BUG: Java Runtime Exception: EnergyBlockLink corrupted

  • 16/10/2011 16:58:55.479 [0x0-0x125125].com.Mojang Specifications.Minecraft.Minecraft: java.lang.RuntimeException: EnergyNet: EnergyBlockLink corrupted (ic2.common.TileEntityElectricBatBox@f7d41f [-248 65 96] -> ic2.common.TileEntitySolarGenerator@1e0312b [-248 68 95] -> ic2.common.TileEntitySolarGenerator@1a27d4b [-248 68 95])

  • I get the same error when I out of render range of my home base.

    Generated 10/31/11 2:29 PM

    Minecraft: Minecraft Beta 1.8.1
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_27, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce GT 540M/PCI/SSE2 version 4.2.0, NVIDIA Corporation

    java.lang.RuntimeException: EnergyNet: EnergyBlockLink corrupted (ic2.common.TileEntityElectricBatBox@602d6b76 [-98 67 207] -> ic2.common.TileEntitySolarGenerator@546da8eb [-98 68 208] -> ic2.common.TileEntitySolarGenerator@5426807f [-98 68 208])
    at ic2.common.EnergyNet.discover(EnergyNet.java:410)
    at ic2.common.EnergyNet.emitEnergyFrom(EnergyNet.java:190)
    at ic2.common.TileEntityBaseGenerator.sendEnergy(TileEntityBaseGenerator.java:197)
    at ic2.common.TileEntityBaseGenerator.b_(TileEntityBaseGenerator.java:135)
    at rv.l(World.java:1472)
    at net.minecraft.client.Minecraft.k(SourceFile:1384)
    at net.minecraft.client.Minecraft.run(SourceFile:666)
    at java.lang.Thread.run(Unknown Source)

  • I have exactly the same issue.
    It starts to lag like crazy and then it says "Saving chunks" and quits

    Here's the error

    My computer is not the fastest, but in Vanilla I don't have any issues...

    Mods I have installed:

    Everything on minecraft 1.8.1
    It works nicely, I don't have any performance issues
    But I can't extend my world because of this issue.

    If you have the same issue and some of the mods I have installed, please post it here so maybe we can find the problem :)

    EDIT: Okay I just found the issue:

    Zeldos Teleport pipes kept the chunks the solar panels were in loaded.
    I just installed the newest Version of The Additional pipes mod. In this version the chunks don't stay loaded because of the teleport pipes, therefore there is a new block, the chunk loading block.
    As long as I don't keep the chunks with the solar panels loaded, it runs fine. :) :)

    • Official Post

    MC's chunk handling is terribly broken in SP and causes the issue. I've changed the error to a warning for the next build, but it might still cause some energy distribution inaccuracy.