hi there =)
first of all: iam from germany, so pls be gentle with my english writing =)
i know this idea was posted before, but denied because of lag issues.
idea to change the ground idea:
radiation will "infect" sorrounding material.
and: when you have depleted uranium cells and you refill them with coaldust, you recieve additional "radioactive scraps"
additional radioactive pollutet blocks give only radioactive scraps from the recycler.
with that scrap you can build a "radioactive containing barrel" which emit alot radioactivity and you have to hide them somewhere save. (disposal sites)
when you throw those scraps or any radioactive block away and they despawn, they will infect surrounding blocks. (when you burn them too)
on radioactive dirt grows radioactife food, which increase your radioactive level.
swimming in radioactive water also and standing on high radioactive ground too.
for example:
the reaktor is covered in water, the water will get radioactiv.
higher reactor power -> higher radioactivity
the radioactive pollution have "levels" for blocks (water/dirt ect) and humans.
but this levels are "invisible" (include the geiger counter for seeing them?)
it could work like the heat, but it will do damage on higher levels and "pollute" the player (debuff, like poison ect).
with diffirent effects like faster hunger and slower self healing. with alot radioactive, you will die.
when you fill the cooling water around the reactor with dirt (or something else) the heat and radioactivity of the water will pass ower to the new blocks.
the reactor emit even radioactivity, when the reactor is offline
uranium cells should emit alot radioactivity, when there used, but when there inactive, there dont emit alot.
uranium ore emits not much radioactivity.
when you put uranium or radioactive pollutet stuff inside a chest, the chest will get radioactive.
to shield from radioactivity, you can use special panels you can craft and build around the cheast/reactor block. these shields should work like windows in minecraft (not glass)
they should NOT replace the actual reinforced stuff, they should support them.
okay, new recepies:
refined uranium:
uranium ore inside an extractor
uranium cell:
3 refined uranium
diamond dust:
diamond in a macerator = 5 diamond dust
radioactive shielding:
imp. reinforced stone staps:
r= reinforced stone d= diamond dust
rdr
=8 imp. reinforced stone staps
that processed inside a compressor and done.
geiger counter:
g= gold cable e=empty cell c=circuit r=rubber
rrr
gec
rrr
additional ideas:
radiational resistance:
most blocks get an % resistance, which indicates, how fast they get a new lvl from radiation.
the radiation "flows" from block to block, it "fills" a block up level for level, after a certain level, an additional block will level up.
glass: 5
wood: 7
cobblestone: 15
Stone: 20
water: 25 (STILL water, no flowing to prevent cheating)
reinforced glass: 30
obsidian: 40
reinforced stone: 50
reinforced door: 50
iron block: 65
radioactive shielding: 80
diamond blocks: 100
geiger counter blocks:
those blocks have diffirent resistence depending on there crafting material.
when they reach an changeable radiation level, they emit an redstone signal.
recepie:
r: redstone m: changeable material g= geiger counter c: circuit
mcm
mgm
mrm
ofc we need a suit for protection:
just like the normal armor just with rubber and one radioactive shielding.
but the health of the amor will reduced when the armor is effected from radiation.
thats the reworked idea
i hope its doable, i would love to see radioactivity inside this awesome mod =)
MfG Mile