Bug: Powering charged MFE with Bat-Pack = unlimited energy

  • While powering my miners with an MFE I found a little bug:
    If you put a charged Bat-Pack in the lower slot of a fully charged MFE, the MFE will output power, without draining energy from the Bat-Pack or its internal storage.
    I tested this with 16, 32 and 64 EU/s output and it is not only if you power miners, even linking the output to another MFE works, so you basically have an unlimited 64 EU/s power supply, you just need 120.000EU to start with.

    EDIT: Forgot to add I have IC 8.50

  • A little update:
    I managed to deplete some of the MFE/Bat-Pack combos. This is quite random, usually they work flawless (if you can call it that way^^), but some drain the Bat-Pack.

    Edit: I just load the world again and the Bat-Packs are depleted, before I left they were working.

  • Hi i created unofficial hotfix for this bug.
    I used MCP 4.3 for decompile, fix bug and recompile source code.


    And here is hotfix for this bug: http://www.mediafire.com/?rpvgm58eack5cm0
    This hotfix is for IC 8.50 and MC 1.7.3 SSP. Yes only for SSP, because i use IC mod only in SSP, and i don't create fix for SMP.

    Installation:
    1) Download TileEntityTransmit.class from link above
    2) Copy this file into minecraft.jar and overwrite original file from IndustrialCraft.

    For Alblaka, here is my changes in source code:

    Display Spoiler

    P.S. Sorry for my english.