Posts by abculatter_2

    ... Did you realise it would cost TONS OF EU and TONS OF CROMIUM + IRIDIUM + ... you know ... I mean, I would use that if these recipies were using 120 000 000 EU to start, and then GENERATING like 2048EU/t ... (which is really almost nothing, but hey, that's Aston curve) It's not like you can't already get tons of Iron with GT ... I'd agree about automating Tungsten (even though you can already make it with Lava ...), but Iron isn't really that valuable with GT.

    ... Again, a stupid one. Why ? Because, the main use of Mercury cells (apart from maling SU-batteries or RE-Batteries, which aren't that used when you reached the Fusion Reactor ^^) is in the Ind. Grinder, and you get it from REDSTONE, i.e the thing you have tons of, plus it also has tons of cool byproducts ... so what I'm trying to tell you, is that Basically, Mercury Cells are used for Platine/Iridium and ... GOLD. Make Gold out of energy, Hydrogen and Gold, HAYO!*


    Yeah, a lot of those were just me having fun. However, Greg already has it on his to-do list to add manganese + hydrogen = iron, and the manganese recipe was just an extension of that idea.
    Also, from what I can tell, it seems that Greg's intention with the fusion reactor is to eventually turn it into both an energy producer as well as an even more expensive alternative to the matter fabricator, but with the cavet that it's only capable of producing refined elements, rather then complex things like redstone or glowstone or rubies.

    ]ALL OF THEM ARE RADIOACTIVE
    FUCK YEAH


    And they can all be used to make multiblock nukes, of varying strengths.


    EDIT: Oh, and another, more serious suggestion; Portable Inter-Dimensional Storage Access Unit.
    Simply an item whose charge level is based on the IDSU network of the last player who held it. (If no one has held it before, it is simply useless.)
    Also, it should obviously require an IDSU to craft, and craftable into a pack.

    The useless recipe xD


    1. I was purposely trying to find stuff that wouldn't be seen as OP, since silicon is infinite.
    2. Look at the original post for future fusion reactor recipes. Some day, Manganese + Hydrogen = iron.


    EDIT: Sorry for all the edits, I just have things coming to me quickly...


    Also, coming up with fusion recipes is getting kinda fun! :P
    Beryllium (Be, 4) + Nitrogen (N, 7) = Sodium (Na, 11) (So basically, infinite sodium from ender pearls and/or saltpeter. Combined with my above suggestion plus your planned manganese + Hydrogen = iron recipe, this could be quite useful. Basically you could make iron from ender pearls, sand, and water.)
    Hydrogen (H, 1) + Helium (He, 2) = Lithium (Li, 3) (Okay, so this one is kinda useless given how valuable helium is....)
    Iron (Fe, 26) + Helium (He, 2) = NIckel (Ni, 28 ) (Just seems appropriate that they be related in the fusion reactor)
    Silicon (Si, 14) + Sulfer (S, 16) = Zinc (Sn, 30) (Zinc from sand and sulfer, seems appropriate)
    Iron (Fe, 26) + Iodine (I, 53) = Gold (Au, 79) (Is Iodine in Gregtech?) or Copper (Cu, 29) + TIn (Sn, 50) = Gold (Au, 79) (I just thought this one was kinda funny. :P)
    Magnesium (Mn, 12) + Hydrogen (H, 1) = Aluminium (Al, 13) or Sodium (Na, 11) + Helium (He, 2) = Aluminium (Al, 13)
    Zinc (Zn, 30) + Calcium (Ca, 20) = Tin (Sn, 50) (Zinc and tin are already associated, so why not?)
    Oxygen (O, 8 ) + Oxygen (O, 8 ) = Sulfer (S, 16) (It's so abundant at the point you have a fusion reactor, you might as well just let it be infinite, at the cost of energy. Plus, it can be combined with my above suggestion of Silicon + Sulfer = Zinc, which can then be combined with Calcium to get tin)
    Aluminium (Al, 13) + Sulfer (S, 16) = Copper (Cu, 29) or Calcium (Ca, 20) + Fluorine (F, 9) = Copper (Cu, 29) (Ignore this if fluorine isn't in Gregtech) or Magnesium (Mg, 12) + Chlorine (Cl, 17) = Copper (Cu, 29)
    Gold (Au, 79) + Hydrogen (H, 1) = Mercury (Hg, 80) (FINALLY, uses for all that infinite gold!)
    Mercury (Hg, 80) + Helium (He, 2) = Lead (Pb, 82)
    Carbon (C, 8 ) + Lead (Pb, 82) = Thorium (Th, 90) or Gold (Au, 79) + Sodium (Na, 11) = Thorium (Th, 90) or Tungsten (W, 74) + Sulfer (S, 16) = Thorium (90)
    Thorium (Th, 90) + Helium (He, 2) = Uranium (U, 92) (Assuming you keep this at a 1:1 ratio by using cells, this will always be a lossy process. Or you could leave it as dusts and increase the energy requirement, or just not use this at all, but that's all up to you.)


