What to do!

  • No, I totally agree, but that's on AE2's back letting EnderIO do it more than it is EnderIO doing it in the first place.


    both could fix it.

    Native language german, please point out mistakes to me. forget it, my english is better than that of a good deal of people on the forums anyway.


    IC Related Quotes thread. If you ever need some good puns.

    • Official Post

    The old recipe can be enabled via the config, but I'm not sure if it still over writes the item ID. Neither mod dev sees it as particularly bad.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • EE3 could fix it. or add the possibilities to do so. that's a lot of "i"s. Pahimar doesn't only aim for an epic EMC calculation system, but also the possibility to fix buigs yourselve, which you for some reason don't think is godd, at least it sounds that way.

    Native language german, please point out mistakes to me. forget it, my english is better than that of a good deal of people on the forums anyway.


    IC Related Quotes thread. If you ever need some good puns.

    • Official Post

    Fireball blames EnderIO for not adding it's own EMC support, rather than checking to see if his silicon recipe is changed. EE3 is being abused externally, especially how all the values are completely set, rather than dynamic based off the mods installed.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • you need SOME base values to calculate from. the obvious choice are raw materials. but a hard value for silicon is pointless, that's true, but actually for fireball to fix. and the values should be dynamic, but depending upon recipes, and thus mods, and not directly upon mods. and this whole discussion is kinda pointless, isn't it? this thread has totally derailed from "what to do with the kilotons of copper and tin i find" to "how to fix that darn silicon dupe with EE3".

    Native language german, please point out mistakes to me. forget it, my english is better than that of a good deal of people on the forums anyway.


    IC Related Quotes thread. If you ever need some good puns.