Just want to verify if my assumptions are right before I finalize the site for my CASUC reactors...
My calculations for chunk boundaries aren't matching what Zeldo's chunk loader block displays as chunk boundaries, so now I'm concerned.
I assume that (0,0) - (15,15) is a chunk, meaning that for x & z >=0, chunks "start" on x or z mod 16 == 0. So for x & z < 0, they would start on x or z mod 16 == 15. (since they start at 0 in the positive direction, and at -1 in the negative)
In the specific case I'm working with right now, the chunk should go from x=656 to 671 (which the chunkloader F9 display marks correctly), and z=-337 to -352 (F9 display marks this 1 block closer to the origin, as if it's counting from 0 instead of -1)
So is this a display bug with Zeldo's mod, or am I doing something wrong?