    Just noticed that Radon (Rn, 86) can be combined with Beryllium (Be, 4) to make Thorium (Th, 90), Carbon (C, 6) to make Uranium, and Oxygen (O, 8 ) to make Plutonium. Perhaps this could lead to some interesting mechanics involving radon extraction from the air? Or perhaps radon cells could simply be compressed and used as extremely weak but infinite reactor fuel?
    Oooor, perhaps Radon could be an element acquirable only through the fusion reactor? Looking for good recipes now..
    Wolframium (W, 74) + Magnesium (Mg, 12) = Radon (Rn, 86)
    Gold (Au, 79) + Nitrogen (N, 7) = Radon (RN, 86)
    Mercury (Hg, 80) + Carbon (C, 6) = Radon (Rn, 86)

    The Insertion Buffer is not a Distributor. The Insertion Buffer tries to insert first and then moves on, the Distributor will split up Items.


    Right, and that's exactly what my crossed-out suggestion above is.


    The non-crossed-out parts of my suggestions are still valid, though, though it seems you already have plans for a distributor?


    Also, MOAR SUGGESTION;


    What about more uses for silicon plate? Unfortunately I've got nothing, except perhaps alloying it with aluminium for Aluminium-Silicon Plates. Perhaps once magnesium has more uses, this could be used instead of magnalium plates in windmills? Or used as an alternative?
    Or some kind of decorative building material would be nice...
    EDIT: "Silicon carbide is an important abrasive and is used in lasers to produce coherent light at 456.0 nm." (http://chemistry.about.com/od/elementfacts/a/silicon.htm)
    Also, what about using silicon cells in the fusion reactor to make something? It has an atomic number 14, by the way.
    EDIT2: Silicon cell (SI, 14) + sodium cell (NA, 11) = manganese (MN, 25)
    Silicon cell (SI, 14) + Carbon Cell (C, 6) = Calcium cell (Ca, 20)

    EDIT 2: And just noticed the insertion buffer in the OP list, which I presume is basically the simple distributor with a different name?


    EDIT: Apparently this is pretty much already possible? At least the simple distributor apparently is already possible, but I still feel like using a filter is kinda much...


    As far as I'm aware, there's no way to make same-item forks or distribution lines with Gregtech automation, which is honestly the only reason I still use other automation mods (well, that and the ridiculous cost in comparison to the other mods...)


    Therefore, I suggest a new few automation blocks;


    Simple Distributor: The cheapest of the distributors, this simply has one side which can be chosen in the GUI which acts as a secondary output. The machine will always attempt to send items through this secondary output first and, if unable to do so, will then send it along through the primary output, which is set with a wrench/on placement. All other sides are input sides. This would cost 1-2 eu per item. Also should obviously be capable of transmitting EU through all outputs. (will take this as granted for all further suggestions)


    Distributor: A more advanced version of the above, which allows more then one secondary output (maybe 2? Or 4 would also be nice) while being a simple 'round robin' distributor, evenly distributing items across all output sides. Possibly with a number box next to each side in the GUI which allows you to weight how many items should go through before moving on to the next side. Also, if you want, you can give it more functionality, by allowing you to set certain modes to each side by using letters instead of numbers. (D will cause the distributor to always try to send items down this path first, then distributing in a round-robin fashion as above to other paths. Can't think of any other modes...)
    Would cost 3-4 eu per item.


