear from a 'list' that has all ic2 items and most of those items from the 'list' is meta data sensitive. By the way, do you guys want me to work on gui's or making the mod actually work? -
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item types? you mean all the items with the same base ID just different meta data or all power storage items?The IUpgradeItem Class is a base class for all upgrade items. I only want one of those items. Greg just told me a way to do it so I'll take his advice and do it later...
Any way, this doesn't look wrong at all...