[Addon v1.118+] [SSP/SMP] Nuclear Control v.1.6.2b/e


  • Ahh Nothing big his mod is pretty amazing and adds a lot of new power making / power storage devices. It would be pretty neat if there was a way for him to simply hook into Nuclear Control or for you to hook into his if that is something you would need. I think hes open to anything that would not cause problems =)

    Anyways night and thanks again!

    PS MFFS Would be another one to consider and has really cool machines :P Its also open source and ThunderDark accepts pulls or whatever its called on GitHub hehe :P Just ideas :)


    Energy storages is already supported by Energy Sensor Kit. As for custom cards for Info Panels - I still can't finish API for it. Hopefully will include it ti the next version.
    if you have more ideas for cross-addon interaction - please post them.
    And yes, Nuclear Control is also opensource, from the first version =)


  • Check PM, I need more details.

    If I understand you correctly - that's the message with the collapse of MC

    (tried Minecraft Forge Forge 4.1.1.251 - 4.1.4.273 - 4.1.4.298 - 4.1.4.301)

    Display Spoiler

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Failed to start game
    This error has been saved to C:\Users\Sidorov.AV\AppData\Roaming\.minecraft\crash-reports\crash-2012-10-07_08.48.38-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.


    --- BEGIN ERROR REPORT a0009b4 --------
    Generated 07.10.12 8:48

    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.7.0_05, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    - Memory: 407536696 bytes (388 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.0.196.366 Minecraft Forge 4.1.1.251 Optifine OptiFine_1.3.2_HD_B3 4 mods loaded, 4 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed
    IC2NuclearControl [Nuclear Control] (shedar) Unloaded->Errored
    - LWJGL: 2.4.2
    - OpenGL: GeForce 7300 LE/PCIe/SSE2 GL version 2.1.2, NVIDIA Corporation
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Hyperion HD TexturePack.zip
    - Profiler Position: N/A (disabled)

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: shedar.mods.ic2.nuclearcontrol.IC2NuclearControl
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:459)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)
    at net.minecraft.client.Minecraft.a(Minecraft.java:405)
    at net.minecraft.client.Minecraft.run(Minecraft.java:737)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: shedar.mods.ic2.nuclearcontrol.IC2NuclearControl
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:341)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:458)
    ... 4 more
    Caused by: java.lang.NullPointerException
    at org.objectweb.asm.ClassReader.<init>(Unknown Source)
    at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:167)
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)
    ... 31 more
    --- END ERROR REPORT b4244750 ----------


  • I simply love this addon, it takes a huge load off my mind when running a server.

    Can't play without it :)

    Alblaka says:

    "People using their intellect in attempts to discuss other people into the ground could be considered less intellectual then people using their intellect for something beneficial :3"


  • Solved. Invalid addon's file name.

  • Hello.

    This crash happened when I tried to attach a Thermal Monitor to a Reactor Chamber. It crashed all clients when they loaded the chunk it was in.
    I deleted the mod file from the server and the clients. The Thermal Monitor disappeared as expected, but then the regular IC2 threw a fit with the reactor chamber.


    This is the crash that happened with Nuclear Control:

    Display Spoiler


    ---- Minecraft Crash Report ----
    // Don't be sad, have a hug! <3

    Time: 10/7/12 8:32 PM
    Description: Unexpected error

    java.lang.RuntimeException: java.lang.ClassNotFoundException: ic2.platform.NetworkManager
    at ic2.api.NetworkHelper.requestInitialData(NetworkHelper.java:155)
    at shedar.mods.ic2.nuclearcontrol.TileEntityIC2Thermo.initData(TileEntityIC2Thermo.java:52)
    at shedar.mods.ic2.nuclearcontrol.TileEntityIC2Thermo.g(TileEntityIC2Thermo.java:219)
    at up.h(World.java:1814)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1780)
    at net.minecraft.client.Minecraft.J(Minecraft.java:843)
    at net.minecraft.client.Minecraft.run(Minecraft.java:773)
    at java.lang.Thread.run(Thread.java:722)
    Caused by: java.lang.ClassNotFoundException: ic2.platform.NetworkManager
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:186)
    at ic2.api.NetworkHelper.requestInitialData(NetworkHelper.java:151)
    ... 7 more
    Caused by: java.lang.NullPointerException