    Advanced Distributor: An advanced filter/distributor, which has item holo-slots for filtering and distributing specific items through each individual side, in addition to having all of the functionality of the normal distributor. Also, could possibly be slightly faster. Obviously should be expensive, probably requiring an advanced filter and a distributor, plus some rather advanced circuitry. Also, would cost more EU, 5-6 eu per item maybe?


    EDIT3: Although it isn't really a suggestion to Gregtech per-se, it would be nice to have some kind of nerf to mojang's infinite cobblestone generation, perhaps by replacing the cobble with glass or simply making the two not react if not lava source blocks?
    Or, even better, why not make it so that flowing lava onto water source blocks will still make smoothstone, and water on lava sources will make obsidian, but flowing blocks will not interact with other flowing blocks?

    Gregtech regulators can place anything into up to 9 slots in a single block, if I understand it correctly. It will not take stuff out, however, but the only think you'd really want to take out of a reactor anyway is depleted or re-enriched cells, which can be filtered out easily.


    However, routers are generally cheaper, easier to use, and don't require EU.

    I'm not sure if I'm doing something wrong here, but none of the actual combo armors have any recipes, according to NEI. Exo suits, however, craft perfectly fine.
    I'm thinking it may have something to do with having charge level, and I'll do some quick tests to confirm... Did you add recipes which included that?
    EDIT: Nope, not the charge level... The suits simply won't craft beyond an exo upgrade.


    EDIT2: Nevermind, someone needs to update the wiki...

    All thorium breeders are lossless, since you can get small amounts of thorium by rock cutting coal, instead of spending uranium output on it.


    And you're multiplying on the wrong side, its 10 thorium per plutonium.


    But... Thorium lasts for 50,000 reactor ticks, while plutonium only lasts for 20,000. Therefore, if you want to burn them at an even rate, you burn 2.5 times more plutonium, since it burns that much faster.


    Also, my ultimate goal is to breed a large number of radioactive bees for INFINITE URANIUM!!!, with coal, tin, and probably also copper coming from a wither spawner and centrifuging lava from magma crucibles. Also, I'm using Custom Ore Generation with default settings, which makes coal mining a bitch. Could probably use monazit, though, I suppose...


    By the way, has anyone successfully made a reactor which uses the vacuum freezer for all of its cooling?

    Its uranium dust, not cell.


    Oooh, okay, so that's what he changed...
    Dang, and being able to get uranium dust out of a cell would probably be too overpowered, wouldn't it?


    Well, anyway, if that's the case, I just wanted to ask if my logic was sound here;
    The centrifuge recipe gives you 1 plutonium and 4 thorium every time it runs, therefore you will always receive both of those elements in that exact ratio, regardless of how many extra depleted cells the process may generate. Correct?
    Additionally, 1 thorium will last 2.5 times as long as 1 plutonium, right?
    Therefore, shouldn't the proper ratio of fuel burned be 2.5 plutonium to 4 thorium?
    Assuming no loss in the breeders, which can obviously have varying levels of efficiency, and unless you have terrible efficiency will be pretty negligible anyway.

    After a bit of thinking about previous breeder designs I've seen, I do believe this is the most efficient breeder it is possible to have, judging by how many cells you get per thorium.
    http://www.talonfiremage.pwp.b…l86a14ihgi9lrrbgr5qkhrzr4


    Obviously, you would have to heat it up manually first, and thus no matter what automation system you had it will probably gradually loose small amounts of heat every time the cells were replaced. However, simply adding this slight tweak to the design;
    http://www.talonfiremage.pwp.b…qekgctv8cz0kbsegfy4gaggoz
    will allow it to manage its own heat completely automatically, without too significent a loss of efficiency.


    Also, has the uranium cell + UUM = plutonium recipe been removed?

