Posts by masterzh

    Ok Two things. I Checked it twiche to get sure. You are right cables do not connect to the Nuclear controll counter. That bug is fixed.
    The other thing is a little bit weird and nope its not a energy net bug from IC2 It is a bug from Nuclear Controll. You connected the things wrong.
    The Side with the Point is the input and the other sides are the output. Do not ask me why but this is the case. And even if the cables are not connecting everything else does connect to it.
    Try it out!

    I will test it. However about that 1.3 version... i am unable to load it even with no other mods. I get this client crash: http://pastebin.com/HEXSftcH
    (Sorry that it isnt a proper crash-log as there wasnt any generated. Posted log is from MultiMC console.)

    Amazing mod thanks a lot! <3
    Small issue with (good old) Nuclear Control mod. Energy counter, avarage counter are not working or even connecting to your cables.



    Is it possible to fix?
    Running:
    IC2 Classic Test Version 1.4.1
    IC2NuclearControl-1.6.2e-ic2-experimental (<- latest 1.6.4 possible)


    [EDIT]
    Another big issue is that i cant change IDs. I want to swap IC2 for your working IC2 however all my things dissapear.
    [EDIT2]
    I see now. It seems that you decided to use some sort of smart-drastic-ID system instead. Well please try to think about us which need to sustain our small worlds with millions of cables and IC2 blocks or please, make it optional? ;(

    About the Microsoft thing. In short, I'm staying unless Microsoft does something that would be generally bad for me (Ex: suing mod authors, removing OS X support).


    I can't speak for Zuxelus, but I'm guessing he's not going anywhere either.


    Edit: Tenth page! Haha!

    Is it really necessary to support this yet-nothing-changing-event everywhere possible? Its like ice bucket challenge but in minecraft. :/ Anyway i am really glad you are staying with us.


    May i suggest you include more info about this addon in first post or if you dont feel like doing so, just link old thread instead? (until we contribute to wiki so you can just copy-past instead :D ) I know you have such link in Q/A but there is really nothing about the mod directly on first page.


    (congrats to 10pages :thumbsup: 8| )

    If is "no text" really shader-side issue i suggest you add this to "Unsupported thingys" section. Sadly i dont think that sonicether or karyonix is around to answer our questions. Also thanks for including so many of my ideas to your (NOT)todo-list.

    Quite low progress today, looks very chunky now (it will be like 2,5 times taller).
    It takes a bunch of time to make it, even with WE.


    Update (looks better, when taller):

    Remind me of Rupture farms project.

    Sadly this has nothing with Nuclear control. EU detector cable is broken for more then 5 months together with eu-reader. Say thanks to IC2(3) E-NET overhaul in progress. (if it ever get done)

    [SIZE=4]First to purpose of this thread. I will no longer post any shots or reveal anything specific about E.R.A.M. lore or structures. Instead i will start to spam recruiting propaganda every second post.(or until i get banned) 90% of jobs are still free so until i get proper team you have to deal with it. No help = no (free) awesomeness from E.R.A.M. here.[/SIZE]
    [CENTER][SIZE=5]Project future stages:[/SIZE]
    [SIZE=4](click to enlarge)[/SIZE]

    [/CENTER]
    [SIZE=4]As you can see we plan to create machinima series instead of any media updates.[/SIZE]
    Machinima has low to none priority right now however i do want to start recruiting team in advance. (if you look at my project history you can see that even 2 years is not enough to find proper help) This will be the only and official way to follow E.R.A.M. project until first official release of map. Main reason why i decided for machinima instead of: timelapse videos, server tours, shots, showcase vids, gifs... is that i can reveal what i want in order i decide. I can include description, backstory or related lore to each section by editing screenplay. Each part can be showed in specific conditions/situation to create perfect scene. Some areas will be described to deep functionality others will be only teased by passing by, fast look behind doors or skipped completely to include more content for in hand experience later. (including easter-eggs) There is already enough built to create 5-6 very interesting episodes but as i sad it has no priority to me right now. I do have some basic idea what it will be based on and story in my mind for first 2 episodes. Actually i am building part of E.R.A.M. map where will first season most likely end so filling "middle part" will be piece of cake. Machinima will include re-creations of some popular film/game scenes, lots of humour and reference to other MC communities. I hope that all together it will create unique experience of E.R.A.M., keep audience interested and set new higher level of modded minecraft project. I want E.R.A.M. to be something more then just file on your hard-drive.


    Machinima related recruitment:
    (all members will be promising to not share any informations or materials about upcoming episodes until it release)

    • Voice actors: Obviously nice voice, good microphone, willingness to record given script and based on feedback adapt/record again (with application send your voice sample :) you can say whatever you want i will not share or post it anywhere)
      Note: I am also looking for at least 1 female voice


    • Script writer: Creative, with perfect English, familiar with lot of films and games with understanding of script creations, common film plots/twists, and minecraft capabilities. He will be acquaint with map, lore, all my suggestions and basic idea for story. Close coop is necessary.
    • Fan scene/script helper: Can suggest cool scenes, jokes, parts of script or inspirations.


    All video edit, effects, post processing, sounds, music, directing, in-game recordings, external rendering, NPC setup and final script will be done by me.


    Project building internal/external related recruitment:

    • Designer (highly experienced and skilled in designing project related stuff)
    • Lore writer (well educated in all inspiration films/games mentioned in first post, creative!, good knowledge of history, weapons, technology, conspiracy theories...)
    • Voxel sniper, worldedit, other plugin expert (well skilled in any or all of these)
    • Mod expert (will help with a specific mod thanks to his excellent knowledge of that mod)
    • Hand-builder (will help build difficult parts by hand, i.e. microblocks/slopes/wires)
    • Texture artist (will create or modify textures for blocks or skins)
    • CT(connected textures) maker (as title sad, will create custom CT support for my TP)
    • Sound artist (will create or modify sounds for my project)
    • Mod-community/modpack specialist (will suggest updates, new mods and troubleshoot modpack)
    • Idea genius (will suggest excellent ideas/features to make this project even cooler)

    I am sorry for bumping this and i feel a bit shameful but understand that i do love this mod so much i would gladly get banned if its necessary. Is there any1 in contact with shader or anyone else willing to at least consider(at least theoretically) helping/developing this mod so it will survive?

    Maybe not a bug, but:


    2014-05-03 16:36:06 [WARNING] [IC2] EnergyNet.addTileEntity: mods.immibis.ars.beams.TileTeslaCoil@17857684 (mods.immibis.ars.beams.TileTeslaCoil@17857684) was added too early, postponing


    2014-05-03 16:36:21 [WARNING] [IC2] EnergyTileLoadEvent: posted for mods.immibis.ars.beams.TileTeslaCoil@6c0cc81c client-side, aborting

    Same problem here.