Test Report for IC2 v0.86
1. Tools
What to check:
a. The tools are capable to be used as intended
b. The Recharge Work?
1.1 Bronze tool sets + Sword : Checked
1.2 Mining Laser: Checked; Multiple modes: Checked
1.3 Drill : Checked
1.4 Diamond Drill : Checked
1.5 Chainsaw : Checked
1.6 OD Scanner : Checked
1.7 OV Scanner : Checked
1.8 EU-Reader : Checked
1.9 Wrench : Checked
1.10 Nanosaber : Checked
1.11 Insulation Cutter : Checked
2. Armors
2.1 Bronze Armors : Checked
2.2 Rubber boot : Checked
2.3 QuantumSuit Armors : Checked
2.4 NanoSuit Armors : Checked
3. Machines
3.1 Canning Machines : Checked
3.2 Compressor : Checked
3.3 Personal Safe : Checked;
3.4 Electric Furnace : When destroyed, items inside are gone.
3.5 Extractor : Checked
3.6 Miner : Checked;
3.7 Pump : Checked; Can't be wrenched, get into menu instead.
3.8 Magnetizer : Checked
3.9 Electrolizer : Checked ; Can't be wrenched, get into menu instead.
3.10 Mass Fabricator : Checked ; Can't be wrenched, get into menu instead.
3.11 Trade-O-Mat : Checked;
3.12 Induction Furnace : Checked
3.13 Recycler : Checked ; Can't be wrenched, get into menu instead.
4. Generators
Things to Check:
a. Charging Battery
b. Giving out energy to the network
c. Upon wrenched, inside items are preserved (All generators fail this test)
4.1 Solar Panel: Checked;
4.2 Water Mill: Checked
4.3 Wind Mill: Checked
4.4 Nuclear Reactor: Checked
4.5 Generator: Checked
5. Misc
5.1 Machine Block : Checked
5.2 Rubber Tree : Check
5.3 Sticky Resin : Checked.
5.4 Rubber : Checked
5.5 Cable : Checked
5.6 Dynamite : Checked
5.7 Sticky Dynamite : Checked
5.8 Iron Fence : Checked
5.9 ITNT : Checked
5.10 Nuke : Checked
5.11 Rubber Sheet : Checked
5.12 Rubber Tree Leaves : Checked
5.13 Reinforced Glass : Checked
5.14 Reinforced Stone : Checked
5.15 Dynamite-O-Mote : Checked
5.16 Rubber Tree Saplings : Cannot grow using bone meals.
5.17 Empty Liquid Cells + Derived cells : Checked
6. Circuit Materials
a. Except from intended energy loss, no energy should be created or unpreserved.
b. Charging Battery in BatBox, MFE, MFSU : Checked
c. Charging Multiple Batteries in Generators : Feature, only 1 battery can be charged at a time
6.1 BatBox : Checked
6.2 MFE : Checked
6.3 MFSU : Checked
6.4 Transfo sets : Checked ; Transfo's lower voltage side cannot take in higher voltage.
6.5 Painter : Checked
6.6 Insulation Cutter : Checked
6.7 Luminators : Crash : "ic2.TileEntityElectricBatBox cannot be cast to ic2.TileEntityLuminator"
6.8 RE-Battery : Check
6.9 Lapotron Crystal : Check
6.10 Energy Crystal : Check
[v 0.86] Test Report ( Luminator, Trade-O-Mat, personal chest problem mainly)
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3.3 Personal Safe : Checked; After being placed in one session (restart the whole game completely), the trade-o-mat and personal chest seems to forget who is the owner , at least in SSP.
You're using cmd-started Minecraft, not?
If you start via cmd you will login with "Player"+random.nextInt(1000) as username. Thus the chest doesn't forget the owner, but YOU just switch your username.@NoWrench's. I've already fixed it (on my harddrive), slightl missconception upon adding PersonalBlocks (which aren't wrenchable by everyone).
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newly found weirdness 2.5 BatPack : Checked : tested using batpack and diamond drill; Diamond drill's charge increase as used. batpack is draining for sure.
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Yes, Batpacks now charge each tool by 2uses per use. It's not instant anymore. But it works, doesn't it