Remove ic2.core.block.TileEntityBlock.updateEntity() final modifier

  • It can't be so mean otherwise someone would've complained sooner :P

    Then again, I guess most people don't update mods within a day of a new release normally.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • It's been replaced by updateEntityClient and updateEntityServer to avoid having to do the side checks (or possibility to forget them), also missing the super call, which would break ticking components, or having to explicitly specify for which side a TE ticks.

  • Sorry, but I hope the new one is cleaner. There may be more things breaking in the future since I'm currently improving the architecture. I hope you don't mind too badly :)