Based off of the old conversion ratio, I've concluded that 0.25EU will give you 1RF.
(0.1MJ = 1RF, 1MJ = 10RF)
So I'm going to be using that as my new conversion ratio.
If anybody wants to correct my math, feel free to. I'd love to be wrong.
Based off of the old conversion ratio, I've concluded that 0.25EU will give you 1RF.
(0.1MJ = 1RF, 1MJ = 10RF)
So I'm going to be using that as my new conversion ratio.
If anybody wants to correct my math, feel free to. I'd love to be wrong.
I'm not telling that you're wrong, but that there is other maths around : [WIP|1.7.10] EnetBridge 1.4
I'm not telling that you're wrong, but that there is other maths around : [WIP|1.7.10] EnetBridge 1.4
Yes, however my conversion ratio only converts to a whole number for rf, instead of a number with decimals in it.
They way I did my math, was to make my life easier because RF is an integer, and not a float, double, byte, etc...
3:25 is still a do-able ratio, isnt it?
That is, convert in steps of 3 EU.
3:25 is still a do-able ratio, isnt it?
That is, convert in steps of 3 EU.
3EU = 12RF according to my calculations?
I was talking about player's (3:25 , 1:8.333)
I thought Player's was deliberately lossy, to try and discourage you from relying on it completely.
I was talking about player's (3:25 , 1:8.333)
Oh, sorry.
I thought Player's was deliberately lossy, to try and discourage you from relying on it completely.
I guess someone's (probably me) math is off then?
No, your maths is right, its simply converting it right makes ExtraUtilities generators make 20EU/t, while Player's more lossy (and technically wrong) conversion rate makes them generate a little over 9EU/t.
It's down to whether you covert them on maths or convert them on balance.
From what I see this thread has to be archived...