Soo, now 1.6 is done. About 60% of the code changed compaired with 1.5
Needs GT6.00.47+ to work.
Hmm... I guess i need to change the sceens on the first post to show i'm not using GT Granite ores anymore.
Soo, now 1.6 is done. About 60% of the code changed compaired with 1.5
Needs GT6.00.47+ to work.
Hmm... I guess i need to change the sceens on the first post to show i'm not using GT Granite ores anymore.
Now is my turn. Gotta make sweet recipes for my server for Galacticraft. ;P Then, spaaace !
Thanks for this.
Also uploaded the GalacticGreg code to Github. GTExtras will follow after the next update.
Updated to version 1.7
No important fixes, just some code cleanup.
I thought it would be pretty cool to build a space base so I decided to try galactic craft...
and of course I needed to add gregtech to my mods. It's a must for me, fuck thermal expansion. (No Offense)
I'm using forge 1490, Galactic craft 3.0.11.333 and your galacticgreg 1.7 and gregtech 5.08.25. I'm getting the can't find
gregtech api. Any fixes for this?
Or should I maybe just use earlier versions?
GalacticGreg 1.7 is for GT6.00.xx
For GT5, use GalacticGreg 0.5
Jesus Bloodasp, again you respond within seconds. I am quite impressed. You really do look out for your followers, Even the idiot ones like me Thank you again.
Email notification. When i'm on pc and not playing or stuff i can instantly answer.
Got exeption java.lang.ClassNotFoundException: bloodasp.GalacticGreg.GalacticGregn at client start with GalacticGreg-1.7, gregtech_1.7.10-6.00.50, Galacticraft 1.7-3.0.12.351 (and loads of other, details in the crash)
http://pastebin.com/PHD7e9wb
Without GalacticGreg client starts fine
Try to redownload the mods. Maybe there is an incomplete download.
I tried to start with the stated versions and everything worked fine.
tried several times, no good.
But with galacticgreg 1.6 client starts
Weird
version 1.7 isn't working with gregtech 6.00.50
however version 1.6 works fine?
anyways just requesting support for 4space planets
Same crash as above?
I can confirm the crash with 1.7.
Also, it seems all ores I added to the Asteroids are Empty Ores... That might be me failing. I'll get back to you once I'm sure.
Well I am now getting back to you.
Both Asteroids and Endsteroids are... Full of nothing but Empty Ores. I am pretty certain it's not my configs as the same veins work fine elsewhere. (Even in the same dimension for the end. Main island doesn't get any empty ores.)
Any idea what could be causing this ?
No idea as of yet, but will take a look at it over the weekend.
0.6 generates asteroids but after searching about a dozen I didn't find any veins.
Uploaded version 1.8 for GT6
To find the reason for the crash was really hell... While adding GalacticGreg to GitHub, i changed one foldername from lowercase to uppercase. Eclipe did not care, gradle compiling did not care... Forge DID care... arg... And then notice one single wrong char without any program helping you...
by lowering or raising probability
Increase the random weight value.
You will increase the likelyhood of that one vein, while decreasing the others.
(chance = vein weight/total vein weights)