Whilst some of the textures have changed the base mechanics for crops are mostly the same. No crops have special conditions to be cross-bred, although many have requirements to fully grow. You can use a cropnalyzer on growing crops to see the current stats which is very useful to see if a plant is actually growing or not (as well as other environmental factors like air and soil quality).
Posts by Chocohead
-
-
The potion effects from drinking I think are actually being applied, but when the levels stack the client isn't being updated with it. Should be a fairly easy thing to fix if that is all that's happening.
As for biogas I suppose the output is only down to what you're expecting. It's more than biomass to justify it, and using the liquid fuelled firebox is meant to be beneficial over the semifluid generator (although how much is down to what you do with the resulting heat of course).
-
Player's been having some server problems which is why there was a week(ish) where Jenkins was up and down. The bug tracker (which imer hosts instead so isn't connected to Jenkins) is still being read but not necessarily being marked as such, they'll be a blitz at some point where a bunch get fixed soon hopefully. As for Jenkins itself it is worth remembering only public branches are built so it is not an absolute measure of activity
-
Which launcher you're using would be a good start to work that out
-
All the vanilla block (re)placing commands trip over IC2's blocks which have TileEntities as they both fail to set the initial state properly then subsequently don't send the client information about the block(s). There was a work around for this in 1.8 in the form of a custom IC2 command which handled it correctly (as well as supporting placing blocks by name like the recipe files rather than ID) which clearly wasn't ported after the 1.9 update. Suppose it might be worth porting now if people want it again.
-
The documentation itself is generated from the API source, so you could always download the API jar from Jenkins and read the .java files directly.
-
You'll need to update to 1.12.2, very old 1.12 versions of Forge no longer cut it
-
-
An improved transformer in what sense?
-
Trade-O-Mats can be configured only by the player that placed them, or any players which are OP. OP players can also set the stock to be endless for something like an admin shop. There isn't a way to change the owner once it's placed (but it can be broken by the owner/an OP and replaced by anyone).
-
Here you go
-
Forge still has no concept of a fluid and doesn't appear to be going to until King Lemming gets around to updating it. So whilst it might be on 1.14 it remains far from finished.
-
-
You'll want to put the engine on the pump itself not on the pipe. A powered BuildCraft pump will automatically eject to connected pipes too so you don't even need the wooden pipe for it.
-
That's a bug in Gravisuite caused by a change in IC2, will be a fixed version later today hopefully.
-
Hey, a guy I know experienced a crash with your mod, could you look into it?
https://cdn.discordapp.com/att…06-26_15.01.20-client.txt
Thanks.
You need to update IC2 (or use a previous version of GraviSuite)
-
-
If you're using build 149 it doesn't, you'll want to use 150. Otherwise, are you at the point where the Kiln Hatch will show you a GUI?
-
The crash is from the server running out of memory, running with the default allocation means it will be very likely for it to run out as soon as you add mods. It'll most likely be happier running with at least -Xmx1G as a JVM argument (which allocates 1GB RAM).
-
Are you using just IC2 or are there other mods? If you're playing with a modpack the recipe could well have been changed by it, otherwise both the wrench and ore washing plant recipes haven't changed compared to what that wiki claims they are.