Is there any way to make a wood log floor pattern turn 90 degrees? It goes one way, but not the other, regardless of which log face I copy.
Obscurator, Rotate Pattern
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It is possible. But the amount of data for all cases that need to be stored would be bad...
So it would over time start to fill up your ram... -
Not what I meant.
In the current version, is there a way to do that?
If I copy a pattern from a wood block, I get a wood side pattern. If I grab one from another wood block which faces another way, the image is different, either flipped or rotated 180 Degrees. Is there a way to get it to display rotated 90 degrees in the current version?
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And it would cost 1 bit of data per tile. I don't think that would be that expensive. -
In the current version, is there a way to do that?
If I copy a pattern from a wood block, I get a wood side pattern. If I grab one from another wood block which faces another way, the image is different, either flipped or rotated 180 Degrees. Is there a way to get it to display rotated 90 degrees in the current version?
Don't think there is, and I don't remember there ever being an option to for certain things like logs.
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Hmm..
I wonder why it changes apperance if you copy a horizontal log vs a vertical log then, but doesn't turn.
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The fact a log is on it's side might be detached from the direction it's facing if it is.
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Not what I meant.
In the current version, is there a way to do that?
If I copy a pattern from a wood block, I get a wood side pattern. If I grab one from another wood block which faces another way, the image is different, either flipped or rotated 180 Degrees. Is there a way to get it to display rotated 90 degrees in the current version?
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And it would cost 1 bit of data per tile. I don't think that would be that expensive.So you mean this?
You have a log rotated to the X axis and copy the texture of it but when you apply it to any other side the rotation gets not applied?If you mean this then i can explain it why its happening.
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Yes. That.
It might be my using Optifine causing the different texture, admittedly, and in fact it just re-randomizes it when I update it. Not really sure.
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No thats because IC2Exp does some things wrong in the Copying of the Texture... Simply they ignore some cases and this can happen.
What wonders me and i checkt the log class for it. The Log actually shouldnt be effected by that... Well you learn every time something new.(But to put it mean: They use a overcomplex system that handles only opaice blocks which could be done way easier and less laggy (Note the opaice blocks thing is totally fine))