I'd like to present this as something of a comprehensive guide on both available and preferred methods of heating up a reactor.
Methods:
1. Lava buckets
2. Heating configuration
3. The art and science of precise heating.
1. Lava Buckets
I'll start with BE CAREFUL! because people often have to make thier own mistakes, but I'll also go into DON'T DO THIS!
As this is a typical breeder, I'll be using it as an example: http://www.talonfiremage.pwp.b…i=1m101010114010101001019
A lot of people explode their reactors when they try to use this method because they don't have a good understanding of how it works! How do people make this mistake? Well, you set up a configuration you see, say for a perfect breeder with 4 chamber 23 cooling cells and 7 heat dispensers. All this work into all those parts, and now you will finally get the increase in uranium yield you've been working towards. Now it's time to add lava buckets. Maybe you know how many you are supposed to add, maybe you are just winging it. Maybe you know that lava adds 2000 heat to the hull, maybe you don't. Maybe you know it's supposed to be somewhere around 9k for breeding. So, you add buckets. And nothing visible happens. So you add more. And you see the particle effects of smoke. You're looking at the parts, and they aren't getting hot. Maybe the smoke goes away, maybe the fire particles turn back to smoke, but it seems like you aren't making progress. Maybe this is when you find out you need > 240 buckets of lava to heat this config. So you add more lava. Still not really making progress it seems. So you start putting in a few at once. The first 2 you put in are fine. You put in 2 again, its fine. You put in 2 again its fine. You put in 3... Still the parts aren't getting hot. this is taking forever. If you were this patient, when you put in 3 again you will start being irradiated and have to flee the reactor room. If you were slightly less patient and bumped up to intervals of 4 or 5, you probably blew everything up. I irradiated myself this way, plenty of people have this exact experience. This is pretty natural behavior... don't do it though.
Lava buckets add 2000 heat directly to the hull, the part that is responsible for the meltdown. Hulls have 10k to 16k capacity for heat, depending on the chambers. 5 buckets of lava AT ONCE will vaporize a zero chamber reactor, no matter the cooling config, make a 2 chamber reactor go critical (chance of meltdown, or melting nearby blocks)or start radiation burn in up to a 4 chamber reactor. 8 buckets at once vaporizes all reactors. So how are you going to add the 240+ lava buckets that it needs to heat up to the right temp? Instead of adding them at once... add them over time. Heat dispenser pull heat from the hull into themselves, and transfer that heat to the cooling cells next to them. They try to equalize their temperature to the hull temperature, but each can only suck 25 heat out of the hull per second. When you start by adding a bucket of lava, waiting ~11 seconds and adding a second one, nothing visible happens, but each dispenser sucked in about 275 heat, dispersing that among ~4 to 5 available parts and reducing the hull temp from 2000 to around... 50 or so. so each part & the hull is now around 50 heat, which is not enough to move any bars or make anything visible happen. What you are supposed to do is continue adding 1 bucket every ~11 seconds to keep this increase flat and linear, 240+ times. That is 44 minutes of adding lava. That same 240 buckets of lava in a geothermal would net 4.8 million eu. People do not do this. Those that know, do not use this method, those that don't know... They overload the heat dispensers. As nothing visible happens, you think it can handle more. When you go to adding 1 every 5 seconds, the hull is gaining ~1k heat for each you add. When you take a second to ponder, it might catch up a bit, but when it catches up, still likely you have not made enough of a dent in what is required to move bars. So more lava faster gets the particle effects, because the hull can't shunt heat fast enough, and when yet more is added, the nasty happens.
If you haven't tried this method, save yourself the trouble.
If you want to know why it's hard to make this work it's because time is needed for each part to receive the heat you are adding to the hull, and the total heat needed includes the parts 30 parts + hull to 9k heat. 279000 total heat with the ability to dispense slightly less than 175/s. 44 minutes of pouring 4.8million geothermal energy down the drain.
2. Heating configurations
Most people graduate to this method when they realize that buckets of lava are less than reasonable. It's premise is simple. Efficient consumption of fuel generates lots of heat. Set up a energy producing config to produce heat, then switch to breeder config when it gets hot enough.
This method is much simpler, and somewhat safer. It is still not entirely safe.
There is a trade off between safety and time. The safest way would be to set up a mark II config that runs for 1.05 cycles, and show up right when it finishes, almost 3 hours later. 3 hours to "heat up your breeder" no chance of explosion. Just pop in the breeding config using the hot parts and you are golden. Most of us don't want to wait 3 hours, but if you are a planner you can make that work. Most people set up a mark IV config and let that run for a bit, then when it gets hot paying closer attention to it. Heating configs should have the same number of cooling cells as thier breeding configs have, and enough dispensers to soak all of the heat generated. Heating up the parts is kind of the point of heating up your breeder, do not set up configs that overwhelm heat dispensers, the reactor will explode before the parts are hot. Divide the heat generated by 25, and add 1 to be safe. Cooling cells can't be next to extra hot uranium, and you get bonus points if most of the parts can stay in the same place between configs.
For example:
http://www.talonfiremage.pwp.b…c=1m101010114110101001019 Breeding config
http://www.talonfiremage.pwp.b…g=1m101010114010101001010 Heating config
So you run the heating config for ~40 minutes, then swoop in and change it up to breeding config. Note that this is around .25 cycles with 4 uranium. This means heating it up this way takes about 1 uranium, but that uranium is consumed with efficiency of 3 with 120 eu/t output with around 6million energy produced. The istopes in the heating config do not breed very well during that time, they are mainly there to pump up the heat produced.
You can substitute other energy efficient designs, as the heat that is their waste is the real goal, but keep an eye on how many hot parts you need in your breeding config. Heating up 16 dispensers and 15 cooling cells would mean you have to swap in 8 cells from storage. If those aren't simlarly hot, you'll have to heat them up by running the heating config more.
Some may be surprised that heating via mark IV config and heating by pouring lava take a similar amount of time... but it all comes down to how efficiently heat is dispersed among the parts. With the same number of heat dispensers, heat is distributed at the same rate. Adding more heat will not heat the parts faster, it will just heat the hull to explosion
Remember when I said this wasn't exactly safe? I believe it to be what most people do, but... You are setting up a mark IV to run for >30 minutes unattended. This takes time management skills, or some other kind of safety mechanism (like my chicken kill switch) because @ 30 minutes you have pretty good breeding, but should probably let it sit for a while. At 40 minutes you have very good breeding, time to reconfigure. At 50 minutes, you have a crater. So yeah, heating up a reactor with uranium takes a heat generating config. Heating it up with a config as quickly as is possible means generating heat as quickly as it can be dispensed. Leaving a reactor that is generating heat quickly alone for too long means boom.
3. The art and science of precise heating
In this section, I am going to go into when you might want to precisely heat a config, how to heat individual parts, and a tense game I like to play with a mark IV breeder on a short fuse.
You may have realized by now that you could save a lot of time/energy if you stored one set of hot parts for breeding and cool set for energy generation. Invariably, the energy generation ones get hot and the breeder ones cool and the stored ones end up mediocre heat. At some point, you have to reheat parts that are at unknown starting heat, and you either give up on storing hot parts, sit on the reactor for 15-30 minutes watching it like a hawk, or figure out how to precisely heat different types of parts. I went with that last one, and I am going to share with you how you can do so. This offers a benefit for 2 reasons. First, as mentioned, reheating those parts for that breeder config. 96% of the work is in those stored parts, if all that was cold was the hull, that is just a few buckets of lava and problem solved. Secondly, with a little math, you can use those hot stored parts for precision heating.
... to be continued.