Check the Agricultural Engineering section, there is a thread there devoted to what you can do with beer, and it lists all of the types, buffs, and ways to get beer
link?
Check the Agricultural Engineering section, there is a thread there devoted to what you can do with beer, and it lists all of the types, buffs, and ways to get beer
link?
I do not see a reason to do so, so I would like clarification.
is the only purpose of beer to just have fun making it?
I don't see the purpose of making beer, so I would like answers, like:
what types of buffs do they give?
why would you want different combinations of beers?
and others I can't remember.
Thanks!!!
the rotary macerator will not macerate anything in the 2nd slot provided! only does the first slot
that's not a bug, the 2nd slot is for additive macerating. if you put copper in the first slot and tin in the 2nd slot for example, it will produce bronze.
ANNOUNCEMENT: DON'T TRY TO INSTALL INDUSTRIALCRAFT 1.107 WITH THE FIXED API. INSTALL THE ONE WITHOUT THE FIXED API. ALSO, I DON'T THINK COMPACT SOLARS IS COMPATIBLE WITH 1.107 SO DON'T GET IT UNTIL IT IS UPDATED FOR 1.107.
Yes. You can track down any of the IC2 devs and complain about their stupid API crashing on you.
This crash _should_ have been fixed with 1.107, and maybe it was ... for a time.
Alright, I have a new problem:
I deleted industrialcraft 1.106 and installed 1.107 and now I get this error:
Forge Mod Loader has found a problem with your minecraft installation
The mods and versions listed below could not be found
IC2 : [1.106,)
The file 'ForgeModLoader-client-0.log' contains more information
How do I fix that?
Throw that nuclear waste on lava aaaaaaaaaaand it is gone!
Wouldn't it explode if you did that...?
Landscaping? Manual Terraforming?
Fixing annoying creeper holes
Making Plantclump out of it (GregTech centrifuge...)
Bug others with it , Make big platforms of grass (dirt -> grass)
Useful block to build temporary pillars since it breaks very fast
There are many other uses, just put your mind to work and it will find an interesting one.
that can be easily substituted with cobblestone like stated earlier so I don't see what you are trying to say.
When I crafted a rotary macerator and placed it in the world, minecraft crashed.
I don't have that crash report anymore for that I created a new .minecraft and reinstalled the mods and put the save back.
now, I get this crash message:
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 10/21/12 8:01 AM
Description: Exception in server tick loop
java.lang.RuntimeException: java.lang.NullPointerException
at ic2.api.NetworkHelper.announceBlockUpdate(NetworkHelper.java:132)
at ic2.advancedmachines.common.TileEntityBlock.g(TileEntityBlock.java:48)
at ic2.advancedmachines.common.TileEntityMachine.g(TileEntityMachine.java:124)
at ic2.advancedmachines.common.TileEntityBaseMachine.g(TileEntityBaseMachine.java:40)
at ic2.advancedmachines.common.TileEntityAdvancedMachine.g(TileEntityAdvancedMachine.java:80)
at up.h(World.java:1954)
at gr.h(WorldServer.java:452)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:634)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
at axv.p(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at ep.run(SourceFile:539)
Caused by: java.lang.NullPointerException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at ic2.api.NetworkHelper.announceBlockUpdate(NetworkHelper.java:130)
... 11 more
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 378240464 bytes (360 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.1.35.394 Minecraft Forge 4.2.5.303 10 mods loaded, 10 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.107.35-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CompactSolars [Compact Solar Arrays] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines 4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.43.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.43.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CraftGuide_forge [CraftGuide] (CraftGuide-1.6.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_6.4.1.0 (for 1.3.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 0 / 8; []
- World Industrial railcrafting Entities: 0 total; []
- World Industrial railcrafting Players: 0 total; []
- World Industrial railcrafting Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
If there is anything you can do, thanks. I don't see what the error is.
This is my opinion.
I think this is a great Idea. It actually makes it much more interesting and realistic.
Also, If certain generators worked better or worse in certain biomes, that would be awesome.
so this is what I think:
there are 3 types of "regular generators" now:
Generators that use coal
Generators that use natural gas (not sure how you would exactly obtain it)
and generators that use oil.
all 3 of them have just as much output and pollute just as much.
List of clean generators:
solar panels
windmills
Geothermal generators
water mills
List of "bad" generators:
the 3 listed earlier
Ones that don't necessarily fall in any category:
Nuclear reactors.
