correction, heat levels rise, but just under 1 per sec, so it'll last the cycle heat wise.
edit- ok now i'm seeing the ice melting... but it's really slow. but yes, you're right this doesn't qualify for this thread.
correction, heat levels rise, but just under 1 per sec, so it'll last the cycle heat wise.
edit- ok now i'm seeing the ice melting... but it's really slow. but yes, you're right this doesn't qualify for this thread.
If you want best eff then make a reactor with 6 chambers fill it completely with uranium and hook a redstone clock to it. Will produce almost no eu/tick on average but will have highest eff possible.
i dont follow?
in game i notice the ice doesn't dissapear. or at least i've left a whole stack of ice in there for a good 30 mins with that combination and the numbers never decreased, nor did the heat levels rise. that's why i thought it was relevant.
SUC items are only consumed after the reactor hull reaches a certain heat level. Ice requires 200 hull heat and cools for 200, water requires 4000 hull heat and cools for 500. If the reactor's hull never reaches that level then the SUC items will just sit there idly on the grid.
I've managed a Mark II-1 EC reactor with 65 EU/t full cycle
http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10
http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10
Cooldown of 430 secs after running for 6 secs but has 4,44 eff beat that. Produces 16,51 eu/tick on average. Uranium cells will last for almost 200 hours so there wont be a need to refuel i guess :).
http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10
Cooldown of 430 secs after running for 6 secs but has 4,44 eff beat that. Produces 16,51 eu/tick on average. Uranium cells will last for almost 200 hours so there wont be a need to refuel i guess :).
I have a feeling I've seen this somewhere before.
I have a feeling I've seen this somewhere before.
Well thats correct since its obliviously a very simple design that maximalises efficienty and thats what he want so
Well thats correct since its obliviously a very simple design that maximalises efficienty and thats what he want so
He wants a full cycle with a cooldown period with high efficiency so I don't think that'll be ok.
http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10
Cooldown of 430 secs after running for 6 secs but has 4,44 eff beat that. Produces 16,51 eu/tick on average. Uranium cells will last for almost 200 hours so there wont be a need to refuel i guess :).
Efficiency wise this is far better, 5.0 efficiency.
No cool down time either.
http://www.talonfiremage.pwp.b…=1i10101001501521s1r11r19
Not much energy though if that's what you want.
VERY expensive to make.
Also very difficult to get it that hot to make the breeding work well, but if you don't have much uranium, this will work.
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Efficiency wise this is far better, 5.0 efficiency.
No cool down time either.
http://www.talonfiremage.pwp.b…=1i10101001501521s1r11r19
Not much energy though if that's what you want.
VERY expensive to make.
Also very difficult to get it that hot to make the breeding work well, but if you don't have much uranium, this will work.
Thats a breeder...
Btw: http://www.talonfiremage.pwp.b…=1m10101001501521s1r11r10 <== alot cheaper and does exactly the same made in about 30 secs lol
He wants a full cycle with a cooldown period with high efficiency so I don't think that'll be ok.
It will run for like 200 hours if you restone it properly
All of my cooling cells returned to normal but the IHDs now have (full) green bars beneath; I assume this prevents them from being used later to say, create additional reactor chambers? Or do I need to let them sit even longer and fully recover? (I don't recall them having health-bars before)
This is the design: http://www.talonfiremage.pwp.b…b6=1n10101001501521s1r01r
It's a +3 chamber Mark II-1 EC, but it's much lighter on resources.
I'll give this one a try when I'm ready to expand. I'm currently using your 2-chamber design so this is an ideal choice for my next upgrade.
I have also noticed that the IHDs don't ever seem to fully "heal" as the cooling cells do. Perhaps it depends on their placement - see if location in the grid matters, or (during cooldown) surround them by cooling cells so that they can transfer all the heat out? Not sure if either idea will work but it's worth a shot.
I'm using this design on a server where i've got a reactor with 2 chambers. ClickHere
i think its a nice one because of 2eff and it can run a long time without a cooldown, and the 4cells give 8kk EU.
2 efficiency? There's Mark 1 reactor designs that are better than that...
2 efficiency? There's Mark 1 reactor designs that are better than that...
Well excuse me for beeing a nuclearn00b. Started using nuclear energy yesterday and this is my best 2 chamber effort yet.
i know i can just copy the reactor of someone else but i want to discover my own stuff, else it isn't fun. (in the way i see it)
This is Mark II-15 EC nuclear reactor.
It has active EU/t 100.
Total EU 20 000 000.
Efficency 2.50.
Effective EU/t 95.59.
Maxinum consecutive cycles 15.70.
Cooldown time 7 min 41 sec.
I made this but if someone has made this earlier i dont take the credit.
Here it is:http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10
Display MoreThis is Mark II-15 EC nuclear reactor.
It has active EU/t 100.
Total EU 20 000 000.
Efficency 2.50.
Effective EU/t 95.59.
Maxinum consecutive cycles 15.70.
Cooldown time 7 min 41 sec.
I made this but if someone has made this earlier i dont take the credit.
Here it is:http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10
Well 4 uranium cells in a row where made before but i dont think they where optimised so good as yours :).