    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_04, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 824128152 bytes (785 MB) / 1001521152 bytes (955 MB) up to 1001521152 bytes (955 MB)
    - JVM Flags: 2 total; -Xms1024m -Xmx1024m
    - FML: FML v3.1.15.378 Minecraft Forge 4.1.2.265 Optifine OptiFine_1.3.2_HD_U_B3 33 mods loaded, 33 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Mystcraft [Mystcraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ElementalCreepers [ElementalCreepers] (ElementalCreepers_v2.5_forge_MC1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ExtraBees [Extra Bees] (extrabees-1.4.0.16-dev-build.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ExtrabiomesXL [ExtrabiomesXL] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    EBXLCrackedSand [ExtrabiomesXL Cracked Sand Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    EBXLFlora [ExtrabiomesXL Flora Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    EBXLModSupport [EExtrabiomesXL Mod Support Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    EBXLQuicksand [ExtrabiomesXL Quicksand Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    EBXLRedRock [ExtrabiomesXL Red Rock Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    EBXLScarecrow [ExtrabiomesXL Scarecrow Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    EBXLTree [ExtrabiomesXL Custom Trees Plugin] (extrabiomesxl-universal-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    HangableMaps [Hangable Maps] (HangableMaps_v1.3.2_1_MC1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_MAtmos_forModLoader [mod_MAtmos_forModLoader] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Millenaire [Millénaire] (millenaire3.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_TreeFeller [TreeFeller] (mod_TreeFeller_v1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.1.7.0.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Railcraft [Railcraft] (Railcraft_6.2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TwilightForest [The Twilight Forest] (twilightforest-1.11.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    - LWJGL: 2.8.3
    - OpenGL: AMD Radeon HD 6800 Series GL version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    - World MpServer Entities: 86 total;
    [...]

    This is the crash report from when I uninstalled NC:

    Display Spoiler


    ---- Minecraft Crash Report ----
    // Shall we play a game?

    Time: 10/7/12 9:06 PM
    Description: Exception in server tick loop

    java.lang.NoSuchMethodError: ic2.api.IReactor.setMaxHeat(I)V
    at ic2.common.ItemReactorPlating.processChamber(ItemReactorPlating.java:27)
    at ic2.common.TileEntityNuclearReactor.processChambers(TileEntityNuclearReactor.java:345)
    at ic2.common.TileEntityNuclearReactor.g(TileEntityNuclearReactor.java:135)
    at up.h(World.java:1814)
    at gr.h(WorldServer.java:433)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:644)
    at ft.q(DedicatedServer.java:241)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:575)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:481)
    at ep.run(SourceFile:539)

    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Linux (amd64) version 2.6.32-40-generic
    - Java Version: 1.7.0_03, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 393132760 bytes (374 MB) / 619249664 bytes (590 MB) up to 1908932608 bytes (1820 MB)
    - JVM Flags: 2 total; -Xmx2048M -Xms192M
    - FML: ~ERROR~ NullPointerException: null
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Player Count: 1 / 10; [gu['MuckingAbout'/349, l='world2', x=139.55, y=64.00, z=-326.63]]
    [...]

    Entities list omitted. If you need it, I'll attach it.

  • So I've added about 9 new audio files to the add-on, following the instructions, converted and tested them externally in .ogg format, and added them to the config file. They display in game in the gui in both smp and ssp, and the klaxons can play the default sound files fine. When I select and try using one of the custom files, Minecraft loses all audio until I fully restart it. Most of the files are smaller than the default ones. Is this a known issue, and if so, where did I mess up?

  • So I've added about 9 new audio files to the add-on, following the instructions, converted and tested them externally in .ogg format, and added them to the config file. They display in game in the gui in both smp and ssp, and the klaxons can play the default sound files fine. When I select and try using one of the custom files, Minecraft loses all audio until I fully restart it. Most of the files are smaller than the default ones. Is this a known issue, and if so, where did I mess up?


    Can you give me your files, so I can check is the problem in file format?


  • Can you give me your files, so I can check is the problem in file format?


    PM sent with link.

    EDIT:
    It may be worth noting that I haven't had sound effects from IC2's machines themselves except for the stopping sound when out of power for the last 2 major Forge releases. Probably related.


  • PM sent with link.

    EDIT:
    It may be worth noting that I haven't had sound effects from IC2's machines themselves except for the stopping sound when out of power for the last 2 major Forge releases. Probably related.


    Seems format is unsupported by MC audiosystem. Try audacity (free audio editor) to create ogg file. Sent your files back after resaving, check PM

  • Awesome mod, Now I can make my control room that I always wanted

    BTW it would be cool to have different screen colors like a light blue or a light tan color

    :HV-Transformer::Glass Fibre::HV-Transformer:


    Different colors of screens are in my ToDo list. But X-COM enemy unknown will be released in a few hours, so no ETA for next version :)