[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Don't use common input hatches. Outputs may be common, but not input.


    What's the distinction between input and output hatches? Also all RX are on MV output hatches. The TX was on another face of one of the output hatches but I moved it to a pipe because of weirdness. I'll try moving it to a hull instead.

    MV hull has the same behavior. Same with an EV battery buffer.


    Also all MV output hatches also have a pump on them if that matters.

    Edited 3 times, last by willis936 (October 18, 2015 at 10:42 PM).

  • What's the distinction between input and output hatches?

    48 buckets of water are consuming at once. In next tick for another PR there are not enough water, so he waits for at least 3 buckets and start processing (only several electrolyzers of 16) and so on.
    If you want to be sure all 16 electrolyzers works you need to have enough water in input hatch for each one of them.
    Output can be split between several hatches. Input works only from one per cycle.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

    Edited once, last by Sapient (October 18, 2015 at 11:03 PM).

  • 48 buckets of water are consuming at once. In next tick for another PR there are not enough water, so he waits for at least 3 buckets and start processing (only 1 electrolyzer of 16) and so on.
    If you want to be sure all 16 electrolyzers works you need to have enough water in input hatch for each one of them.
    Output can be split between several hatches. Input works only from one per cycle.


    Oh I thought you were talking about the RS stuff.

    Right now I have 2 MV output dedicated to each machine (it was easiest to retrofit) and 8x 2-way shared and 2x 4-way shared MV input hatches. I figured it all comes out in the wash as long as water production is fast enough and there are no plumbing problems. If the individual PAs have to wait and stagger themselves then does that present a problem? Does the PA start regardless of how much input is present?

  • Does the PA start regardless of how much input is present?

    It starts working if at least one of containing machine can work. In case of water electrolysis at least 3 buckets of water required to start. It will use energy only for 1 machine and produce production from one.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • It starts working if at least one of containing machine can work. In case of water electrolysis at least 3 buckets of water required to start. It will use energy only for 1 machine and produce production from one.


    Man this 75 second recipe is busting my balls. 96 buckets between two PAs? I'm not made of chrome. I can't afford many more hatches on these puppies either in terms of minimum tsteel casings.


    Also wouldn't that "GT recipe optimization" thing overcome this issue? Anyways by changing to 5x HV output per 4 arrays and an IV+LV hull per single array it seems to be working properly. Now if only I could figure out why the RS covers are misbehaving...


    Found a winner. LV machine hull is working. Very strange how the RS covers are so picky...

    Edited 2 times, last by willis936 (October 19, 2015 at 12:22 AM).

  • Does anyone know if the fluid regulator can be used to issue amounts only in the size of the output? For instance if I want to be able to turn D+T fusion off with a lever I need to make sure that D and T are only ever inserted in multiples of 16 mB. A simple shutter + machine controller is not sufficient. Would a fluid regulator + shutter + machine controller work?

  • Hey Bloody I was making a update video today and noticed that there is no sign of nylon in NEI. also there is tools that can be recycled made from epoxid but there is no recipe to create anything past plates.ingots/dusts.


    Also thanks for nerfing the hell outta my carbon rotors, make iridium harder to make and require it for the screws all in one update.

    The update does look great and thanks again for all the hard work man.

  • I used the chemical name, not the brant "nylon" for that. Forgot the name again, but just look what you can make strings from. All the "plastics" are made in liquid form, so thats were to look in nei.

    Also something had to be done against wind energy that produces more than a nuclear reactor. From less materials, far easier to set up and no danger.

    And before i forget to say it. Did you notice that the carbon fiber recipe also changed? That is likely the hardest change about carbon rotors.

  • Quote

    something had to be done against wind energy

    You need to increase the energy output from a nuclear reactor and change the recipe for a windmill (for example to use the MV motor from
    gretech).

    Display Spoiler

    Or hardmode solve: make gregtech windmill with tiers (LV, MV...)

  • @BllodAsp

    It is well needed to have more beefed EU Production from nuclear reactors.

    Ideas:
    Fuel should last much longer while decreasing efficiency over time. I think something like:
    1 fuel rod should produce enough heat for running a Nuclear reactor two RL weeks at full output.
    Past two weeks, output shall decrease (halve every 7 days)

    I'd also add, depleted nuclear fuel should require disposal infrastructure:
    - Either process depleted fuel for by-products or re-enriching
    - Either secure depleted fuel into radiation proof containers (special machine blocks crafted from depleted fuel into recipe)
    - Depleted fuel safes would tick check for surrounding water on at least 4 sides or it will start to build up internal heat, eventually expload and release radiations and tiny dusts of radioactive material dust in a wide radius.

    Alternate recycling of depleted material would be into a recycler with very high scrap or scrapbox yeld.

    Finally, it would be a good time to add a radioactive biome.

  • Quote

    Boosting nuclear output

    I think it should be added only for fluid type nuclear reactor.

    Quote

    Fuel should last much longer

    And I agree that need to increase the livetime of fuel rods. Now the fuel burns out too fast and with a large number of reactors replacement fuel annoying, so windmill looks better (livetime of windmill rotor 24 hours).

    Display Spoiler
    Quote

    running a Nuclear reactor two RL weeks at full output

  • I agree that the carbon rotors where a bit OP, if you use IC2 wire for transport the power it's even worst, but iridium screws? the other 3 rotors make perfect sense and I agree with the change, and yes I seen the carbon fiber change witch I could see needing an epoxy resin or the glue from sticky resin but platinum? also I would leave the carbon fire the same and make the carbon mess use a catalyst.

  • I have some suggestions. Could you add generated structures like abandoned nuclear reactor plants, old mining and drilling facilities maybe some chemical plants or anything else you want. Thanks.


  • Nylon is a great idea, but how can we get this with PFAA? With PFAA we have not saltpeter ore and it disabled in RC config. May be you can add normal receipt for saltpeter dust? Many problems will goes out from game then.
    PFAA: oilsand and fluorite are still unuseble.

    There is an saltpeter recipe in GT.
    Also i had no idea about oilsands and flourite not usable. I can't mindread, so i need bugreports. What oredict tags do they have?

  • Man this 75 second recipe is busting my balls. 96 buckets between two PAs? I'm not made of chrome. I can't afford many more hatches on these puppies either in terms of minimum tsteel casings.

    tsteel casings are cheaper then some interface blocks :)

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft