• The problem is, the mobs would run around randomly, which will produce energy, but they won't die by this. And since they will most likely not move in the same direction, they won't move anything. The wheel with the hamster will only rotate if you have a single hamster, with two inside running in different directions the only thing you get is a funny youtube-video.

    So without a bait that keeps the mobs in one direction it normally would not even produce energy at all, and the question is still if treadmills connect. So does a treadmill attached to another treadmill needs to move in the same direction? If yes, then you will have to add all movement on top of all connected treadmills, to get the direction they are moving... quite tricky.

    And they only provide energy if the objects they carry aren't moving (from an outside view). Imagine again the hamster in the wheel. The wheel does only produce power if the hamster is in a fixed position and the wheel is turning. If the hamster moves along the wheel it will produce power, but it will slow down (since the hamster is not able to move the wheel in this situation). If the hamster just runs circles inside the wheel then there is no power.

    So you could use the mobs to power treadmills, which are able to move items along (the items move in the opposite direction the mobs are moving). But you can't move the mobs which are standing on the treadmills.

    Use water to move mobs?

  • Aside from the practical considerations of getting people or mobs to run on the treadmill, a quick reality check suggests that the energy output you get from a treadmill is negligible. Less, I submit, than a paddle in a stream or a turbine on a stalk.

    What would be more useful might be a piezo generator that converts a redstone pulse to EU. Then you could put a handful of pressure plates in your sheep pen and they can generate electricity while they jump up and down for hours on end in exactly the same way that real sheep don't. (For the humourless, this suggestion is a joke. Nothing more. Deconstructing the idea will just prove you didn't get it.)

  • what about trapping some zombies on a series of treadmills oriented in the same direction, then at the front of the treadmill farm, a row of fenced off snow golems to knock the zombies back a square or two? Energy and entertainment all in one!

  • yes SpwnX, you can use water to mob and control mobs in trenches, which is the kill method in most automated Monster Farms, specially the Sky Trap. basically mobs spawn and wander aimlessly like ants on small platforms designed for it, then they fall off into a shallow water trench, where they are all funnels to a kill-zone or drop point. from their their head is either shaved with lava and they burn to death, dropping items in water which is carried to you, or they fall to their death on a collection plate. usually constructed out of iron and obsidian buildcraft pipes where the items go to a storage warehouse.

    what about trapping some zombies on a series of treadmills oriented in the same direction, then at the front of the treadmill farm, a row of fenced off snow golems to knock the zombies back a square or two? Energy and entertainment all in one!


    you would have to use spiders not zombies if you are making them spawn on purpose, because skeletons can also spawn where zombie do and they will shoot off your snow men.


    Aside from the practical considerations of getting people or mobs to run on the treadmill, a quick reality check suggests that the energy output you get from a treadmill is negligible. Less, I submit, than a paddle in a stream or a turbine on a stalk.


    i could also build actual roads and walkways in my towns. if you travel on the correct side of the "road" then you generate power for the town. :)

    "the more people i kill, the better the chances are that i got the right one" ~Goblin Assassin: MtG