Hello.
I have no idea how to do it.
MC 1.7.10 and latest ic2 build.
Hello.
I have no idea how to do it.
MC 1.7.10 and latest ic2 build.
Lapis dust maybe? (I have not used it in like... forever, but i think that is how it is)
NIE said it's a block in the recipe, not a dust.
Dust doesn't work either anyway.
That could be a bug, i'll check and then report to the devs if it is the case.
Edit: It seems to be the case, reporting.
Doesn't really solve it though, as no matter what the damage on the LHZ, the lapis block would just completely recharge it. It shouldn't be a very hard thing to fix though, as it is just a recipe.
Doesn't really solve it though, as no matter what the damage on the LHZ, the lapis block would just completely recharge it. It shouldn't be a very hard thing to fix though, as it is just a recipe.
I think one Lapis Block recharge the whole 9999 damage bar in the original Recipes. If not have have to add more Lapis in the Recipes. I think it is impossible with Minetweaker to make a recipes for a special value to add maybe 500 (for example)to the existing value.
When it will be fixed? Approximate.
Now.
BTW SpwnX, there's no issue on the BT, so where did you report it?
Now.
BTW SpwnX, there's no issue on the BT, so where did you report it?
Woopsie, sorry, i forgot to open an issue... thats why there is not one there. I'll make one now.
But I fixed it the exact moment I posted the above message.
Oh. Then... good.
For some reason it still doesent work for me, cause u can only repair the LZH wehn it has the ID 9999 at the end but everytime i get and LZH with 9998 at the end nomatter how long i let the LZH inside the reactor.
As I said, that is already fixed many versions ago.
Sry for taking that post up but is that fix broken?
I cant recharge the LZH with an Lapis Block like you see on the screenshot.
Sry for taking that post up but is that fix broken?
I cant recharge the LZH with an Lapis Block like you see on the screenshot.
From the looks of things yes, the RSH Condenser seems to have the same problem. When it's being fixed, can it actually be properly fixed this time, rather than patched by adding a recipe for fully damaged -> fully repaired?