[Suggestion] Lathe & Radiation

  • Quote

    -Split your ideas into multiple threads, one for each collective idea, mashing up 50 new items into a single post just doesn't work out.
    -Provided detailed information for each item and what it's actual use would be
    -Removed all not-industrial-related ideas
    -Removed all ore suggestions, unless they come with enough uses to be viable for implementation

    -I can't really split these up as they are interconnected, but I stripped out everything I could (Mortar & Pestle and Retort and their corresponding recipes). For example if I removed Muskets and suggested them separately, they would require the Lathe which would be in a separate thread.
    -Added more description.
    -Not sure what this means. Everything here is related to what's in the mod or what's in default minecraft.
    -Lead is required for ~half of this, but I could strip it down further by removing all of that, it just waters down the other things. For example a big function of the Lathe is to make the parts for Muskets, which are useless without Lead ammunition. Additionally if Muskets are in, a further addition could be modern guns, which would also require Lead. And more types of "Radiation Shielding" could be added, such as placeable blocks. Etc. It has about the same variety of uses as Tin, especially considering that it's needed for every Musket shot and can be used in RE Batteries (as is Tin) which are used in tons of things.


    I would be more than willing to make the textures/sounds/gui/etc. for everything.


    =========================
    Lead: New ore. Macerated into Lead Dust first or directly smelted into Lead Ingots like other metal ore. Ore rarity would have to be balanced, but I would guess slightly rarer than Iron.


    An alternative formula for the RE Battery is replacing the 2 Redstone with 1 Lead Plate + 1 Lead Dust. (Technically would require acid, but this is simplified)


    Add Lead Dust to the Painter formula for drastically more uses. I.e. Painter+Dye+Lead Dust.


    Used in Musket Cartridges, Lead Plates, Lead Shielding, Hazmat Suit, Improved Painter, and alternate RE Battery recipe.


    =========================
    Lathe: With the advent of machining, fine metal workings were easily produced with the Lathe (and other machining tools, but sticking to Lathe simplifies it). By putting Bronze or Refined Iron ingots into the Lathe, it produces 4 "Fine Metal Parts". Various arrangements of Fine Metal Parts on a crafting table can make musket parts, locks & keys for doors/chests, wall clocks, Metal Fishing Rods, etc.


    If used with Lead Ingots, produces "Lead Plates".


    Since Lathes techincally only work for symmetrical objects, this could be more accurately renamed to generic "Machine Tool", but that might be confusing for some (especially with "Machine Blocks").


    =========================
    Musket: For ranged tools we go from bow and arrow straight to a mining laser, so muskets are step between (then possibly better guns). Long Barrels made from 3 "Fine Metal Parts" in a row. Short Barrels made from 2 "Fine Metal Parts" in a row. Determines if it's a pistol or rifle.


    Flintlock made from 1 "Fine Metal Part" and 1 Flint. The recipe is then: Flintlock Rifle: Wood Plank, Flintlock, and Long Barrel in a row. Or Flintlock Pistol: Flintlock with a Stick below it and a Short Barrel beside it.


    Muskets are either "(Loaded)" or "(Empty)", to load the musket you have to combine it with a Musket Cartridge, on a crafting table or in your 2x2 inventory crafting slot (like making a torch). So using it in combat requires firing, going into inventory, putting the rifle and ammo in the crafting slots, then putting the loaded musket in your hand, and firing again. Don't drop anything! The difference between rifle and pistol is accuracy, it's slight but noticeable at long range.


    The purpose of Muskets is to be an improved Bow and Arrow. Maybe not as effective against multiple enemies at once, but for most encounters will 1-shot an approaching mob or an animal before it can flee.


    Musket Cartridge: Gunpowder+Paper+Lead Ingot creates ~10 musket shots.


    Locking doors+keys: Locks can be added to a chest or door of any type by combining them on a crafting table (i.e. Wooden Door+Lock). Keys are universal for all your locks, but are unique to you the player. With a key in hand, right click the chest or door (which has a lock added) to lock/unlock it. Basic ownership scripting to keep it unique to the player. Both Keys and Locks are crafted with "Fine Metal Parts" from the Lathe. Controls where other players can go and what they can access. Locked Chest functions like a Personal Safe but with half the storage space and a less futuristic appearance.


    Wall Clock: Combine a normal "Clock" with 1 Fine Metal Part. Works the same as a handheld clock but mounts on your wall like a painting. Allows you to tell the time without holding an item in your hand, especially useful if you're working underground during nights. Also good decoration.


