Don't know if thats maybe intentionally, but cables can't be moved by pistons, at least not by stickies. I kinda miss that ability
Slightly offtopic: is there already something like a switch cable, tired of always removing the cables when I don't want to charge my MFSU, thats what I wanted pistons for.
Bug: Cables can not be moved by pistons
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Some sort of trigger block will be added.
Cables aren't (and cannot be made) piston-pushable anymore, as they now store TE-Data.
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Don't know if thats maybe intentionally, but cables can't be moved by pistons, at least not by stickies. I kinda miss that ability
Slightly offtopic: is there already something like a switch cable, tired of always removing the cables when I don't want to charge my MFSU, thats what I wanted pistons for.Hipo (The original creator of the pistons mod) has made a "patch" for the piston class, to allow it to push TEs iirc.
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Hipo (The original creator of the pistons mod) has made a "patch" for the piston class, to allow it to push TEs iirc.
In that case it's one more reason for electric pistons^^ I'll test with the mod, would be awesome!EDIT: Sadly doesn't work, the patched pistons are able to launch entities and sticky pistons also pull when not powered, thats all
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everything electric shoud not be moved with pistons, cos tileentity metadata.