    Just wanted to repost my old idea and see if you'd be willing to implement it, either as a separate mod or as a config option for this one;


    I had an idea earlier to the effect of this, which makes the process a little more based on reality, (not that that's ever been very important in Minecraft) as well as allowing wood to be used in this process as well.


    Instead of using straight plantballs, you would instead be able to burn plantballs for some amount of charcoal. (perhaps configurable in the config, by default, let's say you get 3 per plantball) You'd then have to macerate charcoal into charcoal dust (maybe integrate into charcoal dust mod?) and craft nine of these in a crafting table, to receive a Big Pile of Charcoal Dust. Compressing this yields a Charcoal Ball, and after that, the recipes are completely configurable in the config, with around 4-5 items added by this mod, to represent ever larger amounts of compressed charcoal (Not all of which are used by default).
    By default, the recipes go: 8 charcoal dust + 1 Charcoal Ball (9 charcoal) = 1 Lump of Charcoal (17 charcoal), which is then compressed into 1 coal. This may sound OP at first, but consider that it would take 1088 (17 stacks of) pieces of wood to make one diamond in this way, slightly more then the total number of plant material currently needed, and 2901.3 (45.3 stacks) of other plant material, which should be reduced... buuuut, the plantballs to charcoal ratio above already provides over TWICE as much EU per plant versus biofuel cans... Maybe if it instead directly gave charcoal dust, it could be a higher plants to charcoal ratio?


    Also, if you really wanted to be a hippie sustainability advocate, you could also add recipes which allow you to use more charcoal/coal to replace flint and bricks/iron/obsidian in the later steps.


    Although, I would personally say to reduce the number of charcoal given by a plantball down to just 1 per plantball, and probably reduce the total charcoal required a bit.

    Kaatoz
    I know it's a bug will fix in next release soon
    Hotfix for Serveradmin: set in config ExtractorPassForceEnergyGenerate to a multiple of 4000
    8000,12000,16000,20000,.. :thumbup: 10000,22000,25000 :thumbdown:
    FTB Team will set it to 12000 as Default for Modpacks


    What does this number actually mean? Is it how much energy it costs to extract FE out of forcicium per pass, or is it the actual energy you get out of that forcicium?
    I'm trying to see what kind of MJ -> EU rate a MJ -> FE -> EU converter would produce if you ran it purely on MJ with the above settings. I know that right now, it seems to be an approximately 4 to 11 ratio, which is actually quite close to the usual 2 MJ = 5EU ratio, and is better then the current magma crucible -> thermal generator set up. (at the cost of a lot of diamonds to set-up, though)


    Edit: Also, I just learned that Redpower microblocks are not destroyed by a force field with a block breaker upgrade, and in addition to that cause this crash when you mine them with the field on: http://pastebin.com/7MzjpCXx

    How do you get 3 million EU from a tree?


    First, burn the wood to produce charcoal, then macerate the charcoal.


    Then, put it into an Industrial Electrolyzer with empty cells to create carbon, which you then use an Electric Crafting Table to craft with hydrogen and make methane.


    Then you throw the cells into a Liquid Transposer to get that methane dumped into pipe/ducts/whatever, and pipe that methane into a Railcraft Steam Boiler. (Maximum size, and note that Boilers will require a LOT of fuel to get heated up to maximum efficiency)


    You then send the steam produced in this manner through Industrial Steam Engines (or Commercial or Hobbyist's, but Industrial would be the best use of your iron) to produce a LOT of MJ, which you then use conduits to distribute across an array of Magma Crucibles filled with cobblestone.


    And then, finally, send the lava produced in this manner through a Thermal Generator, and you will get a staggering 486,000 EU per block of wood.


    Though, obviously, with a lot of up-front cost for the proper processing facilities. Happy mining! :P


    @ the above spoiler; Oh god, lol...

    Besides, who needs fusion and anti-matter reactors, when a tree can give you around 3 million EU?


    And that's just a small 6-block one...


    (Note that this is assuming you also have railcraft and thermal expansion installed. Without those, you can only generate just over one million. :P)