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Have a look for Advanced machine (I dislike it but ...). It already contains an advanced macerator.
This was just my take on what an advanced macerator should look like. And I just like the idea of this kind of multi-tile machine, working on physical item entities in the world, instead of just having an inventory.
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According to the actual Overclocker upgrade system, increasing the speed by 20 would be 60 time more consuming, not 15 ...
The reason I said 15-16 is because, the way I, personally, increase production, is that I simply make MOAR MACERATORS, so the efficiency is the same, but your total items per second increases. This is why I said the EU/t amounts that I did.
Though, you're right that the overclocking system should not be ignored here, and I suppose at this stage of the game, EU is something you'd likely have a lot of... Especially if other suggestions I'll put here are implemented...
Buuut, at the same time, if the amount of EU/t is increased above 20 times the cost of one macerator, then what's the point of using this? Why not just make more macerators, when they're so much cheaper?
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Machine giving extra loots are already denied/ignored ... I'like too
having machines more expensive, EU-consuming and working more slowly
that gives you extra-loots but ...
Damn... >->
I suppose, also, if anyone wants to make a add-on out of any of these ideas, please feel free to. These actually were originally ideas for an add-on, not the main mod itself, but I couldn't find an add-on suggestion forum...
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Most of the people on this forum would probably answer you: IC² is not
for automation. But I simply don't understand the point on what you
suggested. I mean that I would like too a little part of automation, but
having advantages on BC/RP: it could be done inside your machines,
assuming you're able to manage others problems it can occured
(EU-consumption or more)
So far, that hasn't been mentioned, but I suppose I could agree if that's an official statement.
But still, I feel that this mod could really use its own, unique form of automation, which would have its own advantages/disadvantages. (Including, as you suggested, being able to be used in the multi-tile machines above.)
There are also other advantages to the chute system over BC/RP, a few of which I came up with after the above post;
Chutes would, on inclines, react to each other like minecart tracks, making diagonals much easier. This might also relate to the caveats, in that, if there is a junction, where chutes converge on the same tile, with one going up/down, then other chutes will always take a diagonal path down into that chute.
Chutes would be MUCH less expensive to go fast on, all you have to do is make a diagonal or straight up/down slope, and items will quickly speed up to at least the speed of a golden BC pipe. Though, I've never played RP, so I don't know how fast items usually go down tubes...
Additionally, chutes would be MUCH easier- and cheaper!- to work with, requiring no redstone, no pumps, no engines, no motors, no whatever-it-is-RP-has, the only force a chute needs to take items out of inventories and truck them over distances is gravity.
They would also automatically act like cheaper obsidian pipes whenever they are open on one end, allowing one to easily drop items straight into chutes, with the disadvantages that they can only pick up on one side, and they cannot pick up items from a distance.
Oh, and did I mention that chutes require NO power, save gravity, and that they are cheap? That's the biggest advantage of chutes, in my opinion, that and diagonals.
As for conveyors, the main reason I suggested them, honestly, was for use inside of these machines that I was suggesting, as a way to move items without destroying blocks or just dropping stuff in. They may also have some application in traps, for pushing players and mobs around, but they have a disadvantage of not being able to take items out of inventories, and costing EU for every block traveled.
They would also have the advantage of being much easier to go diagonally up or down, but besides the above advantages of moving entities and being able to be used in machines, these don't have many advantages over pipes/tubes.
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I would like these suggestions, maybe with a bit of refining though
(some things would be alot more practical or less laggy with slight
changes)
I find it funny that we ic2'ers are soooo advanced that we can make armor that makes you invincible,
but we still can't manage to get an item to fall into a chest without us there helping it along
Of course, these are far from set-in-stone ideas, and practical and ESPECIALLY lag concerns are more important then coolness factor.
And that little bit of funny oddness is exactly why I made the chutes. 
And now, for an additional suggestion, which I actually particularly like;
Redstone Cabling:
Craft a piece of redstone with a cable, or simply place redstone on a cable, and it will become a redstone variant of that kind of cable, capable of conducting both a redstone and an EU current. This would be especially useful in my machine components suggestions, since most components require a redstone current for activation, but could also have applications for the creative, such as more easily using a distant splitter cable when an storage medium is full, or making a MFSU automatically turn on a reactor when it needs power.
Also, breaking one of these cables will drop both a normal variant of the cable, and a piece of redstone, allowing one to easily uncraft them if needs be.
If this has already been suggested/done, then this can simply be ignored.