Ah.
Well, it would also be nice to be able to save space, but if there's not an actual problem with the generators themselves lagging, then I suppose there's not much practical purpose to this besides space saving.
Ah.
Well, it would also be nice to be able to save space, but if there's not an actual problem with the generators themselves lagging, then I suppose there's not much practical purpose to this besides space saving.
I agree. Generators seem to be rather underpowered, to the point where I usually go into the configs and set their power output to 32 eu/t to balance them out. At that point, it's actually quite feasible to power a base on generators, as opposed to any other form of powergen.
That's a little overboard, considering their low cost, but to each their own.
But they are, in fact, meant as bad basic power supply!
Yeah, I know. I don't see why I have to either have a massive, laggy wall of generators and automation just to power my base with wood or blaze rods, or build an expensive steam boiler which ends up producing nothing and wasting a huge amount of fuel and my time because it was in the wrong chunk.
Maybe buffing the generator is a bit much, and I'm not saying that I want them to be better then steam boilers, but it would still be nice if they were an actual option.
EDIT: Also, It would be nice if the Gregtech generators could have compact versions, simply for lag reduction. Particularly the Gas Turbine, since it already requires massive walls of machines to process things into fuel for it, so why should I need to make another wall just as large to burn it?
the semi-fluid generator would also be nice to have a compact version of, as well as the diesel generator.
I'm still debating about whether the thermal would be considered too OP with a compact version.. But I suppose people will use it regardless, so might as well give them a method of reducing its lag a bit.
Well, this was actually meant as a way to make vanilla IC2 generators actually a viable option against the steam boiler, without trying to outclass it. I just think it's a shame that generators are seen as nothing more then a stepping stone to other forms of power...
Basically the same idea as compact solars, but applied to generators. Mainly intended for servers, and people who want to use generator power but don't want a giant wall of them to meet their production demands.
It would also be nice if a small buff to eu produced could be applied, to help buff generators a smidgeon. (something small, like a 5% buff for the lowest tier, increasing by an additional 5% per tier increase)
Also, it would be nice to change the automation sides so that all sides input into the burn slot, with the battery charging slot either being removed entirely or becoming manual-only.
As for the actual crafting recipes;
G = generator (a number beside it is its tier)
L = LV Transformer
M = MV Transformer
U = Transformer Upgrade
H = HV Transformer
LV Generator:
. G .
G L G
Generates at 32 eu/p (I really don't think the added 2 eu/t matters too much, and it helps with stepping up the voltage ladder)
MV Generator:
. G1 .
G1MG1
. G1 .
Generates at 128 eu/p
HV Generator:
. G2 .
G2 U G2
. G2 .
Generates at 512 eu/p
And I'm sure you can guess the last one.
Also, maybe another addon which does the same for the Gregtech generators? Although, without the extra eu, since those generators already buff their fuels.
Titanium could stand to be a bit more common, though. right now I have less titanium than chrome. perhaps add ilmenite ore to the end? bauxite being the only source of it is kinda silly.
So very much agree. Even if bauxite is rather common in the biomes it occurs in, it would be nice to have a bit more of it.
Especially with all those ridiculously stupid recipes which involve it (replacing a steel machine hull with titanium, really... And a piston, LOLTITANIUMPISTON!)
EDIT: Oh, also, could you add the option for changing the EU per tick for specific recipes to the Advanced Recipe Config? I'd like to bring the various methane recipe times down by 50-125 seconds, though as it is now that's impossible without also reducing the EU required.
Or, if it's more convenient code-wise, it would also be nice to have total EU used instead.
EDIT2: Also also, could you add lead as an alternative (but not a replacement) of copper in most nuclear recipes, such as reactor chambers and dual/quad cells.
You know what a better way to store the output of a fusion reactor is? Storing the plasma directly in a quantum tank. Wayyy higher energy density than anything else and it involves no complex sub-steps or any loss.
... That too, lol.
Just thought of a way to store very large amounts of EU in very small spaces with very little EU loss. I know others have thought of this before, but it's not in this thread, so...
this requires thermal Expansion and Railcraft in addition to Gregtech, by the way.
Basically, you use hydrogen (which requires water, basically free, and Eu) to fuel a steam boiler, which obviously produces MJ. You use this MJ to fuel a Magma crucible filled with cobblestone (Igneous Extruders are designed for this), which then produces lava. This lava can then be stored in a Quantum tank, allowing you to store 60,000,000,000 EU in a single block. To access this, all you need is a liquiduct attached to the tank with a lever next to it, feeding into thermal generators.
As for the losses involved in the operation, the conversion ratio of EU to MJ for steam boilers is about 9 EU : 7 MJ (refer to this thread if you want to go over my math on that) which means that for every 30k eu going in, about 23333.333333333333333333333333333 MJ will come out. This is enough MJ to make 0.97222222222222222222222222222222 lava, which is 29166.666666666666666666666666667 eu coming out after conversion. This is a loss of 833.33333333333333333333333334 eu per 30,000, which is a 2.7777777777777777777777777778% loss in total EU. Which is pretty negligable, especially at the point where you would actually WANT to store 60 billion EU in a single block.
