Ok, this might seem minor to most of you, but personally, i use a lot of mods. Since MCForge came out, the old problem of terrain/item sprite indices has gone, only to be replaced with another problem: No Avaliable Block ID's left! 
Soo...
Name: Reducing Block Id's OR Block ID minus 
Description: 
I was messing around in my world, and found a few things that could lower Block ID usage in IC^2: 
- Use Damage values/Meta Data [obviously] to... 
- Merge Ore Block ID's with Ore Storage Block ID's [ie merge the ores and the blocks made from ore storage into one ID, and differentiate by meta-data] 
- Merge the Dynamite block sticks into 1 ID's? 
- Same as above ^ except with TNT types blocks? Or make: 
- Nukes 200*-0 
- ITNT 200*-1 
- Unmarked Dynamite 200*-2 
- Marked Dynamite 200*-3 
* (example only)
- Other blocks that could share the same ID using Damage values? [Ie I cant think of any more ways to compress Block Id's
And the logic to all this is: 
- All the generators share 1 Id, as do the Furnace-esque Machines. Why not the Ores?!?
- The terraformer shares the same main block id with the main machines [miners, etc] as well, as well as the machine and the Advanced machine block.
The main object of this post was to ask that the coders of IC^2 look into reducing Block ID usage
And when i say 'shares the same block ID', they're still differentiated by meta-data/damage values. And apparently a tile entity can use meta-data as well.
EDIT: Maybe find a way to specify damage values when furnacing stuff? I know when you specify a block as furnacable, it makes every block under that ID furnaceble into 1 item  So when you do that [addFurnaceRecipe], there should be a way like for [new itemstack (oretin, quantity, meta-value).blockID]
 So when you do that [addFurnaceRecipe], there should be a way like for [new itemstack (oretin, quantity, meta-value).blockID]
thats what i mean.
 
		 
		
		
	