Thread renamed, because people don't seem to be looking here to get some info.
Post here what you have discovered so far about crops. I don't want you to post exact mechanics. (I'd love to, but we can't)
This thread is not complete, if you find anything new/missing, please, post it and it will be added.
Plants
Basic:
-
Pumpkin - Tier I
- GGR: 1/1/1
- Keywords: Orange, Decoration, Stem
- Source: Pumpkin seeds
-
Wheat - Tier I
- GGR: 1/1/1
- Keywords: Yellow, Food, Wheat
- Source: Seeds
-
Dandelion - Tier II
- GGR: 1/1/1
- Keywords: Yellow, Flower
- Source: 4 Dandelions
-
Melon - Tier II
- GGR: 1/1/1
- Keywords: Green, Food, Stem
- Source: Melon seeds
-
Reed - Tier II
- GGR: 3/0/2
- Keywords: Reed
- Source: Reed/Sugar cane
-
Rose - Tier II
- GGR: 1/1/1
- Keywords: Red, Flower
- Source: 4 Roses
This data was obtained by growing basic seed and getting IC seed from grown plant.
Discovered:
-
Weed - Tier 0
- Discovered by: Alblaka
- Keywords: Weed, Bad
- Drops: nothing
- Special conditions: none
- Destroys surrounding plants, tilled soil
- Appears on empty cropsticks (all kinds of cropsticks)
- Uses exclusive texture, can be recognized fast
- Inherits it's Growth stats from nearby plants
-
Blackthorn - Tier II
- Discovered by: Alblaka
- Keywords: Black, Flower
- Drops: Ink Sac
- Special conditions: none
-
Cyazint - Tier II
- Discovered by: Alblaka
- Keywords: Blue, Flower
- Drops: Cyan dye
- Special conditions: none
-
Tulip - Tier II
- Discovered by: Alblaka
- Keywords: Purple, Flower, Tulip
- Drops: Purple dye
- Special conditions: none
-
Cocoa - Tier III
- Discovered by: Notch
- Keywords: Brown, Food, Stem
- Drops: Cocoa beans
- Special conditions: dirt block under the soil block (at least 3 for better results)
- Source: Cocoa beans
-
Venomilia - Tier III
- Discovered by: raGan
- Keywords: Purple, Flower, Tulip, Poison
- Drops: Purple dye
- Special conditions: none
-
Stickreed - Tier IV
- Discovered by: raa1337
- Keywords: Reed, Resin
- Drops: Sticky Resin
- Special conditions: none
-
Hops - Tier V
- Discovered by: Alblaka
- Keywords: Green, Ingredient, Wheat
- Drops: Hops
- Special conditions: none
-
Nether Wart - Tier V
- Discovered by: Notch
- Keywords: Red, Nether, Ingredient, Soulsand
- Drops: Nether Wart
- Special conditions: none
-
Terra Wart - Tier V
- Discovered by: Alblaka
- Keywords: Blue, Aether, Consumable, Snow
- Drops: Terra wart ?
- Special conditions: none ?
-
Ferru - Tier VI
- Discovered by: Alblaka
- Keywords: Grey stem, Metal
- Drops: Iron dust
- Special conditions: Iron ore under soil block
-
Redwheat - Tier VI
- Discovered by: raa1337
- Keywords: Red, Redstone, Wheat
- Drops: Redstone dust
- Special conditions: Light level of redstone torch
-
Coffee - Tier VII
- Discovered by: Snoochy
- Keywords: Leaves, Ingredient, Beans
- Drops: Coffee beans ?
- Special conditions: none ?
-
Aurelia - Tier VIII
- Discovered by: Alblaka
- Keywords: Gold, Leaves, Metal
- Drops: Gold nugets
- Special conditions: Gold ore under soil block
Currently no plant has special abilities.
Fertilizing & GGR
Fertilizing
-
Nutrition
Every plant has its own Nutritient-Storage.
Fertilizer adds 100 to this value, if the given storage is <= 100.
Bonemeal does also work. (yes, no ,yes.... just decide already)
Maintaining higher Nutritient-Storage is required for some more advanced plants to grow and it also affects growth of plants.
Nutritient-Storage is decreasing over time if there is a crop planted. Some biomes affect nutrition. -
Hydration
Hydration Cell can be used to hydrate crops.
Wettness of farmland block also influences the Hydration a little.
Hydration is required for some more advanced plants to grow and it also affects growth of plants.
Hydration is decreasing over time if there is a crop planted. Some biomes affect hydration. -
Air
Plants chcek all surrounding 8 tiles, as well as a straight line to the sky.
To be considered air, surrounding blocks must be non-opaque and must not be crops.
Air is required for some more advanced plants to grow and it also affects growth of plants.
40% of the whole Air Quality rating is determined by height. Higher = better.
Growth, Gain, Resistance
-
Growth
Represents growth speed of given plant.
Actual growth is also affected by Hydration and Nutrition of each plant. -
Gain
Gives a %-increase of the overall chance to drop multiple instances of items upon harvesting.
A extremely high gain value will reduce the chance to get multiple seeds upon picking a plant, but doesn't affect the "basechance" to get a single seedbag. -
Resistance
High resistance morely makes a crop immune to weed and trampling and grants a big bonus on recovering at least a single piece of seed.
An extreme resistance value will reduce the speed the plants crossbreed at.
Resistance does not affect a high-growth-plants weed-spreading.
Breeding
Plant duplication
Work in progress. Feel free to contribute.
Increasing GGR
Crossing exclusively affects directly adjacent plants. Crossing more plants gives a boost to the stats.
Taking upper rules into account, best breeding placement is "+" shape with Crossing block in the middle.
Breeding new types
Work in progress. Feel free to contribute.
Additional information
Mechanics
- Walking over crops tramples them
- Plants die/cannot be planted if conditions are below their minimum requirements
- Light level
- Air quality
- Nutrition
- Hydration
Visual information
Here is visual representation of each stage of each plant. I'm not sure about Redwheat though.
- Stickreed is missing one stage before the final one. It looks like the final stage of regular Reeds.
Download
Help with making complete list of all crop textures by posting info about growing stages of every single crop currently availible.
Example: Wheat: 1, 2, 3, 4, 5, 6, 7 (each number representing one stage)
Once the list is completed, I will update an image to match current version of IC.
Picture showing cocoa behavior: