It's only me or i can't find allowedAlarms config file . Where is it?
It's not a file, it's an option in the IC2NuclearControl.cfg
It's only me or i can't find allowedAlarms config file . Where is it?
It's not a file, it's an option in the IC2NuclearControl.cfg
It's not a file, it's an option in the IC2NuclearControl.cfg
Ok thanks
Hi are there any future plans for this amazing mod?
Hi are there any future plans for this amazing mod?
Sure. It will be updated as soon as I'll have an IC2 build for MC 1.5. Implemented part of plans can be found in the commit history.
Small spoiler
So we will get Time Panels?
So we will get Time Panels?
Time cards are fastest to spawn
Sure. It will be updated as soon as I'll have an IC2 build for MC 1.5. Implemented part of plans can be found in the commit history.
Small spoiler
Well i have no more words or questions after that shot. Instant mindblow!
Suggestion: Sensor Station. A Device, which can contain multiple Sensor Cards inside it. If you connect a special Sensor Kit to it, you can read all of its internal Sensor Cards (including Mod added ones) on ONE big Screen. A Side Effect of it is, that you calculate the Distance between the Sensor Station and its Sensor Cards instead of needing tons of Range Upgrades for each Control Panel.
Shorter: It works like the Multi-Storage-Sensor-Kit, but as a SensorCard-Storing Block which can be connected to multiple Panels.
Suggestion: Sensor Station. A Device, which can contain multiple Sensor Cards inside it. If you connect a special Sensor Kit to it, you can read all of its internal Sensor Cards (including Mod added ones) on ONE big Screen. A Side Effect of it is, that you calculate the Distance between the Sensor Station and its Sensor Cards instead of needing tons of Range Upgrades for each Control Panel.
Shorter: It works like the Multi-Storage-Sensor-Kit, but as a SensorCard-Storing Block which can be connected to multiple Panels.
Maybe i'll take your suggestion a part of next step of panel improvements. For now it will be like this:
Oh, that's good too.
hello
i have such problem:
minecraft 1.4.7+forge 6.6.2.534+ic2 112+buildcraft 3.4.3+railcraft 6.17.0.0+redpower 2.0.pr6+powercraft 3.5.0+optifine (last)+seus (sonic ether unbelivable shaders)
if i put nuclear control to theese mods - everything will be ok, but if i put there the latest forestry (2.0.0.11) - minecraft crashes with strange log:
2013-03-21 17:17:05 [FINEST] [PowerCraft-Checkpoints] Sending event FMLInitializationEvent to mod PowerCraft-Checkpoints
2013-03-21 17:17:05 [SEVERE] [ForgeModLoader] Fatal errors were detected during the transition from INITIALIZATION to POSTINITIALIZATION. Loading cannot continue
2013-03-21 17:17:06 [INFO] [STDERR] java.lang.NullPointerException
2013-03-21 17:17:06 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.printModStates(LoadController.java:207)
2013-03-21 17:17:06 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.transition(LoadController.java:99)
2013-03-21 17:17:06 [INFO] [STDERR] at cpw.mods.fml.common.Loader.initializeMods(Loader.java:677)
2013-03-21 17:17:06 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
2013-03-21 17:17:06 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:458)
2013-03-21 17:17:06 [INFO] [STDERR] at asq.a(SourceFile:56)
2013-03-21 17:17:06 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:746)
2013-03-21 17:17:06 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2013-03-21 17:18:40 [INFO] [STDERR] Someone is closing me!
separately nuclear control anf forestry work's fine, but together - not (
Display Morehello
i have such problem:
minecraft 1.4.7+forge 6.6.2.534+ic2 112+buildcraft 3.4.3+railcraft 6.17.0.0+redpower 2.0.pr6+powercraft 3.5.0+optifine (last)+seus (sonic ether unbelivable shaders)
if i put nuclear control to theese mods - everything will be ok, but if i put there the latest forestry (2.0.0.11) - minecraft crashes with strange log:
2013-03-21 17:17:05 [FINEST] [PowerCraft-Checkpoints] Sending event FMLInitializationEvent to mod PowerCraft-Checkpoints
2013-03-21 17:17:05 [SEVERE] [ForgeModLoader] Fatal errors were detected during the transition from INITIALIZATION to POSTINITIALIZATION. Loading cannot continue
2013-03-21 17:17:06 [INFO] [STDERR] java.lang.NullPointerException
2013-03-21 17:17:06 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.printModStates(LoadController.java:207)
2013-03-21 17:17:06 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.transition(LoadController.java:99)
2013-03-21 17:17:06 [INFO] [STDERR] at cpw.mods.fml.common.Loader.initializeMods(Loader.java:677)
2013-03-21 17:17:06 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
2013-03-21 17:17:06 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:458)
2013-03-21 17:17:06 [INFO] [STDERR] at asq.a(SourceFile:56)
2013-03-21 17:17:06 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:746)
2013-03-21 17:17:06 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2013-03-21 17:18:40 [INFO] [STDERR] Someone is closing me!
separately nuclear control anf forestry work's fine, but together - not (
Can't reproduce. Is this the only exception you have? In most cases mods don't work together due to ID conflicts.
strange, always id coflicts were in logs
problem is not only with Nuclear control, but with Traincraft
i'll try to change id's to exact free
PS
i try to load only ic2+nuclear contol+forestry - no mistakes
sorry for inconvinience )
Shedar, Thanks for keeping this mod going. I must admit I really love that color feature you added. I forgot to stop by and thank you for that. Really loved it.
Shedar, Thanks for keeping this mod going. I must admit I really love that color feature you added. I forgot to stop by and thank you for that. Really loved it.
Thanks. I will need your help soon to test the new version of Nuclear Control
Thanks. I will need your help soon to test the new version of Nuclear Control
Sounds good I'm a bit out of touch but I will do my best
Any chance we might get some visual representation other than just numbers for the panels?
Some little bars would be cool
Edit:
Btw, is there any way to activate the monitors without supplying a redstone signal to them?
Any chance we might get some visual representation other than just numbers for the panels?
Who knows, for now I'm waiting for more stable IC2 build and BC build to test 1.5.1 update.
Who knows, for now I'm waiting for more stable IC2 build and BC build to test 1.5.1 update.
Things are starting to get a lot better now. He did some recent API fixes I think solved a lot of issues. Be warned though not IC fault but there using custom rendering I guess that optfine does not support yet. So if you use optifine might look broken.
Hey Shedar.
Are you still working on a new panel and panel extender system?
Still having trouble with 3 block wide displays next to each other.