Posts by Chocohead

    That is the ideal solution, but then the server has to worry about whether a player is about to enter the square and thus whether it needs to know about the sound or not. Especially for sounds that only play once (like a wrench or treetap) it could even end up playing the sound late for a player that moves close enough after the sound started. Whilst they are only minor problems, it's minor problems we're still plagued with now so it'd be nice to fix it properly.


    Also the client will always have the final say on whether a sound is audible, if it doesn't want any sounds (or even just very quiet ones) we're not going to force them on people in SMP ;)

    I've always been of the opinion it's better the choice is there for people to make rather than them being there by default. Like advanced and compact solars, (as well as Gravisuite to a lesser extent), they're subtly changing the balance of later game from being substantially more efficient than normal machines overclocked to the equivalent speed. I dare say the induction furnace is only there to provide a clear improvement over the vanilla furnace.

    The sounds are sorted in distance away from the player, but if you're not near enough to receive the packet sometimes some sounds won't start playing. The opposite effect can happen to with ghost sounds that never end. The logistics of fixing it are a little annoying as it would involve all players in the world receiving all machine sound updates just in the off chance they'll go near it. As for your issue in particular I guess all the sound files could be replaced by a single one and then the only fighting you might hear is one machine being louder than the other rather than having a different sound too.

    What about the Upgrade Slots not working or to be precise, why cant i use Overclocker upgrades and others in the machines? I am using the latest 1.12.2 Update

    Advanced Machines can't be overclocked deliberately. If you want more speed either you can make more machines to parallelise the work or overclock a normal machine for the appropriate power increase that comes with it.

    I found u have a mod that makes compatible Industrialcraft energy and Buildcraft energy named: EU-MJ-Engine


    In discord today they sent me to this page:

    https://github.com/Chocohead/EU-MJ-Engine


    But im a noob in minecraft modding started learning about it like 3 dais ago and i cant find in that page where is the .jar that i need to put in the mods folder, can u help me? =)

    You'll want the releases tab, all the versions designed to be used are uploaded there. The newest one is here.

    Looks like this was missed in the General Discussion section rather than support, the answer is the same as here: Ultimate Reloaded uses a completely different recipe set deliberately (hence it is using the Classic profile rather than Experimental), I'd recommend double checking recipes using JEI to see how they've changed for the things you're trying to make.

    There should be a jetpack item from Modular Powersuits that is attached directly to the power armour like all the other upgrades for it are. IC2's jetpack taping is unrelated to the rest of MPS and shouldn't really be supported for its power armour. Ultimate Reloaded didn't replace the tape recipe too, so all the recipes that appear use it are a little misleading in that they can't be used as the item (and therefore feature) is disabled.

    Uh.. How would I craft the lappack if it's not available in IC2 Exp anymore..?

    Uhhhh small oversight, although the Ultimate Lappack being made with an Energy Pack is almost as strange.

    Why player takes damage when there is a radioactive item in inventory when a player is in gravi armor? (bad english i know=) )

    with quantum armor this is not

    It was

    IC2 doesn't have an API for marking armour as radiation protective, that is planned to be added though

    crashes with latest Ic2 release

    estebes moved a pair of enums internally which has broken the tools, should be a quick fix

    You definitely need the EJML-Core jar, IC2 is the one creating that every time Minecraft starts (which is a good sign up to the point that IC2 must be reasonably intact). If it's crashing still though like albijoe says we'll need to see what the crash report says before it's possible to help with it.

    The newest version for 1.7.10 is here. So long as the extension is a .jar it doesn't really matter what Windows thinks it is opened by. If it is crashing though the crash report would be helpful (and quite necessary) to be able to help further into why its crashing. You've downloaded the dev version instead of the normal one, replacing it with the one I linked should be all you need.

    You'll want to remove the old version when you add the newer one but otherwise yeah it's that simple. If the modpack is already using the new version it wouldn't have the April Fools switch still in. Theoretically so long as you've got a newer version than the server it would let you in.


    Not that is should matter by now as it should have switched back on its own even with the old version.

    Also, I kinda guessed that this would be a rare request? On the TI Calc forum that I'm also on, there's ususlly an admin or two willing to do your bidding but that forum is active like 24/7

    There's a need to move threads every so often, not normally something as drastic as going from support into addons though :P

    Once again Speiger has looked but failed to observe. A little like me and the forum ;)



    First, you can make your own profiles! Just because IC2 happens to come with only two doesn't mean it's only limited to two. Any profile.xml files in a folder or a zip within an ic2_profiles folder in the root of your minecraft instance (ie the same place where mods, config, logs, etc. is in) will be loaded by IC2. Every file mentioned by the profile is positioned relatively to the profile.xml, so you can pick between organising everything nicely in directories and dumping it all into the root.


    Second, a full profile XML is (currently) defined as

    All tags except name, style and extension can be repeated as many times as desired, and only name is technically required to define a valid profile (style and textures both default to NEW).



    Additional profiles can be selected within the main IC2 config by their name as it describes (which you'll remember is case insensitive). Duplicate profile names will log a warning and continue to use the first profile registered with the name. If the profile in the config can't be found it will log a warning with all the profiles it has managed to load and will continue using the default (Experimental).