I think that nuclear reactors should produce nuclear waste.
The waste, just like in real life, would have to be stored somewhere.
You can't process them in recyclers.
You can't put them in normal chest.
what you have to do is craft a chest that is designed to hold nuclear waste (I don't exactly know what the crafting recipe would be) and nuclear waste doesn't stack so If you were to run solely off of nuclear power, you would need A LOT of those chests.
So, yeah. my thought. whatever.
But I think this is a GREAT Idea!!!
By the "On your bar", I SUGGESTED required Compressed Air on your Hotbar to be effective.
Hazmat is not OP in my opinion, it should just take some damage in lava. And, you only get the protection if you have the full set. Otherwise it is dead super fast.
Even if that was true, it is still very overpowered for it to not take damage at all.
So actually, what you are saying about it being damaged in lava is a great idea.
Too lazy to dig dirt, but not lazy to find cobble sand and scrap? Yeah right.
I do not understand what you are trying to say.
To find ores, you have to go mining and you would get plenty of cobblestone while at it.
Meanwhile, there is really no reason to go dig some dirt.
I actually think this is not bad, but this is unnecessary. what does anyone use dirt for other than to recycle all over again?
Everything I think of could easily be substituted with cobblestone.
Hazmat not breaking is a bug I haven't heard of, I'll need to test. TESTED: I'm seeing a Fire Resistance effect applied, I'm guessing it is just being applied too soon. Don't know, as I didn't code it.
Compressed Air works fine in my opinion, as it burns all the air up VERY fast after you run out of your "real" stuff...
EDIT: Compressed Air works differently, but still fine. On your bar maybe?
To me, what happens is that as long as you have at least one compressed air cell in your inventory, when the bubbles reach 4, it gets refilled to 9 or something close.
Yes, that is what happens to me for the hazmat suit. It's so overpowered that I am having a hard time trying to switch the chest hazmat with the batpack...
With a full set of hazmat armor, not only is it impossible for you to die in lava or poison or anything, the hazmat suit TAKES NO DAMAGE. It would be more realistic if the hazmat armor actually took damage. if there is a reason why it doesn't do that, please do tell me.
As for the scuba and compressed air cells, I believe it should be reworked.
I believe scuba air tanks are actually put on your back and in industrialcraft, you just have to put compressed air cells in your inventory and you can breathe underwater with a full set of hazmat armor.
I thought that was really stupid, so I thought of something:
There is a new block (not sure what it would be called) that would accept compressed air cells and in the other slot, you would have a slot for the air tank.
The air tank is a new item I thought of that works like a batpack/jetpack/CFpack in which it stores air from compressed air cells. I guess it can accept a pretty big deal of air cells.
So with the new machine, you put the air cells in one slot and the air tank in the other and that is where the scuba helmet is going to get air from (the air tank)
If there is a particular reason why it is the way it is currently, please do tell me.
Feedback is appreciated. Thanks for reading!!!
First, this assumes you have enough Java knowledge to actually pull this off
Refer to this thread on how to decompile IC2 to begin coding your addon, however if I get what you are thinking about making (an addon where redstone needs electricity to run) I'm not certain of Forge's full capabilities, but my guess is that that may require anywhere from minor to major base file modification (assuming you know what that is)
EDIT: No there are no addons that do this, you have not broken any rules by asking (why would you?)
I was going to put this in a theoretical addon suggestions sub forum but there wasn't so I decided to make it myself.
so I guess that ruins any chance of me making an addon. I know nothing about java programming
I want to make an addon where redstone requires electricity to run so things that only work with redstone are much easier to make and whatever
yes, I know there are these 2 cables that emit or use redstone, but they have to actually go to a storage thing and that is what ruins it.
so I am asking for how to make addons
please tell me if there are already addons for this and if I broke any rules
Oh, sorry I thought that you meant you didn't know what Forge was
apparently, you can disable cheating items for NEI
btw, do you know how to get recipes from the advanced machies mod from atomicstriker or whoever he is show up?
Display MoreI'm not certain, but this probably belongs in support. This assumes you know how to port forward, if you don't, feel free to ask
Also, you do know NEI can be made so people can't pull things out of it and only see recipes, right?
And
you should probably know what that is before starting a modded server
I know which version of forge to get, I just don't know what the version number is.
thanks for the instructions, will try
hmm, maybe I should check that out for NEI
how do you get these Items to show up in NEI?