Dis Integration and Re Integration (Dimension too?)

  • Dis Integration and Re Integration Devices


    This is mostly just random thought that probably, and most likely will not be integrated as such, but may be a nice little thing to get people thinking maybe. Since I'd rather start re-explaining it in discussion, here's some of my chat logs to start it off.
    "10:05 AM - Finn, the Iceball adventurerer: New idea for Industrialcraft machine.
    10:06 AM - Finn, the Iceball adventurerer: The Dis-intigrator and the Re-intigrator.
    10:06 AM - Finn, the Iceball adventurerer: What the Re-integrator would do is several things.
    10:07 AM - Finn, the Iceball adventurerer: It'll have two slot sets, the first being a single one to put CDs or something written over with some information using the Dis-inty (more on that in a sec), and the other set being 3 chests of size in output.
    10:08 AM - Finn, the Iceball adventurerer: Third slot maybe, for crystals and batteries.
    10:08 AM - Finn, the Iceball adventurerer: When used and not loaded, it'll use power (Half a lapatron crystal to two lappy)
    10:08 AM - Finn, the Iceball adventurerer: 's altogether)
    10:09 AM - Finn, the Iceball adventurerer: And what it will do is recover all recently (30 minute limit?) destroyed items within a ~15 block range.
    10:09 AM - Finn, the Iceball adventurerer: And put it inside the machine's inventory.
    10:10 AM - Finn, the Iceball adventurerer: Sound pretty neat so far?
    10:10 AM - Finn, the Iceball adventurerer: Okay, then the next machine will do two things.
    10:13 AM - Finn, the Iceball adventurerer: If you put objects inside the Dis intigrator, it will rapidly "destroy" objects.
    10:15 AM - Finn, the Iceball adventurerer: These can easily be retrieved in random order at second priority (behind local destroyed items with no disc inside) at the Re intigrator.
    10:16 AM - Finn, the Iceball adventurerer: Unlike the local mode however, the Dis Integrated items are stored in a special dimension so that they don't outright stop existing if too much time passes, they can travel whatever distance, and they take less power to get back.
    10:17 AM - Finn, the Iceball adventurerer: Loading far too many items into the Non Integrated dimension should have some... Mmm... Endgame or Game location achieving consequences/results, no?
    10:19 AM - Finn, the Iceball adventurerer: Similar to the end, but transparent invincible ground tiles, everything darker, and basically trapped there as well if you can't keep power to the Dis/Re integrator, yah?
    10:20 AM - Finn, the Iceball adventurerer: In which case, if youcould somehow render what's past the "portal" it'd make a very neat teleportation method. That is, if you can poke enough holes into the "Non-Integration Dimension."
    10:21 AM - Finn, the Iceball adventurerer: Make the portals within work kinda like the nether, but have new ones spawned when ones in the normal world are opened.
    10:22 AM - Finn, the Iceball adventurerer: ANd plausibly cutting distance between them significantly.
    10:22 AM - Finn, the Iceball adventurerer: Perhaps dividing block distance by ten?
    10:22 AM - Finn, the Iceball adventurerer: I'm off on a tangent of implausability right now, but it sounds awesome, no?
    10:30 AM - Finn, the Iceball adventurerer: I'd think that either the portal be projected from the Re/integrator, and it will begin to somewhat medium speed use up energy until it's cut off. Maybe all items stored in the dis integration dimension will be stuck there unless you manually collect them, scattered around their respectful location of disintigration in the dimension (after the 10 blocks per block location adjustment of course.)
    10:31 AM - Finn, the Iceball adventurerer: So then you'd have to risk what power you have to do an irish jig between the borders of Integration so you don't get stuck.
    10:32 AM - Finn, the Iceball adventurerer: Another "safer" method could be involving the disks mentioned earlier.
    10:32 AM - Finn, the Iceball adventurerer: Somehow craftable, and will "write" items to the disc when it is put on a seperate slot in the Dis Integrator.
    10:33 AM - Finn, the Iceball adventurerer: Limit up to 3 chests worth of items.
    10:34 AM - Finn, the Iceball adventurerer: And at the re integrator it would be put inside the disc slot to re integrate stored items at slightly more power needed than the unranged discless dis to re integration.
    10:35 AM - Finn, the Iceball adventurerer: But it is safer because hitting the limit on the disc will only consequence on simply not being able to store any more until you start reintegrating the items off the disc.
    "
    Mainly speaking, this would introduce both a machine which can "bring back" recently locally destroyed items at cost of power (Re Integration) and a machine which can eject and retrieve items from a "Dis Integrated" dimension. "Disks" would be used to much more rapidly and sortfully bring items back, but with limited space. >>Possible<< consequence of overusing the undisked method could include "unlinking" all non disked dis integrated items (making the Re Integrator not recognize them any more), to cause the Dis Integrator to begin eating power very fast, and to open a portal in front of the dis integrator that leads to the Dis Integration dimension (possibly just somehow placing you in a bedrock tomb, maze, or on some kind of plain below the bedrock as to continue time both where you are and were the Dis Inty is?), that would close up and lock you in indefinitely if you are caught on the wrong side when power runs out on the Dis Integrator.


    Obviously, this wasn't very heavily thought into other than going off on a tangent, let alone balance or what it'd even cost to get the machines or even how ablakala is to feasibly implement all these within any timeframe at all. But I'd like to hear your people's opinion on it, how do you think?


    Addenduem I: This is probably a terrible idea, I don't know.