This method would probably be perfect for storing the EU of a fusion reactor, though you would need a large amount of steam boilers to process all of it.
What about a silicon + oxygen = sand recipe?
2 silicon cells + 1 compressed air cell in, i don't know, a chemical combiner = 16 sand.
Or you could use an industrial blast furnace, and have the recipe produce glass instead of sand (which can be then macerated into sand)
Also, what about the use of Thaumcraft essentia as amplifier?
No it isn't. It's trivial to use integers up to 18,000,000,000,000,000,000 (roughly 4 billion times 4 billions) and if you are willing to accept a bit of extra CPU load on computations nearly infinitely sized integers are supported as well.
Instead of having EU numbers that high I'd rather see a whole new energy network with a different medium for transferring energy for the extreme values. No idea what to call it, though.
The Time Vortex.
Could we get centrifuge results for nikolite? maybe just copy over redstone, but with saphire dust instead of ruby, and a tiny pile of diamond instead of pyrite? Also increase the amount of nikolite required to 16, or maybe even a stack, with everything but the tiny pile of diamond dust scaled up accordingly.
Iridium Plate rotors that last forever please? Useable only on last two higher tiers as it is heavy.
So very much this.
A Few pages back i suggested that you needed to Craft Raw Fibre Wire first in an Assembler using Diamondz and Redstone/Silver/Electrum (Each giving more Raw Wire), then use Glass with it to make the Cable, but instead of Glass, i think Quartz and Murcury would be good.
Yeah, either way is fine. I just figured (and should've added in the suggestion itself but was a bit pressed for time) that Greg could find use for the prismatic components in the upcoming lasers, which would make sense since glass fiber cables and lasers are very similar to each other.
Also, making glass fiber cables require mercury/quartz (possibly interchangeably) sounds like a fine idea.
What about modifying the recipe for glass fiber cables to require machines? As they are now, they're just WAY too easy to acquire, even pretty early on in the game. Also, obviously add a config option for adding the crafting recipes back in, so that people don't complain.
A potential production line;
1 diamond dust + 2 silicon cells in an industrial blast furnace = 1-2 prismatic silicon + 2 empty cells (Slightly more heat requirement then silicon plates)
This silicon is then combined in an alloy furnace with various materials, to yield varying amounts of prismatic alloy, based on the tier of the metal. For example;
1 prismatic silicon + 2 redstone or 4 nikolite = 1-2 prismatic alloy
1 prismatic silicon + 2 silver = 2-3 prismatic alloy
1 prismatic silicon + 2 red or blue alloy = 3-4 prismatic alloy
1 prismatic silicon + 2 electrum = 4-5 prismatic alloy
(more materials could also obviously be added, such as tungsten or iridium or mercury, though that's up to you)
The prismatic alloy ingots are then put into an automatic wiremill, at the ratio of 1 prismatic alloy + 1-2 glass = 2 glass fiber cables
EDIT: Also, I figure you can probably find uses for these components in the upcoming lasers. (Prismatic silicon could be formed as a wafer or lens, which would probably make a fine lens material, while the alloy could be used as some kind of focusing component? Or the other way around.)
Also liquid amplifiers is not a bad idea. =\
An idea I had not too long ago was to add a liquid recycler, which allows variable (and configurable) conversion rates of various liquids. This would then produce liquid scrap, which can be either condensed into normal scrap/scrapboxes or piped into a matter fabricator for amplifier.
Additionally, putting scrap/scrap boxes into the recycler will liquify them, and piping the liquified scrap into a semi-fluid generator would create the same amount of EU as in a generator.
EDIT: Also, to those who say that scrapping water is OP, the config option is there for a reason, and on top of that the only difference I see between that and cobblestone scrap production is that water causes less lag.
Copying a suggestion I like from here: http://forum.feed-the-beast.co…-ideas.14163/#post-163232
"You know Gregtech's freezer item? It's one of his many machines with casings. Now, you may also be aware of his other gaseous cells, like Hydrogen that can be created from Bauxite electrolysis. These can be stored in Railcraft tanks through use of the Liquid Transposer. But how does it turn gas into liquid?! I believe the current setup seems a little bit unrealistic for a game in which you create a fusion reactor by hand. So why not use the Vacuum Freezer (yeah I actually did look it up) to turn the gaseous Hydrogen to liquid Hydrogen, which can then be sent through the Liquid Transposer.
Not only does it provide realism, but it gives the Vacuum Freezer a use! "
-Snippy snip-
I made a thread on the FTB forums not too long ago about using this same basic concept, but instead using it as a EU -> MJ conversion method rather then a method of energy production.
Anyone who's interested can read it here: http://forum.feed-the-beast.co…o-mj-with-hydrogen.12971/
Could you please stop with your "radio"-activities.
...
Anyway, I definitely agree with the recent sentiment regarding fissile material from burning coal in the coal generator. Perhaps every coal dust could give one tiny pile of Fly Ash, and every 8 or 16 or so piles of full Fly Ash can be centrifuged into one tiny pile of thorium?
Personally, I don't think uranium has any business in coal due to its strength, but maybe you could make it centrifuge directly into cells? Methane/carbon cells could also be a product, too.