Hello everyone. A friend and I are trying to set up a custom modpack. Using the following mods:
Ars Magicka 2
Binnie-Mods
Biomes O' Plenty
Buildcraft
Additional Buildcraft Objects
Ender IO
Forestry
Evoc
InfiniBows
Inventory Tweaks
PowerSuits
Power Crystals
Rail Craft
Rotary Craft
Applied Energistics
Automic Science
Auto Utils
BiblioCraft
Chicken Chunks
Chisel
Death Counter
Ender Storage
Hardcore Ender Expansion
IC2
ICBM
Iron Chest
JABBA
Logistics Pipes
Mad Science
Magic Bees
Micro Blocks
Minechem
Modular Force Field System
Natura
NEI + NEIAddons
Opis
QuantumCraft
QuarryPlus
Revamp
StevesCarts
Switches
Tinker's Construct
Thaumcraft
Thaumcraft Extras
Thaumic Tinkerer
TMechworks
TorchLevers
Translocator
Universal Electricity
Waila
Witchery
The modpack works great without IC2 included. As soon as it is added, minecraft hangs at the mojang screen. There is no crash and therefore no crash report unfortunately. I've heard that binnie mods can cause problems but removing that didn't fix it.
I've also tried turning on IC2 dynamic id allocation but that doesn't change anything.
The last thing in the logs are a bunch of lines similar to
[SEVERE] [ForgeModLoader] Found anonymous item of class icbm.core.prefab.item.ItemICBMBase with ID 31997 owned by mod ICBM, this item will NOT survive a 1.7 upgrade!
Mods that receive this severe warning are ICBM, Rotary Craft, Magic Bees, Forge Microblock, Thaumic Tiknerer, Ars Magica 2, QuarryPlus, Quantum Craft, Minechem, Railcraft, Tinker's construct, and AtomicScience.
It is doubtful that those warnings are causing mc to hang since they are there whether or not IC2 is added.
If anyone has a solution or ideas, I'd love to try them out. Thanks for your time!