OCAdam's Reactor Designs (Mark I, II, III, and Coolant)

  • (Note: I have no clue if someone else designed one of these before. I don't really look at too many reactor designs, so forgive me if there's a replica here!)

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    Mk I Designs:
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    Mark I-O-C

    http://test.vendaria.net/index.php?reac…XXXXXXXXXXXXXXX

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    EU/t: 35
    Efficiency: 2.33
    Uranium Cell : 3
    Intergrated Heat Dispenser : 13
    Coolant Cell : 19
    External Cooling: Water
    Excess Heat: -1/t

    One of my original designs with 3 chambers and keeping to the Mark I category. Not the best efficiency I had for resources, but it's safe.


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    Mark I-O-C

    http://test.vendaria.net/index.php?reac…HCHXXXXXXXXXXXX

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    EU/t: 35
    Efficiency: 2.33
    Uranium Cell : 3
    Intergrated Heat Dispenser : 12
    Coolant Cell : 18
    External Cooling: Water
    Excess Heat: +/-0/t

    Slightly better in the resources department versus the previous reactor design, it's still safe and does basically the same thing as the previous. However, it could be used to be a cooling reactor with the few excess slots that aren't connected to the HD network I have setup.

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    Mark I-O-C

    http://test.vendaria.net/index.php?reac…XXXXXXXXXXXXXXX

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    EU/t: 35
    Efficiency: 2.33
    Uranium Cell : 3
    Intergrated Heat Dispenser : 9
    Coolant Cell : 18
    External Cooling: Water
    Excess Heat: +/-0/t

    The best design I have right now using the 'corner' setup of uranium. It uses far fewer HDs than past designs and can easily be used for a cooling reactor with 4 open slots that are disconnected from the HD network. A good way to be a reminder to not use the 2 slots next to the HDs could be placing some reactor plating. Removing the 3rd chamber makes this into a Mark II-EC (where E is actually 19).

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    Mark I-O-C

    http://test.vendaria.net/index.php?reac…XXXXXXXXXXXXXXX

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    EU/t: 20
    Efficiency: 2.0
    Uranium Cell : 2
    Integrated Heat Dispenser : 6
    Coolant Cell : 0
    External Cooling: Water
    Excess Heat: -3/t

    I know, it's a ridiculously simple design. However, I just felt like showing that really, with just some water external cooling, you don't need very much resources to have some reactor farm. So, have fun with it. Have fun!

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    Mk II Designs:
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    Mark II-4.7C

    http://test.vendaria.net/index.php?reac…HHCCCCCCCHCXXCH

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    EU/t: 50
    Efficiency: 2.5
    Uranium Cell : 4
    Intergrated Heat Dispenser : 14
    Coolant Cell : 32
    External Cooling: Water
    Excess Heat: +7/t

    Not exactly a great reactor design for high efficiency in the Mark II category, nor very safe in what I think is a generally safe Mark II reactor. I like having at least 10 cycles without incident generally.

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    Mark II-1B

    http://test.vendaria.net/index.php?reac…HCCHCCCCHCCHHCC

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    EU/t: 60
    Efficiency: 3.0
    Uranium Cell : 4
    Intergrated Heat Dispenser : 18
    Coolant Cell : 32
    External Cooling: Water
    Excess Heat: +31/t

    A pretty unsafe reactor as well, but still in the Mark II category (lasts 645 seconds longer than one cycle). The efficiency is starting to get into the better range, but for the safety of the surrounding area, it might be a good idea to run a redstone clock to make this into a 50/50 runtime reactor. Doing so would make this a Mark II-EB (actual E approaches infinity).

    Modified:

    http://test.vendaria.net/index.php?reac…CCCHCCCHCCCHCCX

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    EU/t: 60
    Efficiency: 3.0
    Uranium Cell : 4
    Intergrated Heat Dispenser : 16
    Coolant Cell : 33
    External Cooling: Water
    Excess Heat: +30/t

    Modified the previous design after looking a bit with how to further the right side reactor pattern. Not only does it increase cooling by 1 (thereby lasting 1333 seconds after a full cycle), it also allows for a single spot for cooling unconnected from the HD network.

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    Mark II-9.7C

    http://test.vendaria.net/index.php?reac…HCHCCCCCCHCHCHC

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    EU/t: 50
    Efficiency: 2.5
    Uranium Cell : 4
    Intergrated Heat Dispenser : 15
    Coolant Cell : 35
    External Cooling: Water
    Excess Heat: +4/t

    Worked some more on another design and ended up getting a safer design under the Mark II category. Wouldn't take much to have a decent redstone circuit to make it an Endless type Mark II.

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    Mark II-11.6C

    http://test.vendaria.net/index.php?reac…HCCHCCCCHCCHCXC

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    EU/t: 50
    Efficiency: 2.5
    Uranium Cell : 4
    Intergrated Heat Dispenser : 13
    Coolant Cell : 35
    External Cooling: Water
    Excess Heat: +4/t

    This particular reactor uses fewer HDs while keeping to the same number of Cooling Cells as the last reactor. Also, it lasts a few more cycles than the last, even with the same excess heat, so the pattern efficiency is much better. I quite like the time it lasts, so I might actually use this design here and there.

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    Mark II-9.8C

    http://test.vendaria.net/index.php?reac…CCHCCCXCCCHCCHC

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    EU/t: 60
    Efficiency: 2.0
    Uranium Cell : 6
    Intergrated Heat Dispenser : 13
    Coolant Cell : 34
    External Cooling: Water
    Excess Heat: +5/t

    Just made another reactor in about a minute. Haven't actually run the sim to do the calculation more directly of the total cycles it could do, but a bit of quick math tells me it does a very small amount above 9.8 cycles before reaching 10k heat.

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    Mark III Designs:
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    Mark III-0.6C

    http://test.vendaria.net/index.php?reac…CCHCCHHCCHCCCCH

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    EU/t: 80
    Efficiency: 2.66
    Uranium Cell : 6
    Intergrated Heat Dispenser : 16
    Coolant Cell : 32
    External Cooling: Water
    Excess Heat: +55/t

    Very unsafe, but lots of power. I'd rather use the previous mark II design just because that had a higher efficiency while being able to have a 50/50 redstone clock making it an E type reactor. This, on the other hand, would require a 25/75 clock.

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    Mark III-0.2B

    http://test.vendaria.net/index.php?reac…CHCCCHHCCHCCCCH

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    EU/t: 100
    Efficiency: 3.33
    Uranium Cell : 6
    Intergrated Heat Dispenser : 20
    Coolant Cell : 26
    Reactor Plates: 2
    External Cooling: Water
    Excess Heat: +116.8/t

    I'm not much for the idea of burst power due to the time inefficiency (and thus, less energy produced over time), but a few reactors I have designed are quite fun to figure out to create something that, with a good redstone clock, could run infinitely (in this case, it'd need a 50 to 120 ratio to be endless). Doing so would effectively make this run at 29 EU/t.

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    Mark I Coolant Designs:
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    Mark I-O-C

    http://test.vendaria.net/index.php?reac…UCHXXHHXXHCCCCH

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    EU/t: 40
    Efficiency: 2.0
    Uranium Cell : 4
    Intergrated Heat Dispenser : 18
    Coolant Cell : 16
    External Cooling: Water
    Excess Heat: -1/t

    With 16 open slots, this reactor can be used to cool off a number of reactor components relatively quickly while still producing a decent amount of power for the efficiency. All 16 slots are connected to the HD network, which assists in the cooloff rate for each component.

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    Mark I-O-C

    http://test.vendaria.net/index.php?reac…HXXHCCCCHXCHHCX

    Display Spoiler

    EU/t: 40
    Efficiency: 2.0
    Uranium Cell : 4
    Intergrated Heat Dispenser : 18
    Coolant Cell : 16
    External Cooling: Water
    Excess Heat: -1/t

    Basically the same design as above, but just shifted over here and there. Removing the power production of the reactor allows for an extra 48 cooling/tick, so if necessary, remove the power production and cool away!

