(Note: I have no clue if someone else designed one of these before. I don't really look at too many reactor designs, so forgive me if there's a replica here!)
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Mk I Designs:
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Mark I-O-C
http://test.vendaria.net/index…HHCCCXCXXXXXXXXXXXXXXXXXX
EU/t: 35
Efficiency: 2.33
Uranium Cell : 3
Intergrated Heat Dispenser : 13
Coolant Cell : 19
External Cooling: Water
Excess Heat: -1/t
One of my original designs with 3 chambers and keeping to the Mark I category. Not the best efficiency I had for resources, but it's safe.
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Mark I-O-C
http://test.vendaria.net/index…HXXXXXXCHCHCHXXXXXXXXXXXX
EU/t: 35
Efficiency: 2.33
Uranium Cell : 3
Intergrated Heat Dispenser : 12
Coolant Cell : 18
External Cooling: Water
Excess Heat: +/-0/t
Slightly better in the resources department versus the previous reactor design, it's still safe and does basically the same thing as the previous. However, it could be used to be a cooling reactor with the few excess slots that aren't connected to the HD network I have setup.
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Mark I-O-C
http://test.vendaria.net/index…CXXXXXXXXXXXXXXXXXXXXXXXX
EU/t: 35
Efficiency: 2.33
Uranium Cell : 3
Intergrated Heat Dispenser : 9
Coolant Cell : 18
External Cooling: Water
Excess Heat: +/-0/t
The best design I have right now using the 'corner' setup of uranium. It uses far fewer HDs than past designs and can easily be used for a cooling reactor with 4 open slots that are disconnected from the HD network. A good way to be a reminder to not use the 2 slots next to the HDs could be placing some reactor plating. Removing the 3rd chamber makes this into a Mark II-EC (where E is actually 19).
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Mark I-O-C
http://test.vendaria.net/index…XXXXXXXXXXXXXXXXXXXXXXXXX
EU/t: 20
Efficiency: 2.0
Uranium Cell : 2
Integrated Heat Dispenser : 6
Coolant Cell : 0
External Cooling: Water
Excess Heat: -3/t
I know, it's a ridiculously simple design. However, I just felt like showing that really, with just some water external cooling, you don't need very much resources to have some reactor farm. So, have fun with it. Have fun!
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Mk II Designs:
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Mark II-4.7C
http://test.vendaria.net/index…HCCCCCCCHHHHCCCCCCCHCXXCH
EU/t: 50
Efficiency: 2.5
Uranium Cell : 4
Intergrated Heat Dispenser : 14
Coolant Cell : 32
External Cooling: Water
Excess Heat: +7/t
Not exactly a great reactor design for high efficiency in the Mark II category, nor very safe in what I think is a generally safe Mark II reactor. I like having at least 10 cycles without incident generally.
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Mark II-1B
http://test.vendaria.net/index…CHCCCCHCCHHCCHCCCCHCCHHCC
EU/t: 60
Efficiency: 3.0
Uranium Cell : 4
Intergrated Heat Dispenser : 18
Coolant Cell : 32
External Cooling: Water
Excess Heat: +31/t
A pretty unsafe reactor as well, but still in the Mark II category (lasts 645 seconds longer than one cycle). The efficiency is starting to get into the better range, but for the safety of the surrounding area, it might be a good idea to run a redstone clock to make this into a 50/50 runtime reactor. Doing so would make this a Mark II-EB (actual E approaches infinity).
Modified:
http://test.vendaria.net/index…CHCCCCHCCHCCCHCCCHCCCHCCX
EU/t: 60
Efficiency: 3.0
Uranium Cell : 4
Intergrated Heat Dispenser : 16
Coolant Cell : 33
External Cooling: Water
Excess Heat: +30/t
Modified the previous design after looking a bit with how to further the right side reactor pattern. Not only does it increase cooling by 1 (thereby lasting 1333 seconds after a full cycle), it also allows for a single spot for cooling unconnected from the HD network.