    Metal Fishing Rod: Normal Fishing Rod recipe, but replace the Sticks with Fine Metal Parts. Works the same way but instead of 65 uses lasts 351 (5.4 times longer, roughly the increase from a wood pickaxe to a Bronze one). Sitting back on your futuristic nuclear powered fortress it feels strange to fish with a crappy wooden pole that quickly breaks.


    Metal Hunting Bow: Normal Bow recipe, but replace the Sticks with Fine Metal Parts. Works the same way but ~5.4 times longer (2079 shots, or infinite if that makes more sense).


    Metal Treetap: Same as a wooden Treetap for rubber extracting, but is built with Fine Metal Parts and lasts ~5.4 times longer. Can also be used in Extractor and Mining Pipe recipes (though wood is cheaper).


    =========================
    Radiation: Nuclear Reactors and radioactive material (uranium ore, uranium, uranium ingots, uranium blocks) emit varying levels of radioactivity. Could be as simple as the electric shock that uninsulated cables give. It would be cool if the craters of nuclear explosions would emit radioactivity too, but probably too hard to code.


    Lead Plate: Used for RE Batteries, but more importantly can be build into Lead Shielding. 1 Lead Ingot in a Lathe produces 6 Lead Plates.


    Lead Shielding: Built with 6 Lead Plates arranged like a fence. Add to your Nuclear Reactor along with cooling cells etc. to prevent any radiation from escaping. The Lead Shielding can't absorb much heat before melting so keep them isolated. Possibly requires 1 in each corner to block radiation? Otherwise don't go near the reactor core without a Hazmat Suit on.


    Hazmat Suit: Crafted in the shape of torso armor with Rubber in each corner (4), Lead Plates on both sides and bottom (3), and Advanced Alloy in the center (1). Protects the wearer from all radiation and can't be set on fire (still takes lava and drowning damage). Breaks easily (as any kind of tear or hole would compromise your protection) so don't wear it in combat if you can help it, otherwise lasts forever. Advanced armors like Nano/Quantum could potentially block Radiation too.


    Maybe a full suit is required to get the protection, i.e. hazmat helmet, hazmat torso, hazmat pants, hazmat boots. With varying amounts of rubber, Lead Plates, wool, advanced alloy, etc.


    Keep in a chest near your Nuclear Reactor in case you aren't using Lead shielding on it, or in case the lead plates melt and it starts leaking radiation, so you can go in and work on it.


    =========================
    New Machines:
    -Lathe (or "Machine Tool")


    New Objects:
    -Lead Ore
    -Lead Ingot
    -Lead Dust
    -Lead Plating
    -Lead Shielding
    -Fine Metal Parts
    -Wall Clock
    -Flintlock Rifle
    -Flintlock Pistol
    -Flintlock
    -Long Barrel
    -Short Barrel
    -Musket Cartridge
    -Lock
    -Key
    -Metal Fishing Rod
    -Metal Hunting Bow
    -Hazmat Suit
    -Improved Painter


    New Formulas:
    RE Battery (req. Lead)
    Improved Painter (req. Lead)

    • Official Post


    Except for the Hazmat Suit i can't see a single new idea that would actually fit in and complement IndustrialCraft.
    And actually the Hazmat/Rubber Suit is on our list since the implementation of rubber.


    Sorry for smashing you down like that, but everything you listed would rather fit into a "Rinvaleks Mo' Iron Tools" mod then IC, given noone will waste any iron on stuff like a Iron Bow if he can instead build machines and grab a Mining Laser.

  • I agree - there are lots of good ideas here, but not particularly suited to IC. Some of the uses of lead could be helpful as additional recipes if one was using both mods.

  • The pre-stripped down version was all about adding in things that were key traits of the industrial revolution like Coke Fuel, Machine Tools and all the things they could make, Gas Lighting, etc. Steam engines and automation are already in BuildCraft, various minecart mods, train mods, etc. And it's too hard to represent the significance of the Textile industry in MineCraft in a functional way.


    It was also about bridging gaps, like bow and arrow -> laser. Torches -> electricity, etc. As I always felt IndustrialCraft was intended to expand minecraft's tech cap from "really good pickaxes" all the way up to teleporting and tesla coils, I was suggesting things that would smooth that transition further while providing historically relevant and functional additions.


    Anyways, not offended or anything. Awaiting the next update eagerly :)