  • Interesting... My design was using a specific pattern that generally worked across a wide variety of situations, so I didn't think too much about fully optimizing it like what you seem to have done. However, looking at the pattern some... I have optimized this pattern a bit for the situation and found I can get the same 30h/t and actually free up a slot while using 2 fewer HDs.

    http://test.vendaria.net/index.php?react…CCCHCCCHCCCHCCX

    Now to add this into the modified version of that reactor design...

    Edit: Added another Mark II design.

  • I'm sorry, but I'm not sure exactly where you are referencing to... can you quote the bit? And.... I'd go for a guess, but I don't recall having anything with isotope cells. Unless I'm having a bad time with not being the most awake person again... it is 4 AM after all.

  • http://test.vendaria.net compute output energy wrong when you use isotope cells. it correctly increase pulses of uranium cells which lead to increased heat production but it also add energy production. but as i understand reactor guide from ablaka isotope cells dont increase energy production. only heat production.

    this http://test.vendaria.net/index.php?reac…XXXXXXXXXXXXXXX should produce 5EU/t not 10.

    Problem fixed.

  • http://test.vendaria.net compute output energy wrong when you use isotope cells. it correctly increase pulses of uranium cells which lead to increased heat production but it also add energy production. but as i understand reactor guide from ablaka isotope cells dont increase energy production. only heat production.

    this http://test.vendaria.net/index.php?reac…XXXXXXXXXXXXXXX should produce 5EU/t not 10.

    I don't believe any of my designs are breeders as shown. However, yeah, that one could be used as a positive Breeder (+7h/t, 1 iso) or a negative Breeder (-16h/t, 2 iso's).


  • http://test.vendaria.net/index.php?reac…HCHCCUUCCCHCCHC

    Display Spoiler

    EU/t: 75
    Efficiency: 2.14
    Uranium Cell: 7
    Intergrated Heat Dispenser : 13
    Coolant Cell : 34
    External Cooling: Water
    Excess Heat: +29/t

    Here is a reactor with only 5 EU/t less, 2.14 efficiency and only 29 H/t excess, as opposed to 55, effectively making it a Mark II-1c

  • Yeah... my Mark III's are pretty damn crap. I generally made those just to have a few, although a large number of the components in my design would fail quite rapidly. I'm much more tuned towards making the Mark II's and I's. Bit of an interesting setup you have there I say.

  • Yeah... my Mark III's are pretty damn crap. I generally made those just to have a few, although a large number of the components in my design would fail quite rapidly. I'm much more tuned towards making the Mark II's and I's. Bit of an interesting setup you have there I say.

    Thank you, from what I have seen posted here so far, I think this is one of the most efficient mark II's, unfortunately it can only run 1 cycle.

    I have also created a mark 2 that can run 8-9 cycles, but only yields 60 EU/t

  • Update 10/19/2011:

    Added another Mark II reactor. This one's a 9.8C.

    Update 10/20/2011:

    Added a very very simple Mark I-O-C reactor. It's more a showcase of not even using internal cooling and still having a Mark I reactor.

  • I am new to nuclear engineering, so I have a question: Mark II's have absolutely no chance of exploding after one full cycle, correct? Also, do any of the cooling components melt in your Mark I and II designs? Thanks!

    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
    ~Albert Einstein

  • I am new to nuclear engineering, so I have a question: Mark II's have absolutely no chance of exploding after one full cycle, correct? Also, do any of the cooling components melt in your Mark I and II designs? Thanks!

    By definition, a Mark II must be able to complete a full cycle without overheating. All my Mark II designs have in the classification the number of cycles they can complete (eg, Mark II-11.7C can do 11 full cycles, but an extra 7/10ths a cycle as well before exploding).

    I also go by the definition that if any component melts at all (before reaching the stated cycle of failure), it's an instant Mark IV. So, to answer, none of the cooling components should ever melt down. If they do, please tell me since that means I've gotta recalculate some stuff!