[v 0.86] Test Report ( Luminator, Trade-O-Mat, personal chest problem mainly)

  • Test Report for IC2 v0.86
    1. Tools
    What to check:
    a. The tools are capable to be used as intended
    b. The Recharge Work?
    1.1 Bronze tool sets + Sword : Checked
    1.2 Mining Laser: Checked; Multiple modes: Checked
    1.3 Drill : Checked
    1.4 Diamond Drill : Checked
    1.5 Chainsaw : Checked
    1.6 OD Scanner : Checked
    1.7 OV Scanner : Checked
    1.8 EU-Reader : Checked
    1.9 Wrench : Checked
    1.10 Nanosaber : Checked
    1.11 Insulation Cutter : Checked
    2. Armors
    2.1 Bronze Armors : Checked
    2.2 Rubber boot : Checked
    2.3 QuantumSuit Armors : Checked
    2.4 NanoSuit Armors : Checked
    3. Machines
    3.1 Canning Machines : Checked
    3.2 Compressor : Checked
    3.3 Personal Safe : Checked;
    3.4 Electric Furnace : When destroyed, items inside are gone.
    3.5 Extractor : Checked
    3.6 Miner : Checked;
    3.7 Pump : Checked; Can't be wrenched, get into menu instead.
    3.8 Magnetizer : Checked
    3.9 Electrolizer : Checked ; Can't be wrenched, get into menu instead.
    3.10 Mass Fabricator : Checked ; Can't be wrenched, get into menu instead.
    3.11 Trade-O-Mat : Checked;
    3.12 Induction Furnace : Checked
    3.13 Recycler : Checked ; Can't be wrenched, get into menu instead.

    4. Generators
    Things to Check:
    a. Charging Battery
    b. Giving out energy to the network
    c. Upon wrenched, inside items are preserved (All generators fail this test)
    4.1 Solar Panel: Checked;
    4.2 Water Mill: Checked
    4.3 Wind Mill: Checked
    4.4 Nuclear Reactor: Checked
    4.5 Generator: Checked

    5. Misc
    5.1 Machine Block : Checked
    5.2 Rubber Tree : Check
    5.3 Sticky Resin : Checked.
    5.4 Rubber : Checked
    5.5 Cable : Checked
    5.6 Dynamite : Checked
    5.7 Sticky Dynamite : Checked
    5.8 Iron Fence : Checked
    5.9 ITNT : Checked
    5.10 Nuke : Checked
    5.11 Rubber Sheet : Checked
    5.12 Rubber Tree Leaves : Checked
    5.13 Reinforced Glass : Checked
    5.14 Reinforced Stone : Checked
    5.15 Dynamite-O-Mote : Checked
    5.16 Rubber Tree Saplings : Cannot grow using bone meals.
    5.17 Empty Liquid Cells + Derived cells : Checked

    6. Circuit Materials
    a. Except from intended energy loss, no energy should be created or unpreserved.
    b. Charging Battery in BatBox, MFE, MFSU : Checked
    c. Charging Multiple Batteries in Generators : Feature, only 1 battery can be charged at a time
    6.1 BatBox : Checked
    6.2 MFE : Checked
    6.3 MFSU : Checked
    6.4 Transfo sets : Checked ; Transfo's lower voltage side cannot take in higher voltage.
    6.5 Painter : Checked
    6.6 Insulation Cutter : Checked
    6.7 Luminators : Crash : "ic2.TileEntityElectricBatBox cannot be cast to ic2.TileEntityLuminator"
    6.8 RE-Battery : Check
    6.9 Lapotron Crystal : Check
    6.10 Energy Crystal : Check

    Please ignore this floating platform with 10,000 solar panels. Nothing to see here.

    • Official Post

    3.3 Personal Safe : Checked; After being placed in one session (restart the whole game completely), the trade-o-mat and personal chest seems to forget who is the owner , at least in SSP.


    You're using cmd-started Minecraft, not? ^^
    If you start via cmd you will login with "Player"+random.nextInt(1000) as username. Thus the chest doesn't forget the owner, but YOU just switch your username. :P


    @NoWrench's. I've already fixed it (on my harddrive), slightl missconception upon adding PersonalBlocks (which aren't wrenchable by everyone).

  • newly found weirdness 2.5 BatPack : Checked : tested using batpack and diamond drill; Diamond drill's charge increase as used. batpack is draining for sure.

    Please ignore this floating platform with 10,000 solar panels. Nothing to see here.