Use of IC2 art assets in our mods.

  • I could not find a good form topic to ask this question and this seemed to be the closest fit I could find. I am writing a BC IC2 crossover mod to have BC engines that run on IC2 power. I will need to make a GUI for my engines and I would like to know what is the stance on using existing art assets in addon mods. Specifically in my case may I copy the power lightning bolt from a existing GUI element in my GUI so it will match the IC2 art style. (I also am making the engine that refined iron blue, but I didn't think I needed to ask about using a color)


    Could we get a official stance on using art assets from the mod in building addons for this mod?

  • why so complicated a converter Block needs real a GUI


    ---> Power EU/t input ---> :Advanced Machine: -----> BC Power Output..


    Use: IC2 API for EU Input ( cabel)
    Use BC API for Ouput (Power Pipe)

  • The power lightning bolt is epic, keep it. Plus I like the IC power system better than the BC system so I like being reminded of this fact every time I open the GUI. MinecraftSquid:love:

  • I'm not gonna lie this will be amazing when it comes out.


    I like the converter block idea better because it will be easier to use. You could use it with the teleport pipe mod.


    P.s. Good luck with the mod my friend.