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Mark II-9.7C
http://test.vendaria.net/index…CCCUCCCCHCHCHCCCCCCHCHCHC
EU/t: 50
Efficiency: 2.5
Uranium Cell : 4
Intergrated Heat Dispenser : 15
Coolant Cell : 35
External Cooling: Water
Excess Heat: +4/t
Worked some more on another design and ended up getting a safer design under the Mark II category. Wouldn't take much to have a decent redstone circuit to make it an Endless type Mark II.
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Mark II-11.6C
http://test.vendaria.net/index…CCHUUHCCCUHCCHCCCCHCCHCXC
EU/t: 50
Efficiency: 2.5
Uranium Cell : 4
Intergrated Heat Dispenser : 13
Coolant Cell : 35
External Cooling: Water
Excess Heat: +4/t
This particular reactor uses fewer HDs while keeping to the same number of Cooling Cells as the last reactor. Also, it lasts a few more cycles than the last, even with the same excess heat, so the pattern efficiency is much better. I quite like the time it lasts, so I might actually use this design here and there.
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Mark II-9.8C
http://test.vendaria.net/index…CCCUUCCHCHCCHCCCXCCCHCCHC
EU/t: 60
Efficiency: 2.0
Uranium Cell : 6
Intergrated Heat Dispenser : 13
Coolant Cell : 34
External Cooling: Water
Excess Heat: +5/t
Just made another reactor in about a minute. Haven't actually run the sim to do the calculation more directly of the total cycles it could do, but a bit of quick math tells me it does a very small amount above 9.8 cycles before reaching 10k heat.
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Mark III Designs:
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Mark III-0.6C
http://test.vendaria.net/index…CCCCCCCHCCCCHCCHHCCHCCCCH
EU/t: 80
Efficiency: 2.66
Uranium Cell : 6
Intergrated Heat Dispenser : 16
Coolant Cell : 32
External Cooling: Water
Excess Heat: +55/t
Very unsafe, but lots of power. I'd rather use the previous mark II design just because that had a higher efficiency while being able to have a 50/50 redstone clock making it an E type reactor. This, on the other hand, would require a 25/75 clock.
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Mark III-0.2B
http://test.vendaria.net/index…HHCPPCHCHCCHCCCHHCCHCCCCH
EU/t: 100
Efficiency: 3.33
Uranium Cell : 6
Intergrated Heat Dispenser : 20
Coolant Cell : 26
Reactor Plates: 2
External Cooling: Water
Excess Heat: +116.8/t
I'm not much for the idea of burst power due to the time inefficiency (and thus, less energy produced over time), but a few reactors I have designed are quite fun to figure out to create something that, with a good redstone clock, could run infinitely (in this case, it'd need a 50 to 120 ratio to be endless). Doing so would effectively make this run at 29 EU/t.
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Mark I Coolant Designs:
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Mark I-O-C
http://test.vendaria.net/index…HXXHHXXHCUUCHXXHHXXHCCCCH
EU/t: 40
Efficiency: 2.0
Uranium Cell : 4
Intergrated Heat Dispenser : 18
Coolant Cell : 16
External Cooling: Water
Excess Heat: -1/t
With 16 open slots, this reactor can be used to cool off a number of reactor components relatively quickly while still producing a decent amount of power for the efficiency. All 16 slots are connected to the HD network, which assists in the cooloff rate for each component.
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Mark I-O-C
http://test.vendaria.net/index…XHCUUCHXXHHXXHCCCCHXCHHCX
EU/t: 40
Efficiency: 2.0
Uranium Cell : 4
Intergrated Heat Dispenser : 18
Coolant Cell : 16
External Cooling: Water
Excess Heat: -1/t
Basically the same design as above, but just shifted over here and there. Removing the power production of the reactor allows for an extra 48 cooling/tick, so if necessary, remove the power production and cool away!