• Hey There,

    I've been making a nice combination of mods to play with some friends, but whenever I want to start MineCraft with IC2 I get a crash report.
    I'm on MC1.6.4 With Industrialcraft-2_2.0.397-experimental and I'm using Forge-1.6.4-9.11.1.965

    I've tried so many things, used 10 different builds for 1.6.4 but nothing seem to work even when I put in the mod alone it still keeps giving me the same crash report.

    Crash Report:

    Display Spoiler


    Description: Initializing game

    java.lang.NumberFormatException: For input string: "minecraft"
    at java.lang.NumberFormatException.forInputString(Unknown Source)
    at java.lang.Integer.parseInt(Unknown Source)
    at java.lang.Integer.parseInt(Unknown Source)
    at ic2.core.IC2.setValuableOreFromString(IC2.java:2227)
    at ic2.core.IC2.load(IC2.java:570)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    Thanks for helping me!

  • What's your IC2 config look like? Looks like you've put "minecraft" as an ore that the Miner should try to mine.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Display Spoiler

    # Configuration file

    ####################
    # general
    ####################

    general {
    # Eneable the advanced Nuclear Reactor Colling System *high* workin Progress not stable
    B:Advreactorcolling=false

    # EU Cost of 1000mB of Uu-Matter without Scrap
    I:MatterfabBaseUuCost=10000000

    # Disable the vanilla ender chest
    B:disableEnderChest=false

    # Enable burning of scrap in a generator
    B:enableBurningScrap=true

    # Enable crafting of buckets out of tin
    B:enableCraftingBucket=true

    # Enable crafting of Industrial Credit coins
    B:enableCraftingCoin=true

    # Enable crafting of glowstone dust out of dusts
    B:enableCraftingGlowstoneDust=true

    # Enable crafting of gunpowder out of dusts
    B:enableCraftingGunpowder=true

    # Enable crafting of ITNT
    B:enableCraftingITnt=true

    # Enable crafting of nukes
    B:enableCraftingNuke=true

    # Enable crafting of rails out of bronze
    B:enableCraftingRail=true

    # Enable searching for free block ids, will get disabled after the next successful load
    B:enableDynamicIdAllocation=false

    # Enable storing of Energy inside Energy Storage Block Items when wrenched
    B:enableEnergyInStorageBlockItems=true

    # Enable logging of players when they remove a machine using a wrench
    B:enableLoggingWrench=true

    # Enable usage of lapotron crystals on miners
    B:enableMinerLapotron=false

    # Enable usage of OreDict for Circuits
    B:enableOreDictCircuit=true

    # Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key
    B:enableQuantumSpeedOnSprint=true

    # Enable hiding of secret recipes in CraftGuide/NEI
    B:enableSecretRecipeHiding=true

    # Enable calculation of inventory weight when going through a teleporter
    B:enableTeleporterInventory=true

    # Enable generation of copper in the world
    B:enableWorldGenOreCopper=true

    # Enable generation of Lead in the world
    B:enableWorldGenOreLead=true

    # Enable generation of tin in the world
    B:enableWorldGenOreTin=true

    # Enable generation of uranium in the world
    B:enableWorldGenOreUranium=true

    # Enable generation of rubber trees in the world
    B:enableWorldGenTreeRubber=true

    # Base energy generation values - increase those for higher energy yield
    I:energyGeneratorBase=10
    I:energyGeneratorGeo=20
    I:energyGeneratorNuclear=5
    I:energyGeneratorSemibioethanol=16
    I:energyGeneratorSemibiomass=8
    I:energyGeneratorSemifuel=32
    I:energyGeneratorSemioil=8
    I:energyGeneratorSolar=100
    I:energyGeneratorWater=100
    I:energyGeneratorWind=100

    # Maximum Explosion power of a nuke, where TNT is 4
    S:explosionPowerNuke=60.0

    # Maximum explosion power of a nuclear reactor, where TNT is 4
    S:explosionPowerReactorMax=45.0

    # Factor to adjust the ore generation rate
    S:oreDensityFactor=1.0

    # percentual amount of Energy retained after wrenching an Energy Storage Block
    I:percentualEnergyInStorageBlockItems=80

    # List of blocks and items which should not be turned into scrap by the recycler. Comma separated, format is id-metadata
    S:recyclerBlacklist=minecraft:glass_pane, null, null, minecraft:snow_layer, minecraft:snow, IC2:blockScaffold

    # List of blocks and items which are only allowed to be turned into scrap by the recycler, Overrides Blacklist if not left empty. Comma separated, format is id-metadata
    S:recyclerWhitelist=

    # Maximum number of audio sources, only change if you know what you're doing
    I:soundSourceLimit=32

    # Enable sounds
    B:soundsEnabled=true

    # List of valuable ores the miner should look for. Comma separated, format is id-metadata:value where value should be at least 1 to be considered by the miner
    S:valuableOres=minecraft:coal_ore:1, minecraft:gold_ore:3, minecraft:redstone_ore:3, minecraft:lapis_ore:3, minecraft:iron_ore:4, minecraft:diamond_ore:5, minecraft:emerald_ore:5
    }


    There it is, I haven't touched it tho, but it can be the problem.. I never use the configs

  • # List of valuable ores the miner should look for. Comma separated, format is id-metadata:value where value should be at least 1 to be considered by the miner
    S:valuableOres=minecraft:coal_ore:1, minecraft:gold_ore:3, minecraft:redstone_ore:3, minecraft:lapis_ore:3, minecraft:iron_ore:4, minecraft:diamond_ore:5, minecraft:emerald_ore:5
    }

    It shouldn't say that. 1.6.4 still used IDs. Change it to:

    Code
    # List of valuable ores the miner should look for. Comma separated, format is id-metadata:value where value should be at least 1 to be considered by the miner
    	S:valuableOres=14:3, 15:4, 16:1, 21:3, 56:5, 73:3, 129:5

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Looks like you have a 1.7 config in your 1.6 world, which would be the reason why all the IDs were the 1.7 names. Your welcome too ;)

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.