O, this has been puzzling me just recently. I'm trying to work out why the tool for crop analysis is designed to be so different from the way I percieve the rest of the mod to be.
For example, it is the only tool that requires a separate power source to function, rather than having an internal one, charges as with other such tools. This would, to my mind, make it easier for quickly checking the stats of a seed pouch to work out where it needs to go, in a plantation.
It's also the only mobile device to posses it's own GUI. I understand that there's a lot of information to convey with the seed analysis, but the way that that function and the "plant checking" one have been bundled together makes me think that both were needed, but the devs only wanted to introduce a single new tool, so they jury-rigged it together to try and combine the two.
Finally, more of a suggestion than a question. Would it be possible to include the relevant destinctive characteristics of the seed bags in the tooltips, or change the sprite somehow when it gets analysed? It's just quite difficult to keep track of which pouch is which when you're looking after a counple of cross-breeding beds.
This isn't a criticism, I'm actually genuinely interested in the thought processes that led to the decisions.