Most likely beginning (And maybe ending as well...) with the vertical borer.
*Horizontal
Also, can you fix that a lot of your non-standard models are broken with IC2 v720?
Most likely beginning (And maybe ending as well...) with the vertical borer.
*Horizontal
Also, can you fix that a lot of your non-standard models are broken with IC2 v720?
*Horizontal
Also, can you fix that a lot of your non-standard models are broken with IC2 v720?
You're right. ._.
Wow, its a pleasure to read this. Its a honor to me, that my addon is used on third side server. If you write to me those hard recipes i could add it to addon itself.
You'd do that ? Wonderful. I'll see what item I think deserve an alternate recipe, and I will get back to you. By the way I leave extended liquid physics activated. If you want to killed killed by your own idea on the third server someday, you're welcome. ;P
I can't craft the rolling machine, I've got all the right tools and resources as well as having a gas welding station with acetylene in. Am I doing something wrong or is the recipe broken?
What liquid goes in the fibreglass spinnerets's tank too?
Also, can you fix that a lot of your non-standard models are broken with IC2 v720?
Fixed. Also more GT integration and recipe in detonation spraying machine for GT files.
EDIT: It seems i need to use GT system of damage packed inside NBT tag in order to use my tools in GT recipes. There will be a lot of missing items. All in a name of universality!
I can't craft the rolling machine, I've got all the right tools and resources as well as having a gas welding station with acetylene in. Am I doing something wrong or is the recipe broken?
Yeah, very strange bug. At first i've got a same situation, but little later recipe start working again without any noticeable reason. Can you find in what cases this is happened? (Also, there was no red exclamation sign behind gas welding station icon, isn't it?).
What liquid goes in the fibreglass spinnerets's tank too?
I should remove this machine and add special dice for fiberglass in regular wiremill instead. There is oleic acid or seedoil or mineraloil.
Can you find in what cases this is happened? (Also, there was no red exclamation sign behind gas welding station icon, isn't it?).
There is oleic acid or seedoil or mineraloil.
How much is it per glass block, sheesh. Is seedoil just really bad?
Like this
Oxygen. I need to add a tooltip (although it's obvious for gas welders, it's not obvious for all players).
How much is it per glass block, sheesh. Is seedoil just really bad?
Is it working? I'm looking into code and it seems it must does not work.
This machine must die.
Is it working? I'm looking into code and it seems it must does not work.
This machine must die.
1 bucket of seed oil (100 seeds) and still nothing
Oxygen. I need to add a tooltip (although it's obvious for gas welders, it's not obvious for all players).
Gah, that makes sense. Now, what does an industrial electrolyser cryogenic distiller cost...
Currently trying to update Kirara. I get the following crash with .526 :
[07:52:57] [Server thread/ERROR] [FML/]: Caught exception from ihl
java.lang.NoSuchFieldError: log
at ihl.IHLMod.postInit(IHLMod.java:355) ~[IHLMod.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_79]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[?:1.7.0_79]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_79]
at java.lang.reflect.Method.invoke(Method.java:606) ~[?:1.7.0_79]
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532) ~[FMLModContainer.class:?]
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) ~[?:?]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_79]
at java.lang.reflect.Method.invoke(Method.java:606) ~[?:1.7.0_79]
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[minecraft_server.1.7.10.jar:?]
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212) ~[LoadController.class:?]
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190) ~[LoadController.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_79]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[?:1.7.0_79]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_79]
at java.lang.reflect.Method.invoke(Method.java:606) ~[?:1.7.0_79]
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) ~[minecraft_server.1.7.10.jar:?]
at com.google.common.eventbus.EventBus.post(EventBus.java:275) ~[minecraft_server.1.7.10.jar:?]
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) [LoadController.class:?]
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:717) [Loader.class:?]
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97) [FMLServerHandler.class:?]
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319) [FMLCommonHandler.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210) [lt.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
I can give crashlog should you need, but I feel I've met this crash before and I'm just missing something obvious. This is with Bloody Asp's GT5u port.
Any ideas ?
- 0.528 Switched to GT 6. Removed NEI "recipe" button. Removed IC2 logger.
Update, you're 30 builds behind
Update, you're 30 builds behind
First part also prevents me from updating. Backdating IC2 seems like my solution. Should've looked in there more carefully. Sorry. ;P (It's for K Vintage, so GT5.)
Someone's got to show me what IHL can do though. Looks amazing.
First part also prevents me from updating.
I add a back compatability later again. It should work both with GT5 and GT6. If not - report me.
Someone's got to show me what IHL can do though. Looks amazing.
There is a wiki, but basically it have four major good things - mirrors, handpump, alternative way of gaining rubber and flexible cables.
There is a wiki, but basically it have four major good things - mirrors, handpump, alternative way of gaining rubber and flexible cables.
It does a bunch other other stuff too, like having cool machine models, automatic mining, automatic item collection and tanks that can (theoretically) store an unlimited number of fluids.
automatic mining
I have automatic mining?
cool machine models
Thanks!
I have automatic mining?
The tunnel boring machine
The tunnel boring machine
I thought IC2 autominer is automated mining, TS just drop whatever he crush on ground.
I have fixed fiberglass production. Now you can use a wiremill. Also in a name of unification i made my tools use a same system as Gregtech tools (damage value inside NBTTag). I even use a same NBTTag structure ("GT.ToolStats", this way i can handle them same way) and tooltip info style. So i don't need no more such number of instances for tools and use only one item instance. This means - there will be a lot of missing items. Also i get rid of fiberglass spinnerets.
I thought IC2 autominer is automated mining, TS just drop whatever he crush on ground.
The mining is still automating. Collecting wise...
This means - there will be a lot of missing items.
Awwww, that's no fun
Also i get rid of fiberglass spinnerets.
I just made one too
So newer versions are backwards compatible ? This is sweet. Will upload tonight and report back.
Thanks for your time.
(Also, I will check the wiki. I will abuse the Tunnel Borer as well, but that's something else. ;P
Say, could there be an upgraded version of the tunnel bore that automatically collects the mined items?
Your suggestion is became true. Check wiki for tunneling shield to know how setup it.
I've seen. A logical and fun mechanic, with a cool sounding name
Found a bug (I think). The Hydrotransport pulp regenerator always ejects items, rather than filling it's internal slots first.
Also the Spotlight base always faces north, no matter which direction it is placed.