We have a simple 70 EU / t reactor (Reactor -> 512 Cable -> 512 Cable -> 512 Cable -> 512 Cable -> MFSU) directly under our base generating power on our Server. We have like 3 different reactors but this one gives us occasionally troubles for some reason.
I noticed yesterday that sometimes the reactor stops to output power although:
a) There is room in the attached MFSU
b) There is NO redstone Signal
c) There is Uranium Cells in the Reactor still.
I took the EU reader and checked the cable, 0 EU/t going through. When i remove one of the cables and rebuild it immediately the power starts to flow again. I started to replace on of the cables with a detectorcable and attached a Redpower Lamp to it, so i can see wether the bug appears without having to check all the time. Still, everytime the lamp goes out i have to remove one part of the cable, rebuild it and the reactor starts to output properly.
Does anyone have an idea what that is the case ? I suspect its a bug but i might have missed something since i couldnt find any bug in the bug section... Is there a way to eliminate that behaviour ?
Installed Mods:
[INFO] ModLoader Server 1.0.0 Initializing...
[INFO] Mod Loaded: mod_BuildCraftCore 2.2.8
[INFO] Mod Loaded: mod_BuildCraftBuilders 2.2.8
[INFO] Mod Loaded: mod_BuildCraftEnergy 2.2.8
[INFO] Mod Loaded: mod_BuildCraftFactory 2.2.8
[INFO] Mod Loaded: mod_BuildCraftTransport 2.2.8
[INFO] Mod Loaded: mod_zAdditionalPipes Rev31.3-A
[INFO] ModLoaderMP 1.0.0 Initialized
[INFO] Mod Loaded: mod_IC2 v1.43
[INFO] Mod Loaded: mod_IC2Thermometer v1.18b
[INFO] Mod Loaded: mod_RedPowerArray 2.0pr4
[INFO] Mod Loaded: mod_RedPowerCore 2.0pr4
[INFO] Mod Loaded: mod_RedPowerLighting 2.0pr4
[INFO] Mod Loaded: mod_RedPowerLogic 2.0pr4
[INFO] Mod Loaded: mod_RedPowerMachine 2.0pr4
[INFO] Mod Loaded: mod_RedPowerWiring 2.0pr4
[INFO] Mod Loaded: mod_RedPowerWorld 2.0pr4